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Pages: (2) [1] 2  ( Go to first unread post )

 Battle System?
Uchiha Mikyas
Posted: Jan 24 2008, 01:18 PM


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Do you guys think we should have more of a formulaic approach to calculating damage in RP battles, training, etc.?

Like have a seperate stat along with Chakra that determines the amount of strength of your attack based on how much chakra you have or another to determine the amount of stamina you have left?
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Kuroukami Yukio
Posted: Jan 24 2008, 03:02 PM


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No, I think the fact that this RP is not calculated is what makes it good.
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Ds14
Posted: Jan 24 2008, 11:58 PM


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Agreed w/ Yukio. The freeness makes it cool.
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Uchiha Mikyas
Posted: Jan 25 2008, 12:01 AM


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Freeness it is ^.^

Life, jiyuu, and the pursuit of freeness
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Uchiha Mikyas
Posted: Jan 25 2008, 02:09 AM


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/double post

Then again, things will get pretty competitive with a battle system. Like the battle system on my Bleach RP demands strategy with six different stats that determine how you will do against opponents.

http://z6.invisionfree.com/Bleach_Jikoku/i...ic=2&st=0&#last

Free form RP'ing's just a little too disorganized for my tastes actually.

You could still have all the same text in our posts, dialect, style of attack (flips, kicks, etc.), but with a mathematic approach in addition to that.

I mean battles here are practically ones where the only way you can win is if the other opponent gives up.
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Ds14
Posted: Jan 25 2008, 02:23 AM


Whoa. 1,000 posts. I'd like to thank the great King Turtle.
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Yeah, that's the cool part. It's based on rp-ing ability and not stat gaining.
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Kuroukami Yukio
Posted: Jan 25 2008, 03:33 AM


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I do kind of see where Mikyas is coming from
.
My suggestion would be to introduce a stat system very gradually. Even having said that, I still believe that the RP style and whatever should be up to the RPers discretion, but I still think there should something implemented to END A DAMN FIGHT. Like Admin/Mod intervention that says: NO YOU CAN'T DO THAT BECUZ IT'S IMPOSSIBLE, therefore you lose the fight. Even then, that aspect can be taken as leniently or as strictly as we'd like.

Just a thought.
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Uchiha Mikyas
Posted: Jan 25 2008, 04:06 AM


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Yeah, but if you have a mod or admin step in that's just sort of like... sophomoric for RP'ers. I mean people should be able to battle and end it without needing someone to jump in, wipe their noses, and tell them they can't do a certain thing and that they need to end the battle.

However, for the getting a battle system gradually, what I'd probably do is consider a battle system for Jiyuu, post it up. Have people vote on it, ask what needs to be revised or what would like to be seen, etc.

Once we agree on a simple system, I think everyone will be happy.

The RP itself will definitely be free form, as many shuriken throws as you want. Which I think we should tally by the way, along with kunai and etc. projectiles.
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FinalRagnarok
Posted: Jan 25 2008, 02:36 PM


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Not to mention in this RP chakra means next to nothing for most of the members apart from what abilities they use. If 2 people battle and one person basically outclasses them with their respective chakra amounts the member with less chakra is still going to RP it like they actually have a chance.

And I experienced this personally when it was a Mist vs. Leaf brawl and my 5k chakra rocking Genin was battling 2 mist genin whose chakras barely added up to 2000. Granted there were two of them but when I literally have twice as much chakra as both of them put together I don't think it's the least bit ridiculous for me to assume that they'll roll over dead for me while still putting up some semblance of a fight.

When you're in a situation like that where you're outclassed beyond belief, it's alright to put up a fight but if that person is really out to get you and it's not just a Jounin training his Genin, you have to assume that they're faster, smarter, stronger, and more experienced than you.

But the real flaws with having something this free-form is that when two people with similar chakra battle it always come down to both of them fighting on stubbornly and eventually ending up in a double knockout since no one wants to take a loss.

And DS and I experience that repeatedly when both of our genin end up fighting as we always do. Not once has their been an outcome other than a double knockout for both of our genin. So that's why to make the battles a little bit more structured we do need a stats system, all the while maintaining the integrity and spirit of the freeforming RP system that we love on Jiyuu.

Both ways of RP'ing can coexist, it's not like you can't have both. If you do make it more stats based it'll only be better for Jiyuu, and if that doesn't work we'll drop it.
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Ds14
Posted: Jan 25 2008, 07:29 PM


Whoa. 1,000 posts. I'd like to thank the great King Turtle.
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They can't coexist, though. The stats would mean that someone stronger would win like every battle. Let's look at the battles from the real show:

Naruto* vs. Ebisu: Naruto was weaker but used the Sexy no Jutsu to win.

Kimimaro vs. Gaara*: Kimimaro was superior by far, but Gaara had an area ability, but Kimimaro was close range.

Sakura and Chiyoba* vs. Sasori: Cuz she was a med-nin, she didn't get pwnt.

And any fights in which both characters are nearly the same strength seem to end in double knockouts or quitting: Naruto vs. Sasuke (technically), Gai vs. Kakashi(never shown), Jiraiya, Oro, Tsunade.

This woudln't work with stats, so I think a guide to rping would be the beset option.
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Kuroukami Yukio
Posted: Jan 25 2008, 07:29 PM


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Going on what Mikyas said, I don't think that mods jumping in is necessarily taboo. The thing is that both players want to WIN and they will look to do it at any cost. The problem is without "referees" there is no way to ensure fairness. Referees outlay and enfore the rules and to have a proper fight, we need them.
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Uchiha Mikyas
Posted: Jan 25 2008, 10:21 PM


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QUOTE (Kuroukami Yukio @ Jan 25 2008, 07:29 PM)
Going on what Mikyas said, I don't think that mods jumping in is necessarily taboo. The thing is that both players want to WIN and they will look to do it at any cost. The problem is without "referees" there is no way to ensure fairness. Referees outlay and enfore the rules and to have a proper fight, we need them.

With a battle system you don't need a referee... you can't god mod with a battle system.
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Ds14
Posted: Jan 25 2008, 11:43 PM


Whoa. 1,000 posts. I'd like to thank the great King Turtle.
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It is also more difficult to be creative. I'm more for guidelines than for a battle system.
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Uchiha Mikyas
Posted: Jan 26 2008, 03:46 AM


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QUOTE (Ds14 @ Jan 25 2008, 11:43 PM)
It is also more difficult to be creative. I'm more for guidelines than for a battle system.

As FR said. You can still be able to be creative while at the same time it being formulaic.

Hell you could even ask to manipulate the battle system for things like water conducting electricity, bunshins, bunshin henges, and ask a mod or admin if it's alright.

Point is for every attack, there's always a specific amount of damage dealt.

We can have stats for a bunch of different kinds of physical attacks.

Also we can have stats for dodging, defense/guard, etc..

I agree with FR, creativity and a system can coexist.
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Ds14
Posted: Jan 26 2008, 04:17 AM


Whoa. 1,000 posts. I'd like to thank the great King Turtle.
*

Group: Admin
Posts: 1,450
Member No.: 45
Joined: 22-January 06



The thing is that once stats are introduced, the objective starts to switch slightly from rping to gaining the stats.
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