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 The Gods, Old information for followers
Venea Zephyrius
Posted: Jun 8 2009, 09:16 AM


Goddess of Air
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Day
Kelrian Alther


The God and His People
On a day to day basis, Kelrian is apt to run straight into at least one of his followers. Sometimes literally. He’s often over energetic, friendly, and care-free in these encounters. Likely as not, a hug is in order; more so if it’s a cute little kid. He likes nothing better than wandering around with the thronging masses, hanging out in his favorite inn, wandering around in general, hanging out in the library, going off on a ’quest‘, … okay, so what is trying to be said here is that one might find him just about anywhere. The best bet, however, is his temple. He always there after his wanderings, and he can often be seen lounging on the temple steps.

The Servants of Day
For the most part, the priests and priestesses of the temple of the day god are the ones that took him in as a child. There are newcomers, however, strays that Kel brought into the fold in the way he’d bring an injured bird to be taken care of and strangers that stumbled upon the path to priesthood on their own. The priests and priestesses that raised Kelrian are fiercely protective and loyal; the ‘newcomers’ only slightly less so. They tend to be indulgent to the god‘s whims, since they‘re generally harmless. They are in charge of much of the day-to-day running of the city, while the god takes on pet projects like the ‘reconstruction‘ of the city that is currently ongoing. They have to keep order while Kel is off ‘Chasing Butterflies’ as one may say.

The Mages of Day
Kelrian does not yet have any mages; he hasn’t chosen a favorite priest or priestess from his temple, and none of his followers have come forward asking for such a thing. Therefore, this is a matter of some confusion. If he even wants mages, what he’d allow them, etc, it’s a great unknown. He would have to trust someone implicitly to share his power, and he’d probably send them on some strange quest to test them. The tests would not likely make sense, and would rarely repeat any parts for different mages. There’s also a high likelihood that the god would either follow along - or forget that he sent the hopeful in the first place.

A possible power might be illusion; twisting light. Still needs more thought.

Gifts From the God
Kelrian hasn’t given much thought, yet, as to gifts. He hasn’t been around all that long, compared to some deities, and is still testing out his abilities. They're bound to be given out completely on whim, and thought out on the spot.

Temple Activity
It casually flips between peaceful and utterly chaotic, depending on what Kelrian’s up to. If he’s occupied, and therefore not bored, then things are very good… Things get very quiet when the god wanders off. There’s not much ritual, and less stuffy religion than one might expect. The god insisted it was all ridiculous, and wouldn’t put up with it. “Sing, if you want to sing. Dance, if you want to dance. Read whatever you want. But make me sit through another one of those bizarre ceremonies and I’ll go crazy.” That kinda put an end to the rituals, since there really wasn’t a purpose to them as such.


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Venea Zephyrius
Posted: Jun 8 2009, 09:17 AM


Goddess of Air
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Night
Koen Taylor


The God and His People
As it stands, Taylor respects his followers, and doesn't place himself on a pedestal. If they have need of him, or he of them, he will appear to them and help if he can. He will not, however, help those who refuse to help themselves. Taylor often refers to his followers as Nightkind, for his true followers all have within them their own unique qualities of Night and darkness that rightfully earn them that title. That said, unless Taylor considers you one of the few he calls Nightkind (regardless of whether or not you say you follow him), it will be difficult to get on his good side. Don't expect any manner of cheerfulness, friendlyness, or kindness for quite a while.

The Servants of Night
Before anyone does anything in the Temple of Night, you will need to reach it; it is located in the dead center of the Kuromori. Once there, if you are not a Priest/ess or Mage, you will most certainly be met by Taylor. Taylor doesn't normally ask much anything of his servants. It's up to them to do what may need to be done in the temple. If nobody decides to sweep or deal with the wild plants... Well, Taylor doesn't spend an overly large amount of time there anyways. At least he won't have to deal with the filth. There is always food and water available, though it's up to the hungry person to prepare it (The Temple of the Deity of Night does not, unfortunately, have any maids). Taylor is always polite and talks down to nobody, unless they've done or said something stupid.

Taylor does expect the priests and priestesses to keep watch over the Kuromori and notify him of disturbances. Each one is given scrying abilities unique to themselves and the ability to speak with spirits of the night, which they can use to send messages to Taylor or a mage. (Emergency only. You'll end up hurt if you send him messages like "I'm bored. Give me something to do...".)

The Mages of Night
Only the Nightkind can hope to get Taylor's favor to the point that he might grant them any amount of control over his charges, the darkness and the night. If he does, it is usually a somewhat specific power; never something so vague as "You can use my abilities at half their normal strength". Especially since Taylor has yet to discover the limits of his own abilities. The mages are treated as distant relatives. Friendly and relaxed as normal family members, but still, nontheless, distant. Taylor will allow his followers to fight their own battles, and assist in the outcome rather than step in when they get in a fix. Most of the time, he treats them the way he expects them to treat him. Well, not really, but you get the picture.

Gifts From the God
Well, as of yet, he hasn't given anyone anything. He's just not very generous. Plus, he hasn't met any nightkind who've made any impression on him. When he does, the powers will be rather specific, and nothing generic and vague. Stuff along the lines of "you can concentrate nearby shadows into a physical energy in your palms, then fire it as a concussive blast" rather than "You can manipulate shadows at will". At some point, he'll try the magical artifacts thing. Eventually... The gifts he gives will usually vary. Two people having the same power will not be a normal occurance.

Temple Activity
Happen? Bah. Nothing happens there, because nobody comes there. Really, who wants to go all the way to the middle of the Kuromori just to visit Taylor's Temple? Nobody. That's exactly why he put it there. If he wanted frequent visitors, he would have put it in the middle of the nearest city and broadcasted it's location throughout Meliora. Of course, if somebody shows up, he wouldn't be so cruel as to ignore them (after such a journey...). Of course, there are books and libraries and scrolls of dark magic that only the priests and priestesses (and certain mages) have access to.


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Spirits of Nature
Posted: Jun 8 2009, 10:15 AM


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the goddess and her people
Ebelle is the type of person who does her best to always be involved in the lives of her people. She is personally involved in as much as she can, and constantly strives to make her temple better. She cares deeply for others, and feels that it is her duty to help her followers with their problems.
Though she does stay in the temple often, she will try and sneak away from time to time for an adventure or two. It's hard to keep a goddess like Ebelle chained. The people that follow her are still wary of her, as she is a fairly new goddess and much different from the last one.

Veshka, Ebelle's other personality is fairly distant among her followers. Mostly because her personality rarely surfaces, and it's hard for her to sneak away from the temple when she is possessing Ebelle. She will often communicate with her followers by sending them thoughts or appearing to them in the form of fire. Her followers do not know she is a goddess, but thinks she is a very powerful rogue mage. Some think she might be from a different country. Veshka cloaks herself in an illusion when she takes over, so that it is impossible for one to tell that she and Ebelle are the same person.

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the servants of fire
Ebelle's priests are few in number. Their duties include keeping the temple in order and seeing to visitors when Ebelle is gone or otherwise disposed. They are required to refrain from sexual relationships outside of marriage, as Ebelle want them to be good examples.

Veshka has no priests or any other followers besides her mages.

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the mages of fire
Ebelle's mages are greater in number and frequency than most deitys. Ever one to believe in the good in people, she has little qualms about giving people some kind of power. However, only her most trusted mages can become her Chosen. She gives her Chosen more power than any other diety gives their mages. However, he tests are often grueling and random.

Her regular mages will receive a very specific power, such as making illusions, creating short bursts of flame, teleporting a certain distance, etc. They will also be able to create a feu'miroir of her or any other mages at will. This feu'miroir creates a flame-made image of the given person. This image can talk and move, but is the size of one's hand and can only float above the hand, which must be extended. This a way for each of her mages to communicate with her or other mages instantly.

Her Chosen mages must first start out as a regular mage. Once they ascend to the Chosen status, they keep their specific power, but also get the power to wield Ebelle's Sapphire Flame, a blue fire that is extremely hot. Only Ebelle's Silver Fire is hotter. They also get the ability to summon a Phoenix Horse twice a week for up to a day. These horses are creations of Ebelle that only her followers have access to. They never tire, and need no sustenance. They are much faster than normal horses in the day, but will slow down to the pace of a normal horse at night. They look like black stallions, but have fire for their manes, tails, and fire streams from their hooves and can be seen withing their eyes. Phoenix Horses can also breathe fire. Her Chosen can also teleport to the last place they used their Blue Flame once a week.

Veshka's mages usually are much like Ebelle's Chosen. They have one specific power and the ability to wield the Onyx Flame, a dark grey fire that is a slightly less powerful version of Veshka's Ebonflame. The Onyx Flame feels extremely cold on touch, but burns as fast as Sapphire Flame. Veshka's Chosen don't have any other of the Chosen's benefits, but they are instantly elevated to Chosen status.

Here are some power options. If you have other ideas, PM me about it. Basically, you can choose 1 major power or 3 minor powers.

Major Powers
-- Illusion. Allows you to make others see things that aren't there.
-- Gate of Flame. Allows you to teleport from one place to another. Less powerful than Ebelle's teleportation powers.
-- Explosion. Allows you to create explosions with a thought.

Minor Powers
-- Speed of Flame. Makes you much quicker than normal humans.
-- Mask of Flame. Allows you to project an exact copy of yourself elsewhere. A lesser form of Illusion.
-- Swirling Sword. Allows you to form fire into weildable weapons. These can be held or levitated. (Like dancing weapons)
-- Flamekin. Will protect you from any non-magical flames.
-- Eyes of Azuke. Allows you to see by sensing heat instead of light. Like infrared, or infravision.
-- Sunskin. Your body has the ability to transform into pure fire.
-- Greyskin. Your body has the ability to transform into a cloud of smoke.

It should be noted that these 'powers' are akin to abilities. The user call call upon them nearly immediately, and the power usually doesn't require activation via spell or component. Using the ability will still drain some of the mage's available energy, though. However, a fire mage is also able to cast fire-based spells. These spells are often more taxing than powers to a mage, and often required a spoken spell and some sort of a component.

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gifts from the goddess
Ebelle is known to be much more giving than other deitys. While she gives a variety of different gifts, some frequent ones are:
- A miniature statue of a Phoenix Horse. It can grow to become a normal sized horse, and the frequency of which it does so is based on what Ebelle decides for that individual. See the mages section for more info on this horse.
- A ring or some other trinket that allows the person to make a feu'miroir of Ebelle, or a specific one of her mages depending on what Ebelle decides. See the mages section for more info on a feu'miroir
- A stone that allows a traveler to start a campfire even in a storm.
- A cloak that will protect it's wearer from normal fire, though is not resistant to magical fire.

Veshka doesn't give gifts, but will occasionally give one of her mages a temporary gift for carrying out a mission.

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temple activity
Ebelle's temple is Sylus' old one, as a new one has yet to be constructed. It is a somewhat spooky temple, witch veins of dark orange fire creeping up the walls (see pic). It makes first time visitors think that Ebelle might be more intimidating than she really is.

Temple activity is fairly strict, as Ebelle always wants to give a good impression. Her palace is more relaxed, and that is where most of her mages and more familiar guests tend to meat her.

Veshka has no temple, as explained in the first section.


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