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Posted: Oct 13 2005, 10:34 PM
Heir to the Royal Throne
Member No.: 16
Joined: 17-February 05
Tenzen battle, while this battle is considered easy by some setups and hard by others, a couple of things to remember and note.
Tenzen is a level 75 Samuari and has access to the final Great Katana Weapon Skill. He has a move which he chains 2 of the final WS's together which causes Cosmic Eludication. Which is like the bomb bc and will exit you from the BC area even if you survive the blast.
This is the same battle area as the 6-4 COP battle arena. With a few exceptions this time there are the three TaruTaru children from the story line and they can buff tenzen, and do whatever they want to you. And well you cant do much back to them they cant be disabled by any means necessary.
As this battle is uncapped theres a few 'advantages'
1) TP outside does work use it wisely.
2) Buff outside they carry over to the inside
Even if the ability goes off (paladin invicible) hits for zero zero and the WS goes off you are out of the bc. Instead try to blink the hits or evade them (thf perfect dodge is no damage because youy aboid the hit thus avoiding the ws dmg and exit). Also its best to do fast chains. 6 People one healer is all thats needed the more people you can line up for skillchains the better (including whm) For my static we had
Whm Smn Blm Nin Pld Drk we did.
Savage Blade --> SATA Ground Strike (thunder) onto the PLD.
Icarus Pld Icarus Drk
Savage Blade --> SATA Spinning Blade (thunder) onto the ninja.
By this time Tenzen used his two hour. Which the ninja having hate was able to blink just fine. The taru's do have alot of nasty status affectors, they chewed through blinks fairly fast. I dont feel however that htere is an ideal setup. Skillchains are the key, as long as you can give one or two MB's for the mages it will be over with quickly. From our parsings, its like the 5-3 bomb battle except uncapped so in many ways its easier if you can handle the 4 ws's tenzen will throw off.
Warrior 75; White Mage 75; Red Mage 70; Paladin 70; Beastmaster 68; Ranger 75; Ninja 75; Summoner 69; Monk 70; Black Mage 75; Thief 69; Dark Knight 70; Bard 75; Samurai 70; Dragoon 68; Cooking 60; Leather 60; Smithing 99.0; Cloth 22; Bone 5; Gold: 4; Wood 60; Alchemy 60; Fishing 8; ZM:Done!; COP:Done!; San10; Win10; Bas10;
The many faces of Sham b
Posted: Oct 1 2006, 08:44 PM
Member No.: 8
Joined: 16-February 05
There seem to be two ways to win this:
1) Avoid his 3rd Meikyo Shisui WS, by blinking, perfect dodge or whatever.
2) Once he uses Meikyo Shisui, defeat him before he gets off all 4 WS.
For #1, a NIN tank is helpful, since they have more blinktanking experience than most other people, and also get 4 shadows from Utsusemi: Ni.
He seems to have two Meikyo Shisui patterns; on one of them, the second WS takes two shadows. If you're ready for this you can recast Ni between the second and third WS, or start casting Ichi after his first WS and cancel it manually if it only takes one shadow.
A Stun between WS 2 and 3 might help with Utsu recast. Flash doesn't seem to help, he never misses.
For #2, just save up a lot of damage. SAM is excellent for this: fight Meikyo Shisui with Meikyo Shisui.
It is not important to do a lot of damage at the beginning; it's much more important to do a lot of damage when he uses Meikyo Shisui. Up to that point you can take as long as you like, and going slowly may actually mean he uses Meikyo Shisui at lower HP, so that you don't have to do as much damage to finish him off.
A Beastmaster jug pet can distract the annoying tarus. Our first fight tonight I sent my FunguarFamiliar in to attack first (before Alesander Flashed), and from then until I died all three tarus only attacked my pet.
On our second fight I sent my pet to attack Kukki-Chebukki at the start, and he stayed focused on my pet, but the other two tarus attacked Alesander, who was the first to attack Tenzen that time.
This post has been edited by Valyana on Oct 1 2006, 09:39 PM
Posted: Oct 1 2006, 09:17 PM
Member No.: 8
Joined: 16-February 05
This seems important: the tank should NOT be the first person to attack Tenzen, because the first person to attack will have all the tarus' attention. Much better for a Beastmaster pet or a DD not likely to pull hate to be the first attacker, so that the tank can focus on tanking Tenzen's attacks and not have to worry about the tarus' attacks as well. A jug pet is perfect for this because when the tarus attack it, it will get annoyed and run over to them so that when they cast -gas on it they won't hit the party.
A WHM or RDM might also be a good choice, since they can stand away from the rest of the party and buff themselves to reduce spell damage.
This post has been edited by Valyana on Oct 1 2006, 09:37 PM