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All players may have 3 characters.
Step 1: Pick a shell for your unit.
| QUOTE (Class shells) | Soldier Stats: HP: 18 STR: 4 MAG: 1 SKL: 4 SPD: 4 LUK: 1 DEF: 4 RES: 2 CON: 7 AID: 6 MOVE: 6 (Foot)
Growths: HP: 70% STR: 40% MAG: 10% SKL: 40% SPD: 30% LUK: 10% DEF: 30% RES: 20%
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Armour Stats: HP: 20 STR: 6 MAG: 0 SKL: 3 SPD: 1 LUK: 1 DEF: 6 RES: 1 CON: 10 AID: 9 MOVE: 5 (Foot)
Growths: HP: 70% STR: 45% MAG: 5% SKL: 25% SPD: 15% LUK: 15% DEF: 45% RES: 10%
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Rider Stats: HP: 18 STR: 4 MAG: 1 SKL: 4 SPD: 4 LUK: 2 DEF: 4 RES: 1 CON: 8 AID: 12 MOVE: 8 (Horse)
Growths: HP: 60% STR: 40% MAG: 10% SKL: 25% SPD: 30% LUK: 20% DEF: 30% RES: 15%
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Pegasus Stats: HP: 16 STR: 3 MAG: 1 SKL: 4 SPD: 6 LUK: 3 DEF: 1 RES: 4 CON: 6 AID: 14 MOVE: 8 (Air)
Growths: HP: 60% STR: 30% MAG: 10% SKL: 30% SPD: 40% LUK: 20% DEF: 10% RES: 30%
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Wyvern Stats: HP: 18 STR: 5 MAG: 0 SKL: 3 SPD: 3 LUK: 2 DEF: 6 RES: 1 CON: 9 AID: 11 MOVE: 8 (Air)
Growths: HP: 70% STR: 40% MAG: 5% SKL: 25% SPD: 25% LUK: 20% DEF: 35% RES: 10%
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Roc Stats: HP: 17 STR: 3 MAG: 1 SKL: 4 SPD: 3 LUK: 4 DEF: 3 RES: 3 CON: 7 AID: 13 MOVE: 8 (Air)
Growths: HP: 60% STR: 30 MAG: 10% SKL: 30% SPD: 30% LUK: 30% DEF: 20% RES: 20%
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Foot Mage Stats: HP: 16 STR: 1 MAG: 5 SKL: 5 SPD: 4 LUK: 2 DEF: 1 RES: 4 CON: 6 AID: 5 MOVE: 6 (Foot)
Growths: HP: 50% STR: 15% MAG: 40% SKL: 40% SPD: 35% LUK: 20% DEF: 10% RES: 30%
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Mage Armour Armour Stats: HP: 19 STR: 2 MAG: 5 SKL: 3 SPD: 1 LUK: 1 DEF: 6 RES: 1 CON: 9 AID: 8 MOVE: 5 (Foot)
Growths: HP: 70% STR: 20% MAG: 45% SKL: 20% SPD: 15% LUK: 15% DEF: 45% RES: 10%
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Mage Rider Stats: HP: 17 STR: 2 MAG: 4 SKL: 4 SPD: 4 LUK: 2 DEF: 3 RES: 2 CON: 7 AID: 13 MOVE: 8 (Horse)
Growths: HP: 60% STR: 20% MAG: 35% SKL: 30% SPD: 30% LUK: 20% DEF: 25% RES: 20%
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Mage Pegasus Stats: HP: 15 STR: 1 MAG: 4 SKL: 4 SPD: 6 LUK: 3 DEF: 1 RES: 4 CON: 5 AID: 15 MOVE: 8 (Air)
Growths: HP: 60% STR: 15% MAG: 35% SKL: 30% SPD: 40% LUK: 20% DEF: 10% RES: 30%
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Mage Wyvern Stats: HP: 17 STR: 2 MAG: 3 SKL: 3 SPD: 3 LUK: 2 DEF: 6 RES: 2 CON: 8 AID: 12 MOVE: 8 (Air)
Growths: HP: 65% STR: 20% MAG: 35% SKL: 25% SPD: 25% LUK: 20% DEF: 35% RES: 15%
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Mage Roc Stats: HP: 17 STR: 2 MAG: 2 SKL: 4 SPD: 3 LUK: 4 DEF: 3 RES: 3 CON: 6 AID: 14 MOVE: 8 (Air)
Growths: HP: 60% STR: 15% MAG: 35% SKL: 30% SPD: 30% LUK: 30% DEF: 20% RES: 20% |
Step 2: Pick ONE weapon type. Add the listed bonuses to your unit's base stats.
| QUOTE (Weapons) | Sword (Weapon) Str: 1 Skl: 1 Spd: 2 Luk: 1
Lance (Weapon) Str: 2 Skl: 2 Def: 1
Axe (Weapon) HP: 2 Str: 2 Skl: 1
Bow (Weapon) Str: 1 Skl: 2 Spd: 1 Res: 1
Knives (Weapon) Skl: 1 Spd: 2 Luk: 2
High Nature (Fire, Water, Thunder)(Tome) Str: 1 Mag: 1 Skl: 1 Spd: 2
Low Nature (Wind, Ice, Earth)(Tome) Str: 1 Mag: 1 Def: 1 Res: 2
Light (Tome) Mag: 1 Spd: 2 Res: 2
Dark (Tome) Str: 2 Mag: 2 Skl: 1
Staff (Tome)
Mag: 3 Spd: 1 Luk: 1 |
Step 3: Affinity. Choose your affinity, and adjust your stats as listed. These will also affect support bonuses between units.
| QUOTE (Affinities) | Earth - 5% HP + 5% Def Ice - 5% Def + 5% Res Water - 5% Mag + 5% Luk Heaven - 5% Spd + 5% Res Thunder - 5% HP + 5% Str Wind - 5% Skl + 5% Spd Light - 5% Skl + 5% Def Fire - 5% Str + 5% Luk Dark - 5% Mag + 5% Res |
Step 4: Skills. You may but are not required to choose one skill on character creation. You CANNOT obtain a skill later in the game.
| QUOTE (Skills) | Universal Skills
Thievery: Soldier+Knives units only. Command. If AS is 4 or more higher than enemy unit, the unit may steal an unequipped weapon or item. Also allows unit to pick locks. -1 HP, -1 Str, -1 Luk, -1 Res
Dance: Soldier+Knives units only. Command. The unit may dance for an ally, allowing them to move again. Also allows unit to use Rings to give temporary stat bonuses with Dance. -1 HP, -1 Skl, -1 Luk, -1 Def
Expertise: Acquire the use of an extra weapon. Do NOT add this weapon's bonuses to your stats. -1 Str, -1 Skl, -1 Def
Vantage: Always attacks first. (Can be cancelled if enemy unit has Vantage.) -1 Str, -1 Mag, -1 Def
Adept: Unit activates an extra hit. Activation = Luck. -1 HP -1 Spd, -1 Def
Wrath: When HP is at 30% or less, critical chance goes up 30% -1 HP, -1 Skl, -1 Luk
Counter: When damage, enemy take half of damage. Activation = Skill. -1 HP -1 Spd, -1 Luk
Renewal: recover 10% of unit's HP at start of turn. -1 Skl, -1 Def, -1 Res
Saviour: No Skill or Speed penalties when carrying a unit. -1 Str
Guard: Command. Unit takes damage for adjacent ally. NOTE: Unit must be adjacent at the end of the turn. -1 Def
Shade: Unit is ignored if other allied units are in range. -1 Spd, -1 Def
Provoke: Enemies will target this unit first. -1 HP, -1 Luk |
Step 5: Bonuses
| QUOTE (Racial Bonuses) | Your race adds +4 stats to your unit. The bonuses are as follows:
Dragonkin: +2 Def, +2 Res Woldari Elf: +2 Skl, +2 Spd Aldari Elf: +2 Mag, +2 Spd Eldari Elf: +2 Str, +2 Skl Half-elves: +4 to any stats; only 2 may be spent in one stat. Human: +4 to any stats; only 2 may be spent in one stat. Vertesui: +2 Str, +2 Def
More info on races can be found here. |
| QUOTE (Customisation) | Normal Units Add an extra 4 stat points to your base stats and add 60% growth. You may not add any more than 3 base stat points or 20% growth to any one stat. You may not subtract from the previous base stats to reallocate them elsewhere, even if they add up properly.
Lord Units Get a Bloodline which gives them a set 30% Growth. |
Final Steps: Lord Units start with their Prf Weapon. All units start with ONE basic weapon and ONE vulnerary. (Lord units start with their Prf and a basic weapon.) That is even true if you are using the Expertise skill. Set up your battle stats and post them in the Character Profiles forum. The weapons topic can be found here. Remember, basic weapons ONLY.
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| QUOTE | --Skills--
--Promontional Skills--
Heavenly Force: Stirkes 3 times with equipped weapon and regains half of the damage dealt as hp. Chance of activating is luck/2 + Skill/2. |
 
Alynn'nari Level 1 Bard Exp: 00 - Gold: 00 Sword Use: 00/15 [E] Water Use: 00/15 [E] Inventory: Vulnerary (3/30 HP: 16/16 - CEvd: 1 Def: 2 - Res: 5 Rapier (40/40) {E} Atk: 9 Acc: 107 Crt: 12 AS: 8 Evd: 17 Aqua (40/40) Atk: 13 Acc: 92 Crt: 2 AS: 8 Evd: 17
 Ellessia Level 1 Thief Exp: 00 - Gold: 00 Dagger Use: 00/15 [E] Inventory: Vulnerary (3/3) HP: 19/19 - CEvd: 3 Def: 3 - Res: 0 Iron Dagger (45/45) {E} Atk: 10 Acc: 94 Crt: 3 AS: 10 Evd: 23 Iron Knife (30/30) Atk: 7 Acc: 79 Crt: 3 AS: 10 Evd: 23
 Myliexia Level 10 Priestess Exp: 00 - Gold: 00 Light Use: 36/60 {C} Inventory: Vulnerary (3/3) HP: 18/18 - CEvd: 5 Def: 4 - Res: 7 Lae'duin (40/40) {E} Atk: 20 Acc: 105 Crt: 13 AS: 12 Evd: 29 Light (40/40) Atk: 16 Acc: 105 Crt: 9 AS: 12 Evd: 29
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