These are the current saga villains, simply post here if you'd like to play one that is open. When the saga is over it is up to you wether you keep them or switch to an original character.
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Boss: Titan Tails
PL: 120,000
Strength: 40,000
Speed: 40,000
Ki: 40,000
Attacks
Tail Slap (1): Titan Tails spins around his hits the target with his two tails. Strength/100
Stomp (1): Titan Tails lifts one giant foot and slams it down over the target. Strength/120, opponent may lose a turn.
Quantum Sphere (1): A large ball of orange energy formed in Titan Tails hand. It collapses on contact and as such does not get in much damage considering it's size. Ki/100
Titan Combo (1): Titan Tails grabs the opponent and squeezes them in one huge palm. Strength/100. The opponent loses a turn as they struggle in his grasp before he throws the into the ground below. Strength/100. The target loses another turn due to stunning. He than lifts a huge foot and slams it down over the target. Strength/100. Only the first hit can be dodged, if it is the others are cancelled.
Atomic Slam (2): Titan Tails leaps up and crashes to the ground with both feet, creating a massive shockwave. Even if the opponent dodges they will still take half damage. Strength/60
Absorb Attack (2): Titan Tails turns around and begins spinning his tails rapidly. If the opponent uses a ki attack on their next turn it does no damage and Titan Tails gains equal ki to it's cost. On his next turn he fires the same attack back, using his stats instead.
Greater Sphere (2): As in Quantum Sphere Titan Tails forms a large ball of energy. However rather than melting in on contact with the opponent it pulls them inside of itself. They are burned from every side before the ball erupts in an explosion. Ki/30
Absorbsion (3): Titan Tails spins his tails rapidly and pulls the enemy towards the furry extremities. On contact they are absorbed into them. Titan Tails wins the fight and gains stats equal to the person absorbed, along with all their attacks and abilities. They are not dead and are simply trapped within Titan Tails. They may make training topics on whatever planet he is on in which they train inside of him, so as to keep up their abilities, but Titan Tails gets PL equal to half of whatever they gain. If he is killed then everyone absorbed is released. Alternativly they may choose to self-destruct, sending themself to the Afterlife. While they will be freed it also gives Titan Tails 20% of their total ki perminantly. In order to use this technique Titan Tails current PL must be at least three times the opponents. This move costs 2 dodges to avoid.
Alpha and Omega (3): Titan Tails raises four spheres of orange energy, one upon each palm and tail, and releases them around him. The balls spin like mad around him, growing faster and faster, before finally erupting in sea of molten energy. Ki/2
Abilities
Reality Shift: Three times per battle Titan Tails may negate the enemy's most recent attack. Ki lose is unchanged however.
Energy Drain: Titan Tails turns around and spins his tails at high speed. The opponents energy is drawn towards him, absorbing into the spiral. If the opponent is in a transformation they revert and cannot transform again for the remainder of the fight. The form they were in is removed from their list and Titan Tails perminantly gains the stat multipliers of it. He may absorb any transformation an unlimited number of times, however he may only steal each from a single person once a month. The opponent must double their current PL to regain the transformation. After that they resume learning them as normal, not counting the PL used to make up the former towards new transformations.
Description: As I can't find anything to fit the redesign I had in mind, simply imagine a fusion between these two forms. His body has the basic build of the original Tails but with a larger muscle mass, akin to Goten or Chibi Trunks. I don't like the official Titan Tails look much....

Status: I made the site!

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Sub-boss: Melchiar
PL: 40,000
Strength: 10,000
Speed: 20,000
Ki: 10,000
Attacks: Two level 2, three level 1
Abilities
Ice Spectrum: Once per battle Melchiar can raise up a wall of ice, rendering him immune for three turns.
Description:

Status: Open
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Sub-boss: Elza
PL: 60,000
Strength: 20,000
Speed: 10,000
Ki: 30,000
Attacks: two level 2, two level 1
Abilities
Dark Spectrum: Once per battle Elza may triple her speed for five rounds.
Description:

Status: Open