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Name: Kacy Karma [real name: Mary Casey] Height: 5’5" Weight: 118 lbs Birthdate: 9/16/83 Hometown: Berkeley, California Theme Music: "Hello" Juniper Lane Ring Entrance: I’ll include it, cut & paste style, in my strats.
Alignment: [x] Pure face
Attitude towards fans: [x] Welcomes cheers, caters to fans, slaps hands etc.
Fighting Style: high flying/spot monkey
Move Set/Repertoire:
collar & elbow tie up; Ninety five percent of Kacy’s matches are going to start off with a lock up. And probably ninety five percent of those are going to feature a lock up into a side headlock or wrist lock huracarrana (sometimes into a pin attempt/sometimes not) hip toss snap mare dropkick (early and often when it comes to throwing dropkicks) side headlock -> headlock takedown -> side headlock (on the ground) drop toe hold spinning heel kick atomic drop -> drop kick to the back of the head sunset flip (generally she reverses something into this, good for a quick two count or to set up a series of pin fall reversals) delivers three stiff shin kicks to her opponent’s mid-section, doubling them over -> hits the ropes -> double yakuza kick Japanese arm drag suicide dive/suicide slingshot over the ropes to the outside (or from the apron into the ring) armbar (crucifix/fujiwara/head scissors/other) arm-hook/Buffalo sleeper springboard crossbody/top rope crossbody -> pinfall attempt over hand chop vertical suplex -> float over -> pinfall backslide pin scoop slam
Signature Moves & Spots:
Explanation/Reasoning: As an underdog face, or at least working like an underdog face, Karma often spends a disproportionate amount of her time getting her ass kicked. Her matches are often full of stunted comebacks, on her part. As such, when she does finally make a comeback it’s met with great enthusiasm from the crowd. Spot: At this point, Karma will have had at least a couple of stunted comebacks; situations where she hit a "desperation" move and it looked like she was going to recapture the momentum but, instead, her opponent remained in control. With things looking dire, Karma will hit an "out of the blue" move (usually a flying head scissors, springboard forearm smash or tornado DDT) leaving both her and her opponent down and subject to a referee’s standing ten count. At eight or so Karma will "kip/nip" up and begin her comeback in earnest. (Yes, I blatantly ripped this sequence off from Shawn Michaels but it is, you have to admit, a great spot/sequence) *reserved for big matches*
a fireman’s takedown, leaving her opponent in a seated position -> an enziguri kick to the back of the head (it’s a version of the Glimmering Wizard and will eventually need a name)
wrist lock -> springboard of the middle rope/turnbuckle -> arm drag take down
an as yet unnamed modified heart "punch"; Karma raises her opponent’s left arm above her head and then jumps and drives her knee into her "heart". The kayfabe idea is that the sudden, brutal strike stops the heart for a tick, knocking Starr’s opponent unconscious. This will occasionally get a pinfall but, more often than not, is used to set up a believable false finish)
springboard tornado DDT: this is not an every match move. It’s often a counter when the match storyline dictates that Karma desperately needs one. It may lead to the kip up spot previously mentioned or it may just be a hope spot
Finisher: "Karma Krush/Kablamm" (an Air Raid Crash) Set Up: a lot of times it will follow signature spot number two but that’s not necessarily the "set up", kicking someone in the back of the head usually dazes them enough for her to set up the "Karma Krush/Kablamm"
Real Wrestler: Alexis Laree
Strengths: energy/emotion, athleticism/agility, stamina, fan support, solid fundamentals, she can bump like crazy, creative: Courtney can usually find new/exciting ways to get to her favorite spots/put over her opponents (I just hope I can live up to that...)
Weaknesses: over use/over reliance on high spots rather than traditional match psychology (though she is improving in this regard), over reliance on fan support (if she ever works as a heel she’ll possess a weak mental state/be easily distracted by the audience), limited move set (what’s written down here is what she’s comfortable with and she’ll go back to well often... this is especially true of her and dropkicks. As a result she tends to have things reversed on her), she can bump like crazy (as such she flies around a lot in matches, so she’s never able to "dominate"), limited submission holds (mostly she uses arm bars or the Buffalo sleeper when she needs a rest hold/needs a submission... no one has ever tapped out in a match she’s won either so we’ll call her an inefficient submission wrestler)
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