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Title: Alcatta, Jade


Alcatta Family - September 1, 2005 07:50 PM (GMT)
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Name: Jade Andromeda Alcatta

Age: 16

Sex: female

Homeland: Chinook Valley, Canada. She is three quaters English, quarter Native American. She lives in England right now, but in the summer she generally goes to Chinook Valley.

Family: She lives with her mother, Nistenha Alcatta, and her father, Oliver Wood, along withher older brother and sister, and a sister and brother the same age, Jonah and Saffie. They are triplets, Jade being the middle triplet.

Pets: An eagle named Tilja (Girl)

Favorite Class: DADA, CoMC and Transfiguration

Report Card: First Year Charms: Full Marks! First Year Herbology: Full Marks! First Year Defence Against the Dark Arts: full marks

Other Interests: She loves flying, Quidditch and many other things...

Supplies: Set of phials. Set of brass scales. Plain quills. Parchment rolls. Desk top ink well. Hogwarts school robes, POA style, female. Hogwarts uniform, POA style, female.

Wand: oak, pheonix, 13 inch

Spells:

Lesson one - Duelling Club

ATTACK SPELLS
Flipendo -10
-knocks the target backwards with a blast of wind
Serpensortia -10
-creates a ready-to-attack serpent that will bite the target

HEALING SPELLS
Ennervate +12
-used to revive a person who has been attacked
Curatio Vulnus +12
-Heals small cuts and wounds

DISARMING SPELLS
Expelliarmus -2/+2
-disarms the intended target
Defluo -2/+2
-causes the target's wand or weapon to disappear and reappear in the spell-caster's hand

PROTECTIVE SPELLS
Protego +5
-shields the wizard from most attacks
Texi tectum +5
-makes one invisible to the attack and the attacker-last only a a short time

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Lesson two - Dueling Club

ATTACK SPELLS
Stupefy -10
-Renders the target of the spell unconscious, if applied fully. If applied half-heartedly, it will be enough to temporarily stun the target -which is what you want in a duel!
Palpito -10
-Jelly-Legs Jinx; Causes the target's legs to wobble uncontrollably.

HEALING SPELLS
Salusotimor +12
-used to calm nerves and push fearful thoughts aside so that one can perform well in a duel
Ennervate +12
– revives a person who has been stunned -only useful on yourself, if you've not been totally knocked out, but still feel the effects

DISARMING SPELLS
Silencio -2/+2
-disarms the intended target's mouth -if they can't talk, then they are unable to cast a spell
Fervefacio Ultra -2/+2
-melts objects that would not normally melt under heated conditions -can be used to melt wands, but a simple 'reparo' will put the wand back to normal -WARNING! --be careful not to melt hands!

PROTECTIVE SPELLS
Corpus fortitude +5
-gives physical strength to a person’s body, so that they can withstand most attacks
Reducio +5
-When used on a spell that was cast on you, it will reduce its power, causing little or no damage to yourself




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