Gundam Vagrant Destiny
-- Ship Hulls --
Ships, the ferries of both the planet, and the stars have long been a corner stone in every military in the long and troubled past of humanity. Even now, in this world of enormous mobile weapons, these ships sail the globe, as well as space, carrying the weapons of this world into war. All have the possibility to carry, maintain, and launch mobile weapons into war. More fearful then these tools of wars ability to carry mobile weapons, is there massive weapons. When these weapons are leveled in anger, they are truly a force to be feared. There is no limit to how many machines a ship can carry, but please do so with in reason.
-- Hull Modifications --
The following are alterations that are available to manipulate a ships Hull to a form closer to the owners liking. Each of these must be purchased separately, and listed on the machines profile in the modification section. No matter how you mix, and match them, you may only have 4 of these total.
Add 1 Hardpoint - 10 Points
This adds 1 hardpoint to the machines frame.
Add 1 System Slot - 10 Points
This adds 1 system slot to the machines frame.
-- Frame Changes --
When you change hulls, it is a completely new ship, not a modification of your current ship. This means the ship has none of the weapons or systems mounted on the previous ship. In order to transfer weapons, and systems from one ship to your next level hull you must expend points to do so. If you do so, the old ship loses whatever is transferred.
Weapons Transfer - 5 Points
This moves all weapons from a ship to the new ship.
System Transfer - 10 Points
This moves all systems from a ship to the new ship.
-- Damage Potential --
Damage Potential is the maximum amount of damage a machine can cause during the course of a post in combat. This means the machine cannot do more damage in a post then its limit. Some weapons will cause more damage, and eat more damage potential then others. This means you will have to mix, and match weapons used for attacks to get the most out of your actions, and damage potential each post.
-- Mass Produced Hulls -- Starting Level Hulls
Mass Production Type Hulls are the standard back bone of almost all of the current modern militaries in this world. These mass produced ships are easily and rapidly assembled in enormous factories usually located in the heartland of a nation to avoid disruption due to combat. These are the ships all players will begin the game with as their starting unit. Design your ship with these Hulls.
Light Mass Produced Hull - Hits: 32 - Cost: Free
Average Length: 200 Meters - Average Weight: 95,000 Metric Tons
Hardpoints: 4 - System Slots: 2 - Reaction Speed: 3
Damage Potential Per Post: 26
Score Modifier: Attack Score: 0 / Defense Score: +2
Medium Mass Produced Hull - Hits: 36 - Cost: Free
Average Length: 300 Meters - Average Weight: 115,000 Metric Tons
Hardpoints: 5 - System Slots: 2 - Reaction Speed: 2
Damage Potential Per Post: 32
Score Modifier: Attack Score: +1 / Defense Score: +1
Heavy Mass Produced Hull - Hits: 40 - Cost: Free
Average Length: 400 Meters - Average Weight: 135,000 Metric Tons
Hardpoints: 6 - System Slots: 2 - Reaction Speed: 1
Damage Potential Per Post: 38
Score Modifier: Attack Score: +2 / Defense Score: 0
-- Limited Production Hulls -- Required Level: 10
Limited Production Type Hulls are enhanced versions of the tried and true mass production Hulls. These units abilities are strengthened and previous limitations are further overcome, creating a stronger ship. Due to the limited production of these machines, they are generally saved for higher ranking officers, as well for Captains with an impressive combat record. These Hulls must be purchased before you can use them.
Compact Limited Production Hull - Hits: 32 - Cost: 20 Points
Average Length: 100 Meters - Average Weight: 55,000 Metric Tons
Hardpoints: 4 - System Slots: 3 - Reaction Speed: 5
Damage Potential Per Post: 26
Score Modifier: Attack Score: 0 / Defense Score: +4
Light Limited Production Hull - Hits: 34 - Cost: 23 Points
Average Length: 200 Meters - Average Weight: 75,000 Metric Tons
Hardpoints: 5 - System Slots: 3 - Reaction Speed: 4
Damage Potential Per Post: 32
Score Modifier: Attack Score: +1 / Defense Score: +3
Medium Limited Production Hull - Hits: 38 - Cost: 26 Points
Average Length: 300 Meters - Average Weight: 95,000 Metric Tons
Hardpoints: 6 - System Slots: 3 - Reaction Speed: 3
Damage Potential Per Post: 38
Score Modifier: Attack Score: +2 / Defense Score: +2
Heavy Limited Production Hull - Hits: 42 - Cost: 29 Points
Average Length: 400 Meters - Average Weight: 115,000 Metric Tons
Hardpoints: 7 - System Slots: 3 - Reaction Speed: 2
Damage Potential Per Post: 44
Score Modifier: Attack Score: +3 / Defense Score: +1
Ultra Heavy Limited Production Hull - Hits: 48 - Cost: 32 Points
Average Length: 500 Meters - Average Weight: 135,000 Metric Tons
Hardpoints: 8 - System Slots: 3 - Reaction Speed: 1
Damage Potential Per Post: 50
Score Modifier: Attack Score: +4 / Defense Score: 0
-- Advance Production Hauls -- Required Level: 20
Advance Production Type Hulls are truly special Hulls. Refined to a standard above almost all others, these ships find all their characteristics increased to extreme levels. These ships are seldom seen on the fields of battle due to their scarcity, but when they are, they are to be feared, and respected. These Hulls must be purchased before you can use them.
Compact Advance Production Hull - Hits: 34 - Cost: 35 Points
Average Length: 100 Meters - Average Weight: 35,000 Metric Tons
Hardpoints: 5 - System Slots: 4 - Reaction Speed: 6
Damage Potential Per Post: 32
Score Modifier: Attack Score: +1 / Defense Score: +5
Light Advance Production Hull - Hits: 36 - Cost: 38 Points
Average Length: 200 Meters - Average Weight: 55,000 Metric Tons
Hardpoints: 6 - System Slots: 4 - Reaction Speed: 5
Damage Potential Per Post: 38
Score Modifier: Attack Score: +2 / Defense Score: +4
Medium Advance Production Hull - Hits: 40 - Cost: 41 Points
Average Length: 300 Meters - Average Weight: 75,000 Metric Tons
Hardpoints: 7 - System Slots: 4 - Reaction Speed: 4
Damage Potential Per Post: 44
Score Modifier: Attack Score: +3 / Defense Score: +3
Heavy Advance Production Hull - Hits: 44 - Cost: 44 Points
Average Length: 400 Meters - Average Weight: 95,000 Metric Tons
Hardpoints: 8 - System Slots: 4 - Reaction Speed: 3
Damage Potential Per Post: 50
Score Modifier: Attack Score: +4 / Defense Score: +2
Ultra Heavy Advance Production Hull - Hits: 50 - Cost: 47 Points
Average Length: 500 Meters - Average Weight: 115,000 Metric Tons
Hardpoints: 9 - System Slots: 4 - Reaction Speed: 2
Damage Potential Per Post: 56
Score Modifier: Attack Score: +5 / Defense Score: +1
-- Superior Production Hulls -- Required Level: 30
Superior Production Type Hulls, the ultimate and final word in ship types. These ships are the strongest available in the game. Their abilities are pushed to the limits of engineering in every aspect. Taking a year or more to complete a single unit of this class, these ships are rarely if ever seen. And even when they are, there are few survivors left to tell the tales of such vessels. These Hulls must be purchased before you can use them.
Compact Superior Production Hull - Hits: 36 - Cost: 50 Points
Average Length: 100 Meters - Average Weight: 15,000 Metric Tons
Hardpoints: 6 - System Slots: 5 - Reaction Speed: 7
Damage Potential Per Post: 38
Score Modifier: Attack Score: +2 / Defense Score: +6
Light Superior Production Hull - Hits: 38 - Cost: 53 Points
Average Length: 200 Meters - Average Weight: 35.000 Metric Tons
Hardpoints: 7 - System Slots: 5 - Reaction Speed: 6
Damage Potential Per Post: 44
Score Modifier: Attack Score: +3 / Defense Score: +5
Medium Superior Production Hull - Hits: 42 - Cost: 56 Points
Average Length: 300 Meters - Average Weight: 55,000 Metric Tons
Hardpoints: 8 - System Slots: 5 - Reaction Speed: 5
Damage Potential Per Post: 50
Score Modifier: Attack Score: +4 / Defense Score: +4
Heavy Superior Production Hull - Hits: 46 - Cost: 59 Points
Average Length: 400 Meters - Average Weight: 75.000 Metric Tons
Hardpoints: 9 - System Slots: 5 - Reaction Speed: 4
Damage Potential Per Post: 56
Score Modifier: Attack Score: +5 / Defense Score: +3
Ultra Heavy Superior Production Hull - Hits: 52 - Cost: 62 Points
Average Length: 500 Meters - Average Weight: 95.000 Metric Tons
Hardpoints: 10 - System Slots: 5 - Reaction Speed: 3
Damage Potential Per Post: 62
Score Modifier: Attack Score: +6 / Defense Score: +2
-- Unique Production Hulls -- Required Level: 40
Unique Production Type Hulls, are the true ultimate and final word in vessel types. Few know the origins of these ships, let alone where to acquire one. These ships most certainly are one of a kind, and are unique from one to another. These Hulls must be purchased before you can use them.
Compact Unique Production Hull - Hits: 38 - Cost: 65 Points
Average Length: 100 Meters - Average Weight: 10,000 Metric Tons
Hardpoints: 7 - System Slots: 6 - Reaction Speed: 8
Damage Potential Per Post: 44
Score Modifier: Attack Score: +3 / Defense Score: +7
Light Unique Production Hull - Hits: 40 - Cost: 68 Points
Average Length: 200 Meters - Average Weight: 30.000 Metric Tons
Hardpoints: 8 - System Slots: 6 - Reaction Speed: 7
Damage Potential Per Post: 50
Score Modifier: Attack Score: +4 / Defense Score: +6
Medium Unique Production Hull - Hits: 44 - Cost: 71 Points
Average Length: 300 Meters - Average Weight: 50,000 Metric Tons
Hardpoints: 9 - System Slots: 6 - Reaction Speed: 6
Damage Potential Per Post: 56
Score Modifier: Attack Score: +5 / Defense Score: +5
Heavy Unique Production Hull - Hits: 48 - Cost: 74 Points
Average Length: 400 Meters - Average Weight: 70.000 Metric Tons
Hardpoints: 10 - System Slots: 6 - Reaction Speed: 5
Damage Potential Per Post: 62
Score Modifier: Attack Score: +6 / Defense Score: +4
Ultra Heavy Unique Production Hull - Hits: 54 - Cost: 77 Points
Average Length: 500 Meters - Average Weight: 90.000 Metric Tons
Hardpoints: 11 - System Slots: 6 - Reaction Speed: 4
Damage Potential Per Post: 68
Score Modifier: Attack Score: +7 / Defense Score: +3