|
||||||
| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
InvisionFree gives you all the tools to create a successful discussion community. | Welcome to Gundam Vagrant Destiny - A Gundam RPG.. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
![]() ![]() ![]() |
| Bryant Molirse |
Posted: Dec 30 2011, 02:04 PM
|
![]() Teh Kickass Adminy Group: Admin Posts: 4,437 Member No.: 114 Joined: 17-June 05 |
Gunpla Kit Rules
Unlike previous versions where players would individually build each machine piece by piece, this version each machine will be a pre-made model kit that is actually commercially available. That said, all kits requested must be official Bandai Gunpla Models. No scratch builds, no garage kits, no Chinese knock offs. All kits requested must be 1/144 in scale, and of the HG line. That being said, certain units like GP03 full Debourium, and the 1/144 Psycho Gundam CANNOT be requested when a player starts. These size units will have different costs, and will be covered at a later time. Anyways, on to the guide. After your character is approved, you must research which kit it is that you would like to use. Once you find a kit that fits the criteria listed before you will post a request for that kit in the Gunpla Kit Submissions forum. At that time, Bryant will research the machine, and fill out a direct profile corresponding to the actual kits features, and weapons. Once you have this profile, you will be able to begin playing. Modifications Notes on modifications, you are only able to modify your machine after you have earned credits from roleplaying. You will be limited to the amount of changes you can make by your character rank. To replace items they must come from another kit, or be scratch built. Scratch built items will have to be approved by Bryant. If you have no open armament slots, you will have to name which item/items are to be removed to fit the new change. Hand Carried weapons may be swapped out of a players item pool at any time with out being deemed a modification. You cannot change hand weapons in the middle of a fight! Armor All machines begin with basic no frills bio plastic armor. Variants will come along later to mimic other types of armor, however they will have their own expenses and purchasing requirements. Quality This is a special note about quality. A machines strength is modified by how well it is built. This is something that is individually determined by a few factors, and will be under Bryant's control. As a starting reference though, all kits begin at Quality Level 1. Once Quality begins to come into play, more will be explained. Example Profile Layout What follows is the layout Bryant will use to make your models profile. Kit Name: Owner: Quality Level: Armor: Hand Weapons Hand R: Hand L: Static Armament Slot 1. Slot 2. Slot 3. Slot 4. Slot 5. Slot 6. Slot 7. Slot 8. Anything else that needs to be covered if, and when it needs to be. |
![]() |
![]() ![]() ![]() |
| AFFILIATES | ||