Welcome to Kohbara. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Name:   Password:


Kohbara latest news: What is Kohbara?
Welcome back; your last visit was on Apr 23 2014, 07:32 PM
Forum Topics Replies Last Post Info
Site Info and rules.
The roleplaying rules and the season systeming in Kohbara.
If you're new, there's a topic in here to get you started.
8 18 Sep 23 2007, 05:36 AM
In: Last PostWhat is Kohbara?
By: Bransel
Applying for a Character
This is where you should apply for a character. You should find the template inside and follow it. Please make sure your character also follows the rules...
3 5 Oct 2 2007, 08:18 PM
In: Last PostFides
By: Eminor
Character Profiles
This is where, once approved by an admin. Your profile of your character goes. In profiles, please make them to describe your character as much as possible and maybe include a picture if you can. This is where people should go if they want to know about the other characters.

There is also a public character profile seciton here. Public characters are usable by anyone and ownable by anyone if you ask.
45 86 Nov 5 2007, 12:12 AM
In: Last PostRayvin Linx
By: my_forever_eternity
Forum Gaming and Polls
This is where forum games are held, the games are just there to have fun and anyone can create one. This is also a place to put up polls if you wish.
16 637 Apr 7 2008, 04:18 AM
In: Last PostThe ^ < v Game!
By: kodiaksunset
Advertisements/ Afflites
This is where you want to introduce your site, or gallery or anything. This is also where you can view the afflites of the site.
9 7 Nov 8 2012, 03:26 AM
In: Last PostCanon World of Harry Potter
By: CWOHP
General Chat
This is where you can just talk about stuff when not roleplaying.
23 208 Nov 3 2007, 06:19 PM
In: Last PostRegistry
By: Tori
Fanartness
This is where you can show off your art.
18 61 Sep 30 2007, 09:24 PM
In: Last PostMy Stuff
By: Tori
Going somewhere?
Well let us know. This may stop your account from being deleted.
7 9 Oct 7 2007, 11:52 PM
In: Last PostGone for two weeks
By: Rukali
Suggestions for the site?
What do we need to do to improve our forum?
0 0 --
In: ----
By:
Random Roleplay
This is a board for random roleplaying! Yay!
0 0 --
In: ----
By:
 

Forum Topics Replies Last Post Info
The History Of Kohbara
The history and events of Kohbara will be recorded here.
0 0 --
In: ----
By:
The Current Plot
Plot here~
2 7 Sep 29 2007, 05:00 AM
In: Last PostEmotions And The Orb
By: Bransel
Characters Of The Past
Check here for all the characters the will no longer be used and maybe you'll even be interested in what their stories are.
20 44 Sep 30 2007, 02:38 AM
In: Last PostTaij
By: my_forever_eternity
 

Forum Topics Replies Last Post Info
The Populated Town: Cirvlak
Cirvlak is a city named after a legendary king only heard of in myths. The people highly respected the kings kindness, wisdom, generosity and braveness and thought that the town should have the honour of being named after it, hoping that the king of the city would take after the title, and be a great king.
This city is ruled by a very kind king, although not the sharpest or corageous. He lives in a palace with his family and many subjects right at the northend of the city. The gardens and surrounding area as are beautiful as springtime, and it is unhindered by the weather or seasons.
Cirvlak is a peaceful town, and one welcoming any wondering visitors for refuge. Because of that though, it has been a popular place of living and is highly populated, but fortunately not overcrowded.
0 0 --
In: ----
By:
The Coastal City, Pareedoiys
South of the city of Cirvlak is the city of Pareedoiys, which is built near the coast of the southern continent. This town is well known for it's connection with the coast, the sea, and it's long alliance with the islands. You would usually find people who love the sea, or the beach, live here. Pirates visit the inns and restock at this town's shops, making this town a very rich one to those who make buisness here. If you visit the taverns you will hear loud boastings of pirates and their adventures and battles against nature and sea monsters. The downside of this town is that it smells of fish, because of it's fishing industry, which attracts the occasional hungry sea monster.
0 0 --
In: ----
By:
The first Island, Silverhook
This island was named after it's mysterious shape of a hook, and it's abundance in silver mines. Rumours say, that the king here rounds up the natives and uses them as slaves to mine the silver for him.
However, if you happen to travel to this destination, you will be greeted with overwhelming hospitality and and enjoy the rare tropical fruits that the islands have to offer. There's a small inn and tavern for weary travelers and some people decide to set up buisnesses here and mix up exotic drinks.
The sound of the sea is heard and the occasional flock of migrating birds fill the air.
The king's kingdom is located right at the tip of the island's "hook" and is surrounded by walls and guards. The only part tourists are allowed to visit are around the docks and main village.
0 0 --
In: ----
By:
The scattered islands
The southern continent mothers many islands in it's waters, some uninhabited or explored, and some not even being noticed or named. These islands are mysterious and some dare venture into them.
Rumours float in the air about some islands to hold treasures, some hold curses and some hold monsters.
There are reported events of volcanic activity on some islands as well.
0 0 --
In: ----
By:
Cliffport, the ex-town
Once located to the west of Pareedoiys, Cliffport was a prosperous merchant town which was neighboured by woods. Once located, and was a prosperous town, these words are used to describe the town as it no longer can be considered a town. Burnt down and pillaged by an unkown group, the town is somewhat a memory to it's only survivors.
Nowadays if you wonder here, basic civillization has begun again, hoping to rebuild and make this town once what it was. Successful.
1 17 Oct 1 2007, 03:33 AM
In: Last Post---Waiting---
By: my_forever_eternity
 

Forum Topics Replies Last Post Info
Rambupah, the peaceful town
Bordering the southern continent is Rambupah. It's title the peaceful town is because of the king who rules there.
The king has become quickly known for his quick thinking and his ability to reason with people which saved his town from battles -countlessly.
Being close to the southern continent, it's weather is almost perfect and the soil is almost perfect as well, allowing prosperous trade and beauty in the town. Because of a lack of an army there are very few warriors and most people there take up an interest in the more less warful side of life, like magic and nature.
1 45 Oct 27 2007, 03:32 AM
In: Last Post---new surroundings---
By: Tori
Ellinea, the forestry town.
To the east of Rambupah lies the forestry town. Along the path to this town, it is noticable that the scenery gets greener as you approach this town. This town's king has a love of nature, preserving the wildlife and trees around him.
The people there are mostly intune with nature, they live in trees and access different levels of the tree via a rope bridge system. This town is one of the only ways to access the Vorrom forest, and protects it as well.
This town is known for it's intelligence, housing many druids and mages and elves.
0 0 --
In: ----
By:
Acedemo, the forest friend.
This town is next to Ellenia. The borders of the towns link without any walls. This town helps protect the Vorrom forest and is home to those who prefer to not live in trees.
This town is also known for it's magic and houses many mages. Though, it does not have the world's most strongest magic, it is renowned for the magic it does have.
The people living here would live in normal houses, undisturbed too much by the forest as well. Most people here would access Ellenia for resources and vice versa. It is also one of the other few ways to enter the Vorrom forest.
1 30 Oct 14 2007, 07:59 PM
In: Last Post.:. Runes .:.
By: my_forever_eternity
Vorrom Forest, the protected sanctuary.
This forest homes many creatures and magical secrets. There are two entrances created, but only accessible with either Ellenia's or Acedemo's permission.
The forest holds a number of magical portals, none with have been tested and most sealed off. These portals are very hard to find though. The forest is huge so it is advisable to not wander in too far. The forest holds a host of different magical creatures, some that are peaceful, some friendly and some that might eat you. It is advised that if you wonder into the woods that you do not travel alone, because if one person gets attacked, the other person would run for his life so he is able to notify the people, so to not get search parties to disturb the forest.
Apart from the dangerous mythical creatures, the forest is very beautiful, also holding a variety of animals, it also contains a vast amount of plants making it an ideal place for ingredients for potions or resources.
0 0 --
In: ----
By:
Avinor, the thief palace.
The town can be found at the northwestern area of the landmass, almost bordering the western continental plate. Avinor is a small town that was originally designed as a resting town for travellers on long journeys. As time wore on, the town became corrupt and about 80% of the population was a member of one thieves guild or another. If anything, it is no longer a rest stop for travellers, but for rogues that are confident in their ability to stay alive. As time wore even further on, guilds starting fighting against each other. No matter when you arrive, there will be combat going on somewhere. The strongest guild is known as the "Avinor Thieves" and their symbol is an A on a T to form a dagger, as well as their guilds initials. It is surrounded by a forested area.
0 0 --
In: ----
By:
Tendier, the small village
Tendier is tiny, ruled by no one although it is run by a single mayor. It is frequently visited by bards, performing wizards, and traveling gypsies. At it's most populated time there were no more than one hundred people living in the town. It's poor sanitation and central area allows many illnesses to pass through, keeping the population low.
The village itself is located in the middle of no where, surrounded by infertile soil from which grows wild grasses of every variety. There is a single road that runs through the center of the mini-town, which leads to Rambupah and comes from Ellinea. This road isn't the only way to get from Ellinea to Rambupah though. However, it takes at least two days on horseback to get to either town from Tendier. The sheer isolation of the town is what makes most of the money for the townspeople; any weary traveler is welcome in the shady beds of The Inn and Tavern, the only inn or tavern found in Tendier.

0 0 --
In: ----
By:
Quarda- The military focused town.
Being attacked from the west and the north, this town is located to the north west of the central landmass. The target of many animal rampages, this city has built a high defense wall which protects the city from attacks from monsters. Scout towers are strategically located to sight any possible attacks. Being a town that is dangerously located , most of the citizens have trained and learnt how to defend themselves. The citizens here are tough, and magic is scarce. For now it is safe, attacks haven't even caused a scratch to the town due to the organization of the forces. Unfortunately, there are woods to the north of this town and mountains to the west, both places that may become a disadvantage to this town.
0 0 --
In: ----
By:
Raynfaust- The zoo like town.
This town is located northly of Rambupah. This town is not a zoo, however, it has been mistaken by most travellers that it is. The reason for this is because of all the strange and different creatures that belong to the citizens of this town, and most of the roam free. The citizens here have a deep connection with their creatures, being able , some of them, to morph into some as well. If one would ever need to purchase a high quality steed , or pet, then this place would be recommended.
1 6 Oct 9 2007, 12:57 AM
In: Last PostDestruction is Coming
By: Tori
Avairion- The air specialists.
Located just north-west of Raynfaust, this town is known for it's speciality with creatures of flight and machines of flight. If you would need to purchase flying pet, or hire something to fly on, then this would be the ideal location to visit. It's army consits of gryphon riders, dragonhawk riders and wyvern riders. Most of these are found in the mountains west of Avairion. Some of the mountains there have rumoured to hold even more mystical flying beasts.
0 0 --
In: ----
By:
The three falls city- A wonderous city with an amazing layout.
Three Falls City is the wonderous city with an amazing layout. The Naurak, Gray, and Susinnian River that turn into the falls. The falls are called Chad Falls, Thom Falls, and Willen Falls and then they all empty into Silverfoam Lake. There are four piers that divide themselves into the districts of the city. The first pier contains the shipyard, the second is pier is the trading district, the third pier houses schools and shops, and finally the fourth pier is for residents
2 25 Oct 10 2007, 07:31 AM
In: Last PostEmotions And The Orb Plot
By: Bransel
 

Forum Topics Replies Last Post Info
Nohasville, the snowy village.
Covered in snow in three out of four seasons, the town gets the title of the snowy village. The snow here is very white and blizzards are occasional. Althought they might not make the townspeople blissful, they still are happy with their way of life.
The citizens here live in round huts, not made of ice, but of mud and bricks. Houses made of ice would melt because fireplaces are important.
Near the northend of the village is an ice castle where resides the king and the queen. They are not seen in public much.
1 32 Oct 9 2007, 01:10 AM
In: Last PostPurchase
By: Tori
The lay of the continent
The northend continent is noticable for the more north you travel the more colder it becomes. Connecting from the central desert in the central landmass continent, the north continent becomes a snowland. Residents here also consist of different animals, and it is advisable to be careful if you see some tracks that are bigger than your head, to run in the other direction. Incidences of attacks from wolves, polar bears, crazy penguins, snow mammoths and snowbeats have been reported.
0 0 --
In: ----
By:
 

Forum Topics Replies Last Post Info
The mineral mountains
These mountains, close to the central landmass, are known to have many magical minerals which have different abilities and strengths. However, goblins sometime decide to inhabit the mountains and dragons are known to guard the minerals and treasures. Many foolish dwarves have tried to take the treasures and minerals and have ended up no longer a dwarf. It is advised if you were to go extracting ores and such, that you do it with professionals hired from nearby villages.
0 0 --
In: ----
By:
The lay of the western lands.
Given the nickname "badlands" occasionally, this land isn't the most nicest to travellers and is mostly inhabited by the tough , or not inhabited by humans at all. Far out west is a dangerous and no go zone as dragons build their homes there and orcs and goblins have been heard to live there. It is advisable if you decide to reside in the western lands, you should stay in the local villages only.
Dragons have been known to fly to the eastern continents sometimes so beware of that as well.
Known inhabitants of these badlands include giants, orcs and goblins, some dwarves, some gnomes, rockbeats and dragons.
0 0 --
In: ----
By:
Dúnedain- A long forgotten city
Dúnedain is now only remembered in fairy tales. It is located very south of the western lands. It can be found at the border of the central continent and thte north continent. The city of the Kings, and proud great men. Home to the Men of the West. They are Men who are from the west. They are also called the Men of Westernesse (direct translations of the Sindarin term). They settled mainly in Dúnedain. Its ruins remain but very few dwell there. It hasn't been lived in by years. And wars of old have left it that way. What remains of it is all of the old city. The tower, the hall where the kings dwell. The homes that were in brick. The whole city was made of brick. It has been reported that the occasional monster roams around the ruins from around the area, however, they do not dwell there.
0 0 --
In: ----
By:
 

Forum Topics Replies Last Post Info
The eastern continent
The eastern continent connects with the central landmass and the southern continent and meets the western continent through the sea. This land is mostly woodland, but there is a safe 5 day pathway which leads to the town Sumoir. Like the Vorrom forest, there are strange portals in the woods, one which has been proven to transport you to one of Vorrom's forest's portals. The woods here have no name though. There are five town stops for each five days of travelling, the continent is unsafe at night many people being attacked by wolves or forest cats.
0 0 --
In: ----
By:
Sumoir- the sea watching town.
Located far eastly of the eastern continent, this portside town holds many docks and ships to sail to Pareedoiys or the western continent. Vulnerable to orc and goblin naval attacks , this town focuses on taking out the ships before they land. This town's fishing industry is also well. Due to it being close to forests, the town is surrounded by a high wall.
0 0 --
In: ----
By:
The five pitstop towns- Aray, Bray, Cray, Dray, Erray.
These towns are surrounded by walls and a gate, to prevent any attacks from creatures of the forests. They basically consist of a stable, an inn, a tavern and restocking shops and a few homes for those who wish to live there. These towns are strategically seperated so that travellers are able to get to one before nighttime.
0 0 --
In: ----
By:
Fray- the unlucky town.
Fray was a town built as another stop. However, it was unluckily positioned near some wolves home. One night, an army of werewolves and wolves, angered somewhat by the town, decimated Fray, and none of the citizens survived. Now the wolves have passed away but no one has dared to try to inhabit the town again.
1 0 Oct 8 2007, 03:58 AM
In: Last PostUrban Camping
By: Last Cetra
 

Quick Log In


Board Statistics
1 user(s) active in the past 20 minutes
1 guests, 0 members, 0 anonymous members
Show detailed list by: Last Click, Member Name
Today's Birthdays
No members are celebrating a birthday today
Forthcoming Calendar Events within the next 7 days
There are no forthcoming calendar events
Board Statistics
Our members have made a total of 1,396 posts
We have 73 registered members
The newest member is CWOHP
Most users ever online was 63 on Sep 13 2013, 08:12 AM



Hosted for free by InvisionFree* (Terms of Use: Updated 2/10/2010) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1565 seconds | Archive