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 New DK executable
Mefistotelis
Posted: Aug 12 2009, 08:02 PM


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Then I understand that the problem isn't with mouse cursor, but with the mouse driver.
It will be hard to fix.. but I'll look into this.


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DragonsLover
Posted: Aug 18 2009, 02:47 AM


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It's just to say that ANOTHER member got the same problem : invisible mouse cursor on landscape screen.


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Mefistotelis
Posted: Aug 23 2009, 10:14 AM


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Tell them to check it on the version I just published (v0.31).


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DragonsLover
Posted: Aug 24 2009, 10:01 AM


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Some bugs detected by myself :

It seems that some "availability" commands don't work properly. I have written :
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,1)
in a level script and the Armageddon spell got a "?" in the Spell panel. I had to place a Library and the Armageddon spellbook inside to make it work with the Editor.

Also, I have set the start money to 60000 for the Armageddon spell to work in the level, but when I clicked on it, nothing happened. It's only when I got more money (> 60000) that the pop-up finally appeared. I'm wondering if the same happens to the Hold Audience spell.

Now, a bug that isn't from me :

A member on another forum got a problem with the mouse cursor. This time, it's not about its visibility. This time, after 5 minutes of play or so, the cursor freezes.

Oh, and some "cheats" aren't working, but I know you're working on them.


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Krizzie
Posted: Aug 24 2009, 10:33 AM


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QUOTE
A member on another forum got a problem with the mouse cursor. This time, it's not about its visibility. This time, after 5 minutes of play or so, the cursor freezes.


Switching resolution temporarily fixes that I believe.
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Mefistotelis
Posted: Aug 24 2009, 02:21 PM


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Spells:

I just fixed these errors (they affected two last spells - it was my mistake in indexing).
In next version everything will work.

Mouse:

The "mouse stops" problem is much harder than "disappearing cursor" problem.
Anyway, is the "disappearing cursor" problem fixed?



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DragonsLover
Posted: Aug 28 2009, 12:31 AM


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Nope, the absent mouse cursor bug still occurs in v0.31.

Oh, and I have a suggestion : would it be possible when we Query a creature that, when we click on the creature's health bar, his name is replaced by the amount of health the creature currently has, and maybe followed by his total amount. Example : 756 / 900. Of course, once we click again on the health bar or leave the panel, it would return back to normal. It would also be nice to have the same possibility while possessing a creature, but this time, with a key press.


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PeaceMaker
Posted: Aug 29 2009, 09:52 AM


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i think i also found a bug yesterday, when you cast sight, then use destroy walls inside the sight spell.

You obviously destroy the walls but the walls seems to be explored icon_confused.gif which is kinda sneaky/cheatin.

EDIT:

i havent tried selecting the walls to be dug out, i don't know what happens but i dont think it will be good icon_smile.gif

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edorien
Posted: Aug 30 2009, 06:18 AM


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thats normally present in the game, just like lightning/ cave in
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PeaceMaker
Posted: Aug 30 2009, 08:17 AM


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QUOTE (edorien @ Aug 30 2009, 06:18 AM)
thats normally present in the game, just like lightning/ cave in

read the full post, the walls you destroy are explored. which isn't good icon_confused.gif
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DragonsLover
Posted: Aug 30 2009, 09:40 AM


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In normal Dungeon Keeper, the same thing happens. When you use Destroy Walls in Sight of Evil spell, the destroyed walls become explored after you cancel SOE spell.

In fact, it's been said that using the Destroy Walls spell inside the SOE spell isn't recommended as the SOE spell may be "stuck" and the game could crash.

The thing that I'd like a lot would be that NO SPELLS can be used in the SOE spell, even not Lightning.


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Mefistotelis
Posted: Aug 30 2009, 02:28 PM


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As for now I have other priorities, but changing where a spell can be casted isn't hard.

In a few days I will create a special version that will help me to solve the invisible cursor problem (I hope..).


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PeaceMaker
Posted: Aug 30 2009, 07:06 PM


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lol, Mesfisto how big is your list? a comment like that makes me so curious.

And i wonder, will we be able to run FX in the end whitout DK? since you put everything in other files and rewrite everything xD
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Metal Gear Rex
Posted: Sep 2 2009, 01:01 AM


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There's a bug in the new version, where the spells look like they can't be used. What I mean is the curser is always a canceled sign. It still casts the spells though, but just thought to let you know.


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