In case you didn't see this
today I had a chat with my friend again. When I asked him if he could tell me any more about the nids he produced a sheet of paper which looked quite like the summary sheet you get at the last pages.
When he went for the tiolett I quickly took out a pen and copiet as much as I was able to.
take from this what you want but I think there are several exciting bits (look at that hive tyrant alpha... or the fact that the hierodule is in!). any ideas what the two weapon attributes "strangle" and "subconscious weapon" could be?
Creatures: WS Bs S T W I A LDS Sv:A Sv:I
Hive Tyrant 5 3 5 6 4 5 3 10 3
Hive Tyrant Alpha 7 4 7 8 6 7 6 10 2
Tyrant guard 5 3 5 6 2 5 2+2 10 3
Broodlord 6 3 5 5 3 7 3+2 10 4
Broodlord Alpha 8 3 6 5 4 9 7+2 10 3
Brood Magus 5 4 4 4 3 6 3 10 2 4
Tyranid Warrior 4 2 4 4 2 4 2+2 10 4
Tyranid Warrior: Winged 4 2 4 4 2 4 2+2 10 5
Tyranid Warrior: Guardian 5 3 5 5 2 4 2+2 10 3
Lictor 9 0 6 4 3 9 3+2 10 5 4
Genestealer 6 0 4 4 1 6 2 10 5
Gaunt 3 3 3 3 1 4 1 5 6
Hormagaunt 4 3 3 3 1 4 1+2 5 6
Ripper Swarm 3 1 3 3 3 2 3 10 6
Ravener 5 3 4 4 2 5 3 10 5
Ravener Alpha 7 4 6 5 4 7 6 10 3
Trygon 6 3 8 7 6 5 8 10 2 4
Gargoyle 3 3 3 3 1 4 1 10 6
Zoantrophe 3 4 4 4 2 4 2 10 2 3
Malantrope 3 4 6 5 4 4 5 10 2 3
Exocrene 3 4 10 8 6 1 3 10 2 4
Biovore 3 3 4 5 2 1 1 10 3
Carnifex 4 2 7 6 4 3 3+4 10 3
Hierodule 4 3 10 8 8 3 4+4 10 2
Weapons: Range S AP
Barbed Strangler 36" S-1 5 Assoult 1 5" Blast, Strangle
Devourer 18" S-1 - Assoult 2X Living Ammonition, max S:6
Deathspitter 24" S+1 5 Assoult 1 3" Blast, Melta
Fleshborer 12" S+1 5 Assoult X Living Ammonition, max S:6
Spinebanks 12" S 5 Assoult X Twin Linked, Subconscious Weapon
Venom Cannon 36" S+2 4 Assoult 2X Poison (2+)
Biocannon 48" S 3 Assoult 2X
Mines: S AP
Bioazid 5 3 3" Blast Lance, 2d6 vs Armor
Toxic Gas 3 - 3" Blast Poison (2+), no cover saves allowed
Strangler 2 5 5" Blast Strangle
Spine Frag 6 4 5" Blast
I hope this isnt against copyrights but technically the dex isnt yet out so this could also all be wrong?.
also this morsel
There was much talk about the Tyranid codex. He started off by saying he can't talk about specifics. He was however, quite amenable to talking about the issues with the current Lictor rules.
"Well yeah, the way the rules for them work at the moment just doesn't make much sense with the current edition. Why would they be encountering 'dangerous terrain' if they were hiding in it all along..."
Continuing on, he talked about the design process a little.
"When we sit down to work on the new codex, we had a big pile of letters with all the issues of the last codex in them. So we basically split it into 3 piles. Must-fix. Should-fix. Then a would-be-nice. Now, I won't be giving much away by saying the first pile was filled with Spore Mine and lictor issues. I think what we've done with the Lictor is the best representation yet of their abilities. But then I would say that, wouldn't I?"
Someone also asked him "whether biomorphs are back?"
"Well, I can't talk about specifics, however, you should take a look at the 5th edition codexes, they all follow a similar format with their army lists. The tyranid codex continues the same way, so make of that what you will."
I think that's games developer speak for, "there will be biomorph upgrades and they will take the form of the 'every squad member may take adrenal gland upgrades for +X points per model.'"
Lastly, a found another post the describes the Broodlord makes Genestealers a troops choice!
Really looking forward to the new nids. They've been saying there will be a lot of stuff that "dwarfs" a carnifex. I heard the plastic trygon will also have bitz to make a plastic malanthrope, that's prolly what I will make since I made a trygon out of fex. Supposedly there will be plastic gargoyles. I'll definitely get a heirodule and exocrine in plastic if they make them. Brood Magus sounds interesting, I guess they're gonna let you do genestealer cults somehow.