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Soldier:
Private: --- BASIC -> $70 Fast Running -> $100 Great Accuracy -> $140 Weaponry Proficiency -> $200 Dual Wield Pistols -> $300 Big Clips -> $400 Dual Wield Rifles
BASIC -> $70 Hide -> $100 Duck & Cover -> $140 Martial Arts Basics -> $200 Bash -> $300 Demolish -> $400 Commandeer
Skills must be purchased in consecutive order. For examples, to get DUAL WIELD RIFLES you MUST purchase the previous 5 skills IN ORDER.
Skill Definition: Fast Running - You can run faster, and outrun a faster zombie. Great Accuracy - 20% Bonus to accuracy. Weaponry Proficiency - Your shots have greater stopping power. Dual Wield Pistols - You can use two pistols at once. Big Clips - You get 3 more shots in a clip. ( Excludes sniper rifle and rocket launcher. ) Dual Wield Rifles - You can dual wield rifles. ( Excludes sniper rifle, mounted machine guns. ) Hide - You know where to hide, and when. Duck & Cover - When under fire, instinct knows best where to go. Martial Arts Basics - You can dodge zombie attacks a litte easier, and know how to somersault and roll properly. Bash - You can bash open doors easily without assistance. Demolish - You can destroy things with ease. Commandeer - You have the skills able to use a deserted car by hotwiring it. TEMPORARY USE. NOT FOR KEEPS.
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Scientist ---
BASIC - $35 Study -> $70 Develop -> $105 Evolvification -> $140 Sample -> $175 Create -> $210 Command
BASIC - $35 Sketch -> $70 Blueprint Item -> $105 Material Gathering -> $140 Create Item -> $175 Create Weaponry -> $210 Create Armour
Skills must be purchased in consecutive order.
Study - Study zombies and organisms. You can detect zombification systems easily. Develop - Advanced studying. You can sneak up on zombies and retrieve DNA with ease. Does not work with medium or heavy armor. Evolvification - You can regrow dead tissues using technology and medicine, healing nearby people. Sample - You know the proper way to sample people's DNA without inflicting problems with a body. Create - You can create new body parts manually. For example, you can grow a finger on the ground without it being attached to anything. You can grow muscle fibers, etc. Command - You have a bit of authority around people. Some lower people will listen to what needed, and more people will listen to you if you are intending on helping people. Sketch - You can create rough drawings of plans. Blueprint Item - You can create detailed plans of upcoming projects. Material Gathering - You are able to gather materials for projects easier. Create Item - You can create a small item, like a Medical Kit, for a one-time use. Create Weaponry - Depending on your skill, you can create from a makeshift pistol to a deadly automatic sniper. Create Armour - You can create from simple shirts to extremely defensive armours.
---------- Civilian --- BASIC -> $50 Salvager -> $100 Loot -> $150 Forge -> $200 Dash -> $250 Raid -> $300 Outlaw
BASIC - $50 Accuracy -> $100 Defensive Maneuvers -> $150 Aggressive Attacking -> $200 Reflexes -> $250 Coordination -> $300 Triumphant Force
Skills must be purchased in consecutive order.
Salvager - You can salvage small places for temporary weak makeshift weapons/items. Loot - Advanced salvaging. You can find better makeshift items/weapons, and minimal armor. All items temporary. Forge - You can tape/glue/stick items together to forge a better makeshift item. All items temporary. Dash - You can sprint away at amazing speed, faster than most humans can go. Raid - You can loot advanced items (guns, armor, items), but low chance. All items temporary. Guns will ALWAYS have low ammo. Armor will ALWAYS be damaged. No high-quality items. Outlaw - Some items are so good, you can keep them. In a proper scenario, PM Choluter and provide a link to the topic, requesting a item to keep. Accuracy - 10% to all weapon accuracy. Defensive Maneuvers - You can block blunt attacks easier. Aggressive Attacking - You can coordinate yourself mildly to provide more accurate blows. Does not apply to guns. Reflexes - You can dodge slow hits almost all the time. Coordination - You are very coordinated, and can attack with all weapons easily. 30% bonus to accuracy with all weapons. Disables ACCURACY. Triumphant Force - With 3 or more people around, you and your partners have the brains to provide a devastating attack on one target.
---------------------- Zombie ---
RISEN -> $35 Bite -> $35 Claw -> $70 Feeding Groan -> $70 Shuffle -> $105 Bear Senses -> $105 Diseased
BASIC - $35 Use Weapons -> $35 Brain Rot -> $70 Necrology -> $70 Jump -> $105 Ingenuity - $105 Lunge
You must purchase skills in chronological order.
Bite - The first learned and primary attack of a zombie. Spreads zombification infection. Claw - Stronger attack. Claw at someone, doing higher damage. Feeding Groan - Can communicate with other zombies. Normally, zombies cannot talk at all. Shuffle - Move 20% quicker. Stacks with LUNGE. Bear Senses - Can attack a little quicker. Diseased - When biting someone, zombification infection will kill someone much faster if not treated. Use Weapons - Use lightweight weaponry, blunt weaponry. Brain Rot - Scientists have a harder time extracting DNA from you, and you automatically notice them when they try. Necrology - Your attack strength when close-range is dramatically increased. With weapons, it is dramatically decreased. Jump - You can make small jumps over minor obstacles. Ingenuity - You can open doors, windows, and operate very basic functions without too much trouble. Lunge - You can run a little faster than the average human, and can jump high. Your attack damage is increased further.
This post has been edited by Choluter on Aug 26 2008, 01:14 AM
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