About Us
Kormada is a wild horse/sci-fi roleplay with over 500 members and we recently celebrated 3 years on the net. We are a very friendly and very active community of players of all ages and experience levels. So take a look around, join us, and experience the chaos of life on a planet cheating death with every day of continued existence.
Information
It is currently: Summer.
Breeding is currently: Banned
Fall will arrive on 24 December 2009
Updates
Wednesday 25 November 2009:
This year is already drawing to a close - only a little over a month until we usher in 2010. We're looking to bring the activity levels back up in time with enthusiasm. If you members have any idea's for increasing activity on Kormada, both in and out of character, go ahead and PM Kimmys. We know ya'll have lots of creative ideas so go ahead and share 'em. =)
Enjoy your holidays! Stay safe!
- Kimmys
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For the Administrator OnlyOnly I, Topographic, am allowed to post here!
Kormadian History Version X
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Meatballs!
      
Group: Admin
Posts: 1,941
Member No.: 1
Joined: 23-August 06

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Something had happened. Again. Only this time it was in their favor. Something had offset the shattered moon's course. Something had knocked it back into some semblance of an orbit so as to buy the Kormadian equines a little more time...just long enough for them to bear witness to perhaps the greatest threat of all.
His name is Kestrel, and he is a traveler from worlds unknown or even remotely imagined by the equines calling Kormada home. And he is, indeed, the greatest threat of all.
For Kestrel is a temperamental creature, capable of devastation on a scale never before witnessed, just as he is perhaps the only one capable of truly putting an end to the Kormadian equines' suffering. For Kestrel, immortality and invulnerability are nothing when compared to the information he withholds from the dying planet below. He knows of Kormada's past. He knows of Kormada's future. And he holds the power to change everything.
For Kestrel is a Time Twister, capable of undoing the suffering of each and every individual equine calling Kormada home, as well as that of the planet itself.
But getting him to cooperate is another matter entirely. Kestrel resides in a newly formed portion of Kormada known as Kestrel's Keep, a dark land of which little is known and into which only those brave or deranged enough dare to tread. This monster will kill any equine he does not feel worthy of speaking to him. Kestrel's poisonous talons can even slaughter those already dead, and those immortals known as Scarbearers and Scarmakers. He is unpredictable, a deadly concoction of muscle, bone, and ill-temper. If one happens to catch him on a better day, however, Kestrel can make even the most obscure dreams a reality--but always with a catch.
Whether Kestrel will help or harm the Kormadians and their beloved home world is up to the manners in which the equines plan to treat him. If he is welcomed, Kormada may be saved. If he is turned away, Kormada will fade away into nothingness as it has been doing for centuries.
At the moment, Kestrel's movement of the near-demolished Omicron implies he wishes to aide the Kormadians, but one can never be certain. He seems intent to make the rounds on the planet, invading territories as he pleases and making changes as he sees fit. Those who defy him will lose their lives and their territories will be destroyed. Those who help him will be rewarded.
Now, it is truly up to the Kormadians to determine their own fate.
And if they choose wrong, Kormada will die.
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| "The unreal is more powerful than the real. Because nothing is as perfect as you can imagine it. Because it's only intangibles, ideas, concepts, beliefs, fantasies that last. Stone crumbles. Wood rots. People, well, they die." |
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