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Owner - Choluter
Owner - Star Dust


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Skin © Starreh [Gowd] Of RPG-D.

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Graphics © Starreh [Gowd] of RPG-D.

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Welcome to Hollowberg, the fast developing forum of zombies, mutants, and all the hoorah! Some things you should look out for:

You need a 100 word minimum for basic roleplay. You can become advanced and expert role-players through time. Feel free to ask in the help or suggestions forum.

The site offers a great array of weapons and armors to improve your character. We are currently operating a system to get the beginning items online. We are always welcome to new people, and will always help who is needing help.

If you are stuck or don't know what to do about something, feel free to contact the Administrators on the left-hand side. If you have a question about the moderating teams, or need their help, choose from the list on the left.

If you wish to request an event, or have a complaint or comment about our website or people, please look the left-hand side of the board to communicate with our Player Relations (PR) staff member.

Thank you very much for reading this. Any further questions, contact Choluter.

Useful Links

Aztersil, a great RP site!
Alohomora_X RPG-Directory redcarpet&&rebellion. Storm's Eyd Hallows Divided RPGCollection
 

 Class Trees
Choluter
Posted: Apr 7 2008, 05:40 AM


Board Owner


Group: Admin
Posts: 1,406
Member No.: 1
Joined: 6-April 08



Soldier:

Private:
---
BASIC -> $70 Fast Running -> $100 Great Accuracy -> $140 Weaponry Proficiency -> $200 Dual Wield Pistols -> $300 Big Clips -> $400 Dual Wield Rifles

BASIC -> $70 Hide -> $100 Duck & Cover -> $140 Martial Arts Basics -> $200 Bash -> $300 Demolish -> $400 Commandeer

Skills must be purchased in consecutive order. For examples, to get DUAL WIELD RIFLES you MUST purchase the previous 5 skills IN ORDER.

Skill Definition:
Fast Running - You can run faster, and outrun a faster zombie.
Great Accuracy - 20% Bonus to accuracy.
Weaponry Proficiency - Your shots have greater stopping power.
Dual Wield Pistols - You can use two pistols at once.
Big Clips - You get 3 more shots in a clip. ( Excludes sniper rifle and rocket launcher. )
Dual Wield Rifles - You can dual wield rifles. ( Excludes sniper rifle, mounted machine guns. )
Hide - You know where to hide, and when.
Duck & Cover - When under fire, instinct knows best where to go.
Martial Arts Basics - You can dodge zombie attacks a litte easier, and know how to somersault and roll properly.
Bash - You can bash open doors easily without assistance.
Demolish - You can destroy things with ease.
Commandeer - You have the skills able to use a deserted car by hotwiring it. TEMPORARY USE. NOT FOR KEEPS.


---------------

Scientist
---

BASIC - $35 Study -> $70 Develop -> $105 Evolvification -> $140 Sample -> $175 Create -> $210 Command

BASIC - $35 Sketch -> $70 Blueprint Item -> $105 Material Gathering -> $140 Create Item -> $175 Create Weaponry -> $210 Create Armour

Skills must be purchased in consecutive order.

Study - Study zombies and organisms. You can detect zombification systems easily.
Develop - Advanced studying. You can sneak up on zombies and retrieve DNA with ease. Does not work with medium or heavy armor.
Evolvification - You can regrow dead tissues using technology and medicine, healing nearby people.
Sample - You know the proper way to sample people's DNA without inflicting problems with a body.
Create - You can create new body parts manually. For example, you can grow a finger on the ground without it being attached to anything. You can grow muscle fibers, etc.
Command - You have a bit of authority around people. Some lower people will listen to what needed, and more people will listen to you if you are intending on helping people.
Sketch - You can create rough drawings of plans.
Blueprint Item - You can create detailed plans of upcoming projects.
Material Gathering - You are able to gather materials for projects easier.
Create Item - You can create a small item, like a Medical Kit, for a one-time use.
Create Weaponry - Depending on your skill, you can create from a makeshift pistol to a deadly automatic sniper.
Create Armour - You can create from simple shirts to extremely defensive armours.

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Civilian
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BASIC -> $50 Salvager -> $100 Loot -> $150 Forge -> $200 Dash -> $250 Raid -> $300 Outlaw

BASIC - $50 Accuracy -> $100 Defensive Maneuvers -> $150 Aggressive Attacking -> $200 Reflexes -> $250 Coordination -> $300 Triumphant Force

Skills must be purchased in consecutive order.

Salvager - You can salvage small places for temporary weak makeshift weapons/items.
Loot - Advanced salvaging. You can find better makeshift items/weapons, and minimal armor. All items temporary.
Forge - You can tape/glue/stick items together to forge a better makeshift item. All items temporary.
Dash - You can sprint away at amazing speed, faster than most humans can go.
Raid - You can loot advanced items (guns, armor, items), but low chance. All items temporary. Guns will ALWAYS have low ammo. Armor will ALWAYS be damaged. No high-quality items.
Outlaw - Some items are so good, you can keep them. In a proper scenario, PM Choluter and provide a link to the topic, requesting a item to keep.
Accuracy - 10% to all weapon accuracy.
Defensive Maneuvers - You can block blunt attacks easier.
Aggressive Attacking - You can coordinate yourself mildly to provide more accurate blows. Does not apply to guns.
Reflexes - You can dodge slow hits almost all the time.
Coordination - You are very coordinated, and can attack with all weapons easily. 30% bonus to accuracy with all weapons. Disables ACCURACY.
Triumphant Force - With 3 or more people around, you and your partners have the brains to provide a devastating attack on one target.


----------------------
Zombie
---

RISEN -> $35 Bite -> $35 Claw -> $70 Feeding Groan -> $70 Shuffle -> $105 Bear Senses -> $105 Diseased

BASIC - $35 Use Weapons -> $35 Brain Rot -> $70 Necrology -> $70 Jump -> $105 Ingenuity - $105 Lunge

You must purchase skills in chronological order.

Bite - The first learned and primary attack of a zombie. Spreads zombification infection.
Claw - Stronger attack. Claw at someone, doing higher damage.
Feeding Groan - Can communicate with other zombies. Normally, zombies cannot talk at all.
Shuffle - Move 20% quicker. Stacks with LUNGE.
Bear Senses - Can attack a little quicker.
Diseased - When biting someone, zombification infection will kill someone much faster if not treated.
Use Weapons - Use lightweight weaponry, blunt weaponry.
Brain Rot - Scientists have a harder time extracting DNA from you, and you automatically notice them when they try.
Necrology - Your attack strength when close-range is dramatically increased. With weapons, it is dramatically decreased.
Jump - You can make small jumps over minor obstacles.
Ingenuity - You can open doors, windows, and operate very basic functions without too much trouble.
Lunge - You can run a little faster than the average human, and can jump high. Your attack damage is increased further.

This post has been edited by Choluter on Aug 26 2008, 01:14 AM
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