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 Power Chart
Ion
Posted: Mar 29 2008, 05:42 PM


I am the ION!
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Group: SuperAdmin
Posts: 11
Member No.: 1
Joined: 25-March 08



Every superhero or supervillian needs super powers. Be it the ability to fly miles in the sky, or scientifically enhanced super strength..it's something that makes the 'Enhanced Race', what we term those with super abilities, what they are. These are the basic 28 defined powers that can be found in the PlanetHero Universe. Each power is listed in alphabetical order with an ICON, a description, and the O/D Ratio, the Offense/Defense Ratio used to determine battles..(more explained in the How to Battle section). Use this chart to help in deciding what superpower that your character has. Remember you may only choose up to three(3) powers.

(Posted Image) Agility
Agility is the ability to move nimbly or quickly. It does not neccessarily go hand in hand with super speed, which measures distance traveled over time. Agility is instead reflexive and burst-like, often coming in the form of a split-second move.
In terms of combat, agile heroes always prefer a rapid succession of short, controlled strikes. This is in contrast to a brutish strength based characters who usually rely on a smaller number of more powerful attacks. Agile Hero characters are almost always defensive in nature and disposition. Evil characters focused on agility are often tricksters and thieves who gain advantages over other characters by setting odds in their favor before a fight even begins.
SuperPower : +2 added to super
Offensive : +4 added to speed
Defensive : +5 added to defense

(Posted Image) Blast Power
Blast Power is the ability to emit, produce or discharge a burst of non-natural human energy. Normally this energy comes in the form of radiation, gas, explosives or lazer-like beams. Heroes who have blast powers are almost always not able to control their gifts and often hurt their friends as much as their enemies. This normally leads to the hero having a withdrawn disposition. Blast power villans are erratic and uncontrollable, taking advantage of the unpredictable nature of their abilities to allow for quick, wide-radius attacks that result in mass destruction without target.
SuperPower : +4 added to super
Offensive : +6 added to strength
Defensive : +5 added to defense

(Posted Image)[/b] Chameleon[/b]
A chameleon is any character that has the ability to blend into their surrounding by changing the color and texture of their skin either through a natural ability or mechanical device. It is often confused (and at the same time paired) with shape changing, which is the ability to transform your body into another shape. Chameleons tend to be villanous more often than good, using their camoflouge skills to sneak or gain access to a restricted area. Characters with this ability tend to have mixed personalities and have a hard time defining themselves in any one way
SuperPower : +3 added to super
Offensive : +2 added to Ability
Defensive : +4 added to defense

(Posted Image)Elasticity
Elasticity is the ability to stretch a body part in a pronounced, exaggerated way. Almost always the character also has access to clothing that compensates for this skill. The elastic character's fighting style is usually tenacious, beating their opponents by absorbing physical attacks and tiring their opponent out over the course of a battle. The typical move is to surround an enemy by wrapping oneself around them, trapping their movement.
SuperPower : +4 added to super
Offensive : +3 added to strength +3 added to speed
Defensive : +5 added to defense

(Posted Image) Electricity Control
Characters with electricity as a power have control over charged particles and can generate an electric current at will. This is sometimes the result of control over a natural source of energy (such as lightning) but is more commonly manifested and expelled from the body as a result of a previous, irreversable accident. Though rare, some electric characters have control over electrons to such a degree that they can also control electric powered machinery. Electricity is more common in villans due to the erratic, destructive use of lighting. In contrast, heroes tend to have control over less harmful natural elements such as water, air and earth.
SuperPower : +5 added to super
Offensive : +2 added to strength +3 added to speed
Defensive : +5 added to defense
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Ion
Posted: Mar 29 2008, 05:44 PM


I am the ION!
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Group: SuperAdmin
Posts: 11
Member No.: 1
Joined: 25-March 08



(cont'd)

(Posted Image)Feral
Feral powers are the abilities or mindset of a wild animal or animals. Ferality can exist simply as a state of mind, as a set of heightened senses or at the very extreme, the ability to transform oneself completely into a beast. Sometimes ferality comes with near-druidic powers such as the means to commune with animals (for intellegence gathering). Feral focused characters are normally potrayed as either well balanced and serene (a parallel to nature) or as wild, uncontrolable loners (the same metaphor).
Note that characters who take on a moniker in reference to an animal (such as Batman) more often then not do not have feral abilities of any kind.

Offensive : 3
Defensive : 3

(Posted Image)Fire Control
Ability to control the kinetic energy of atoms to generate, control or absorb fire.

Offensive : 5
Defensive : 4


(Posted Image)Flight
The ability to fly is possibly the most awesome, yet common power within the pantheon of superhero culture. Flight based characters have an immediate advantage over enemies and have arguably one of the only powers without a real counter. The capability to fly represents the freedom of the individual and his or her absolute control of their world.

Offensive : 3
Defensive : 4

(Posted Image)Force Field
A force field is any nearly-unpenatrable container that surrounds a character for protection. It may be called upon through control over natural elements, by manifestation of mental or psionic powers or simply by sheer act of will. A character calling upon a force field is almost always in a defensive position and under a large amount of strain to keep themselves or others protected. Outside of battles, these bubbles can also serve to protect characters from the elements (such as water or space) and provide an air pocket to anyone within the field. Because of their supportive utility, force fields are often present in weaker, heavily loyal characters.

Offensive : 5
Defensive : 6

(Posted Image)Gadgets
Gadgets are small mechanical tools and devices that help a hero or villian out in anyway. They can be as small as cantrips or as large as a jetpack. They are often constructed by the character themself and thereby unique and one of a kind. Gadgets are often heavily relied upon by non-powered characters to compensate and allow them to even the odds against their enenies. Because of their complexity, gadgetry is often paired with intelligent or wealthy characters.

Offensive : 4
Defensive : 4

(Posted Image)Healing Factor
The ability to recover from bodily injuries or disease at a superhuman rate. Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.

Offensive : 2
Defensive : 6

(Posted Image)Ice Control
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.

Offensive : 5
Defensive : 4

(Posted Image)Invisibility
Ability to render the user unseen to the naked eye.

Offensive : 4
Defensive : 3

(Posted Image)Invulnerability
Ability to be immune to one or more forms of physical damage or injury.

Offensive : 6
Defensive : 6

Top
Ion
Posted: Apr 4 2008, 07:34 PM


I am the ION!
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Group: SuperAdmin
Posts: 11
Member No.: 1
Joined: 25-March 08



(cont'd)

(Posted Image)Magnetism
Ability to control and/or generate magnetic fields.

Offensive : 5
Defensive : 5

(Posted Image)Phasing
The ability to make one's body pass through solid matter without harm.

Offensive : 3
Defensive : 5

(Posted Image)Power Suit
The power suit gives the wearer limited but usually powerful abilites. Whether it be photon beams from the suit or giving the ability of flight.

Offensive : 5
Defensive : 5

(Posted Image)Psionic
Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind

Offensive : 6
Defensive : 5

(Posted Image)Radiation
Ability to generate, manipulate or have immunity to toxic radiation.

Offensive : 5
Defensive : 4

(Posted Image)Shape Shifter
Ability to change appearance or body structure

Offensive : 2
Defensive : 3

(Posted Image)Size Manipulation
Ability to increase or decrease one's size

Offensive : 4
Defensive : 4

(Posted Image)Sonic Scream
Ability to generate vocal sounds of a higher amplitude than a normal human

Offensive : 5
Defensive : 5


(Posted Image)Super Speed
Ability to move at speeds faster than a normal human

Offensive : 6
Defensive : 5

(Posted Image)Super Strength
Super Stength is the iconic super power. For a character to be the ultimate brute or the supreme hero super-strength is a must. It's not surprising though since the traditional measure of manliness has always been strength, whether it be mental or physical. In this case, super-strength is the physical manifestation of a characters ability to assert himself over another

Offensive : 6
Defensive : 6
Top
Ion
Posted: Apr 4 2008, 07:35 PM


I am the ION!
Group Icon

Group: SuperAdmin
Posts: 11
Member No.: 1
Joined: 25-March 08



(cont'd)

(Posted Image)Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye

Offensive : 5
Defensive : 4

(Posted Image)Telepathy
Ability to read the thoughts of, or to mentally communicate with others

Offensive : 4
Defensive : 3

(Posted Image)Weapon Master
The ability to use any weapon with skill and precision

Offensive : 5
Defensive : 5

(Posted Image)Weather Control
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather

Offensive : 5
Defensive : 5
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