Title: Lenwe', Aiedail
Aiedail Lenwe' - October 2, 2005 02:06 AM (GMT)
You NEED at least 3 strengths and weaknessesHouse:
GryffindorYear:
4Age:
14Sex:
FemaleHomeland:
RomeFamily:
Aiedail Lenwe was born into a Pureblood family. Though that is true, none of her relatives, for who she know's, were ever prejiduce on the matter of pureblood, half or so on.
Her parents died when she was about 5 years old and ever since she grew up with the animals in the forest behind her house. Her parents had loved her and the creatures of the forest. They often let her go and play with them. When her parents died in a fire, Aiedail was in the forest. A centaur had brought her back and found the house in flames. He then took her and brought her up with the rest of the animals. Her relatives never found her and suspected she had died as well. She doesn't know any of them well and is caustious around any potential danger including people. Since then she has had a connection to animals. But now the Basilisk, Arion, is chasing her. He will do anything to kill Aiedail and has already killed a person dear to her. Aiedail needs to find a way to stop this monster, before it stops her, but how? But what about the person, who has to be controlling Arion, a parslemouth unkown to her. Will she ever master the art of dueling in time if she needs it?Pets:
The Snowy Owl, Resa, that her parents had given her when she was young.Weaknesses:
*She does not trust easily
*She is terrified of snakes
*She has a tendancy to get emotional when her family is brought up.Favorite Class:
Defense Against Dark Arts, Charms, PotionsReport Card:
First Year:
Defense Against Dark Arts- 58% D
Charms- 91% A
Potions- 90% A
Astronomy- 70% P
Transfiguration- %
Second Year:
Defense Against Dark Arts- %
Charms- %
Potions- %
Astronomy- 90% A
Transfiguration- %Other Interests:
Quidditch, Dueling, ect. Loves to learn how to do things, and wants to learn swordsmanship.Supplies:
Uniforms
* Three sets of work robes in red and gold
* One plain pointed hat (black) for day wear
* One pair of protective gloves (dragon hide)
* One winter cloak (black, silver fastenings)
Set Books
* The Standard Book of Spells (Grade 3) by Miranda Goshawk
* History of Magic Textbook -TBA
* Transfiguration Textbook -TBA
* Herbology Textbook -TBA
* Potions Textbook -TBA
* Defense Against the Dark Arts Textbook -TBA
* Astronomy Textbook -TBA
* Two Elective books
Other Equipment
* A New Student Potion Kit*
* 1 Bezoar
* 1 cauldron (pewter, standard size 2) (if you need to replace your other one)
* 1 set glass or crystal phials (if you need to replace your other ones)
* 1 telescope (if you need to replace your other one)
* 1 set brass scales (if you need to replace your other one)
Other Books
The Standard Book Of Spells (Grades One Through Five)by Goshawk, Miranda
The Dark Forces: A Guide to Self-Protection by Trimble, Quentin
Curses and Counter-curses by Viridian, Professor Vindictus
Bewitch Your Friends and Befuddle Your Enemies with the Latest Revenges: Hair Loss, Jelly-Legs, Tongue-Tying, and Much, Much More
The Monster Book Of Monsters Author Unknown
Potions I by Sir Coltum.
Wand:
Lignum Vitae, Phoenix, 12 1/2 inch Spell Record:
ATTACK SPELLS
Flipendo -11
-knocks the target backwards with a blast of wind
Serpensortia -12
-creates a ready-to-attack serpent that will bite the target
Stupefy -11
-Renders the target of the spell unconscious, if applied fully. If applied half-heartedly, it will be enough to temporarily stun the target -which is what you want in a duel!
Palpito -10
-Jelly-Legs Jinx; Causes the target's legs to wobble uncontrollably.
Acerous -10
-Stinging Hex: Causes minor stinging pain
Somniculosus -11
-Causes target to become very drowsy, so that they can barely keep their eyes open
ingruo -10
-causes the target's nose to grow so large that he can't see where he's aiming his wand
Incurro -10
-causes the target to sneeze so much that he can't focus on casting a spell
Macto Arma -11
-Conjures any weapon out of thin air, which will attack the target
Egeo Urinato -10
-Gives the target the sensation of having to urinate, so badly, that he has no choice but to go find a bathroom.
HEALING SPELLS
Ennervate +12
-used to revive a person who has been attacked
Curatio Vulnus +12
-Heals small cuts and wounds
Salusotimor +12
-used to calm nerves and push fearful thoughts aside so that one can perform well in a duel
Ennervate +12
– revives a person who has been stunned -only useful on yourself, if you've not been totally knocked out, but still feel the effects
Sedatus +12
-calms the spell-caster's nerves, so that he can better fight his opponent
Levamento +13
-Refreshes the spell-caster so that he is full of energy and very alert.
Salus ingruo +12
-reverts the targets nose to the proper size
Salus incurro +12
-prevents sneezing
Adamo +12
-Makes one feel well again
Iuvo +12
-Provides endurance
DISARMING SPELLS
Expelliarmus -3/+3
-disarms the intended target
Defluo -3/+3
-causes the target's wand or weapon to disappear and reappear in the spell-caster's hand
Silencio -2/+2
-disarms the intended target's mouth -if they can't talk, then they are unable to cast a spell
Fervefacio Ultra -3/+3
-melts objects that would not normally melt under heated conditions -can be used to melt wands, but a simple 'reparo' will put the wand back to normal -WARNING! --be careful not to melt hands!
Levicorpus -2/+2
-Dangles the target upside-down by the ankle in mid-air, thus disabling the target.
Obdormio -2/+2
-causes the target to suddenly fall asleep, thus disarming him
gluten mantos -2/+2
-Causes target's wand to stick to his hands so that he has no control over his spells
fervensio mantos -3/+3
-Causes target's wand to become so hot that the spell-caster cannot hold it
Evolo -3/+3
-gives the target's wand wings, so that it flies away from them
Ingravesco -2/+2
-causes the target's wand to become so heavy that he cannot lift it
PROTECTIVE SPELLS
Protego +5
-shields the wizard from most attacks
Texi tectum +6
-makes one invisible to the attack and the attacker- it lasts only a a short time
Corpus fortitude +5
-gives physical strength to a person’s body, so that they can withstand most attacks
Reducio +6
-When used on a spell that was cast on you, it will reduce its power, causing little or no damage to yourself
Munimentum +6
-Creates a bubble around the spell-caster, shielding him from most attacks
Transilio +5
-Reflects any attack upwards and over your head, so that it misses you completely!
Bubliono +5
-Protects the spell-caster by placing him in a bubble. Unfortunately, the spell-caster must sit in a bubble as it floats around the room. Eventually, it will pop and the duel may continue.
Rubistio +6
-Have you ever heard of this saying: "I'm rubber, you're glue. Whatever you say bounces off me and sticks to you." Well, this is half-way true with the rubistio spell. The spell WILL bounce off you and thus protect you. However, it won't stick to the spell-caster nor anyone in particular. Rather, it will bounce around the room until it finally dissipates into nothing.
Tripudixio +5
-Gives one the ability to jump high and quickly over any spell cast in their direction
Decresco +6
-Gives one the ability to shrink in size, so tiny, that your target can't see you -- moments later, you'll return to your usual size.
OTHER
Envoco Coloro
Lumos-Nox
Pacifico
Finite Incantatum
Petrificus Totalus
Stupefy
Rennervate
Saludulces
immobulus
Flipendo
Locomotor Mortis
Rictusempra
Alohamora
Duels: First Lesson First Duel! December Tournament Second Lesson Lesson Three Lesson Four Fifth Lesson Practice Duel Lesson Six Practice DuelSpecial Abilities:
Talents:
Is an Empathist, has keen senses because of her past, and is a very talented at the arts.Practice Duel