A New Divide, MINI-EVENT
| Julian Beau Freelance |
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The Brilliant Green™

Group: Gundam Meister
Posts: 7,718
Member No.: 442
Joined: 12-December 08

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The city has been ravaged by the rising resistance and many civilians now lived under the ruling anti-government power. A variety of mobile suits have been positioned around the small region inside the city where the resistance had originated, protecting the rebellious faction from attackers on the outside. The weather is excessively warm and humid; the skies are clear without any view of clouds in sight; the setting is bright and sunny; the yellow sunshine covers the scenery below. As the resistance notices the appearance of a mobile suit in the distance, they order those on duty to examine the impending danger and the mobile suits belonging to the anti-government forces immediately get to work.
| QUOTE (MISSION BRIEFING) | ENVIRONMENT
Urban Type: Ground Effect: - Ground-type movement gains dodge cost +3 - Ground-type movement gains performance -2 (min 1) - Fly-type movement gains dodge cost +2 - Fly-type movement gains performance -1 (min 1) Bonus: - Cover: pay 10 PPs & 1 attack to negate 1 non-(A)-type damage (5 USE) - All players gain -1 Dmg for every 10 Dmg received Description: Modern day, man-made terrain, often consisting of roads, paved paths, skyscrapers, buildings, facilities, and housing. Due to the many obstacles, few excel here.
OBJECTIVE(S)
Winning Conditions (Player): 1. All enemies are defeated.
2. Resistance HP is reduced to 10% or 20%.
Losing Conditions (Player): 1. Your unit is defeated.
2. Resistance HP is reduced below 10%.
Battle Mastery - All winning conditions are met.
TEAM MEMBER(S)
+ N/A [0]
OPPONENT(S)
+ GN-XIII [3] + FLAG [2]
POWER POINT ALLOTMENT
+ 200 PP per PLAYER + 100 PP per OPPONENT
PLAYER START
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| Johann Niles Siegmund |
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Biting the Hand that Feeds

Group: Gundam Meister
Posts: 744
Member No.: 443
Joined: 15-December 08

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The wind ceased to provide even a relaxing breeze as the sun continued to hammer down across the landscape. In the distance of the still sky, a distorted orange blur could be seen, emitting a streak of green particles from it's tail as it headed towards the small port town which was being used as a threshold for the civilian resistance, as they seemed to be attempting to secure a route of escape. "Approaching target area. Prioritizing targets and preceding to intervene." the young man behind the controls of the orange unit stated, "Pretty brave of these guys to stand up to the military, almost makes me regret having to stomp their efforts." the man stated, "Oh well. Se'ven Stormant eliminating the targets!"
Within moments the orange unit was upon the unsuspecting enemies, quickly assaulting the opposition. Barreling at a high speed towards one of the multiple GN-XIII units, the orange Gundam fired a short burst from the mounted beam sub machine guns upon it's nose at the unit just before closing the distance between the two combatants. Within a second of approaching the enemy GN drive powered unit, the front of the orange Gundam split, as the GN Claw affixed in the frame of the unit attempted to cleave the GN-XIII unit in two.
| QUOTE (GN-007 Arios Gundam) | MOVEMENTS Fly towards resistance x2 (2/3 movement) GN sub machine gun II x5 [GN-XIII #1] / Torso] (1/2 attack) Fly towards GN-XIII #1 (3/3 movement) GN Claw II x1 [GN-XIII #1 / Torso] (2/2 attack)
STATS HP: 185/185 EN: 125/150 DODGE COST: 13 (MOBILE ARMOR MODE) POWER POINTS: 240/240 MOVEMENT: Ground & Swim & Space & Fly
WEAPONS GN claw II (GN:M) - 100 DMG - 10 EN GN vulcan (GN:B) x 2 - 2 DMG - 0 EN GN twin beam rifle (GN:B) - 10 DMG - 1 EN GN beam saber (GN:BM) x 2 - 10 DMG - 1 EN GN sub machine gun II (GN:B) x 2 - 5 DMG - 1 EN
MODIFIERS ESCALATE > 10 EN: your unit gains movement +50% during this turn this ability is active (ON) GN EMISSION + E-CARBON > all DMG received is -75% (rounded up) (ON) GN INTERFERENCE > negate the effects of sensor-type systems (ON) GN PARTICLE > negate the effects of GN INTERFERENCE (ON) GN DRIVE > +15 EN at the beginning of each turn (ON) GN claw II > target gains action phase -50% for 1 turn. GN claw II > armor pierce & field pierce.
SYSTEMS E-sensors - 0 EN GN drive - 0 EN Trans-AM system - 15 EN Dual thruster system - 0 EN Additional thruster system - 0 EN |
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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Taken unaware by the surprise appearance of the Arios Archer, both Flags could only react, by firing their hand carried linear rifles at the speedy mobile suit in its MA form.
| QUOTE (SMVS-01 Flag #1) | Movement G-dampener I: 1 EN (ON) Linear rifle x 3 target Arios Archer (1/2 attack) Linear rifle x 2 target Arios Archer (2/2 attack)
Statistics LV: 5 HP: 100/100 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 5 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
| QUOTE (SMVS-01 Flag #2) | Movement G-dampener I: 1 EN (ON) Linear rifle x 3 target Arios Archer (1/2 attack) Linear rifle x 2 target Arios Archer (2/2 attack)
Statistics LV: 5 HP: 100/100 EN: 149/150 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 8 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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Caught equally unaware by the alacrity of the Celestial Being Gundam, the lead element of the GN-Xs barely had sufficient time to evade the Gundam's beam attacks. Unfortunately for the pilot, the Archer Arios appeared to foresaw the possible evasion and quickly rushed ahead, revealing its unique GN Claws weaponry. The orange claw firmly pincered the humanoid machine, before the servos on the Archer Arios whined in response, severing the former alliance machine into two.
With the untimely destruction of their leader, the GN-Xs backed away from the Archer Arios and retaliated with their lance mounted machine cannons. Each lance dispensed a multitude of scattered GN particle shots, hoping that the firing pattern would be able to catch the speedy machine.
| QUOTE (GNX-609T GN-XIII #1) | Movement G-Dampener I: 1 EN (ON) Dodge GN Sub-machine Gun II x 5 (1/2 movement) Take damage from GN Claw II (Urban - 90 dmg) - Unit destroyed -
Statistics LV: 5 HP: 0/85 EN: 199/200 Power Point: 78/100 Dodge Cost: 20 + 2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
| QUOTE (GNX-609T GN-XIII #2) | Movement G-Dampener I: 1 EN (ON) Dart away from Archer Arios (1/2 movement) GN machine cannon x 5 on Archer Arios (1/2 attack) GN machine cannon x 5 on Archer Arios (2/2 attack)
Statistics LV: 5 HP: 85/85 EN: 189/200 Power Point: 100/100 Dodge Cost: 20 +2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
| QUOTE (GNX-609T GN-XIII #3) | Movement G-Dampener I: 1 EN (ON) Dart away from Archer Arios (1/2 movement) GN machine cannon x 5 on Archer Arios (1/2 attack) GN machine cannon x 5 on Archer Arios (2/2 attack)
Statistics LV: 5 HP: 85/85 EN: 189/200 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
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| Johann Niles Siegmund |
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Biting the Hand that Feeds

Group: Gundam Meister
Posts: 744
Member No.: 443
Joined: 15-December 08

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Quickly changing his course to accomodate the movement of the units after seeing their leader get destroyed, the orange mobile armor quickly broke through the remainders of the severed unit. As it approached it's next target the orange mobile armor rolled to the left as it avoided a burst from one of the flags' linear rifles. "You should have stayed home!" Johann called out as his unit suddenly shifted into it's bipedal form. The transformation itself unfortunately opened up a window for his opponent's attacks to make contact but fortunately the armor GN particles and armor of the Arios gundam were more than enough to cripple the impact.
The orange mobile suit quickly used it's momentum from it's movement towards it's target to bring down a beam saber which it unsheathed during the transformation with the intent to slice the unit in two. As the saber was lowered the unit then brought it's left arm up and unveiled a barrel of one of the beam machine guns, firing a wall of beams his target to further reduce the chance of his escape..
| QUOTE (GN-007 Arios Gundam) | MOVEMENTS Take Damage from GN machine cannon x20 + Linear Rifle x7 [Urban - 46 dmg] Fly towards GN-XIII #2 x1 (1/2 movements) Dodge x1 [Linear Rifle x3] (2/2 Movements) GN beam saber x1 [GN-XIII #2 / Torso / Vertical slash] (1/2 attack) GN sub machine gun II x10 [GN-XIII #2] (2/2 attack)
STATS HP: 139/185 EN: 129/150 DODGE COST: 13 (MOBILE SUIT MODE) POWER POINTS: 225/240 MOVEMENT: Ground & Swim & Space & Fly
WEAPONS GN claw II (GN:M) - 100 DMG - 10 EN GN vulcan (GN:B) x 2 - 2 DMG - 0 EN GN twin beam rifle (GN:B) - 10 DMG - 1 EN GN beam saber (GN:BM) x 2 - 10 DMG - 1 EN GN sub machine gun II (GN:B) x 2 - 5 DMG - 1 EN
MODIFIERS ESCALATE > 10 EN: your unit gains movement +50% during this turn this ability is active (OFF) GN EMISSION + E-CARBON > all DMG received is -75% (rounded up) (ON) GN INTERFERENCE > negate the effects of sensor-type systems (ON) GN PARTICLE > negate the effects of GN INTERFERENCE (ON) GN DRIVE > +15 EN at the beginning of each turn (ON) GN claw II > target gains action phase -50% for 1 turn. GN claw II > armor pierce & field pierce.
SYSTEMS E-sensors - 0 EN GN drive - 0 EN Trans-AM system - 15 EN Dual thruster system - 0 EN Additional thruster system - 0 EN |
This post has been edited by Johann Niles Siegmund on Oct 17 2009, 12:40 AM
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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Although the pair of antiquated mobile suits were able to hit the speedy Arios, it appeared that the orange MA was tougher than it looked. Despite of running out of ammunition on their linear rifles, the two flags continued to fire at the Celestial Being Gundam relentlessly. But upon hearing the empty click on their weapons, the two pilots decided to initiate a tactical withdrawal, since the two Flags were unable to match up to the Arios, in terms of close combat ability.
| QUOTE (SMVS-01 Flag #1) | Movement G-dampener I: 1 EN (ON) Linear rifle x 3 target Arios (1/2 attack) Linear rifle x 2 target Arios (2/2 attack) Retreat x 2 (2/2 movement)
Statistics LV: 5 HP: 100/100 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 0 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
| QUOTE (SMVS-01 Flag #2) | Movement G-dampener I: 1 EN (ON) Linear rifle x 3 target Arios (1/2 attack) Linear rifle x 2 target Arios (2/2 attack) Retreat x 2 (2/2 movement)
Statistics LV: 5 HP: 100/100 EN: 149/150 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 0 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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Unable to go on the offensive, due to the speed of the opposition, the second GN-X was forced to bear with the relenting assault of the Arios. With no time to draw its own beam saber, the former alliance machine was forced to use its own hand carried lance to block the blow of the Gundam. However, the pilot had not expected to be the subject of an attack from the Ario's onboard weaponry. The low yield particle beams pierced thru the defenses of the mass production unit, gutting the machine, resulting in its untimely destruction.
Being the remaining GN-X left on the battlefield, the mass production machine continued to to fire its GN machine cannon at the enemy unit.
| QUOTE (GNX-609T GN-XIII #2) | Movement G-Dampener I: 1 EN (ON) Countercut: GN beam beam saber > GN lance (1/2 attack) Take damage from GN submachine gun II x 10 (Urban - 45 dmg) - Unit destroyed-
Statistics LV: 5 HP: 85/85 EN: 181/200 Power Point: 100/100 Dodge Cost: 20 +2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
| QUOTE (GNX-609T GN-XIII #3) | Movement G-Dampener I: 1 EN (ON) GN machine cannon x 5 on Archer Arios (1/2 attack) GN machine cannon x 5 on Archer Arios (2/2 attack)
Statistics LV: 5 HP: 85/85 EN: 178/200 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
This post has been edited by Azkaiel on Oct 17 2009, 01:28 PM
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| Johann Niles Siegmund |
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Biting the Hand that Feeds

Group: Gundam Meister
Posts: 744
Member No.: 443
Joined: 15-December 08

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As the second GN-X vanished in a cloud of red particles, the orange gundam quickly set it's sights on the final GN-X unit which attempted to put up a valiant fight as his comrades quickly sought to escape. "Driven away by the fear of death? Pathetic. How do they expect to oppose the government if they run everytime they face defeat? Their deaths will be meaningless." The young pilot in the cockpit of Gundam Arios stated as his unit pushed on towards the final remaining unit.
Quickly pointing it's arm towards the GN-X, another barrage of beams was released to limit the suit's movement capabilities. Instead of direct fire at the unit, the shots were focused around the unit to prevent it's escape from it's impending demise. Quickly reacting after it's final beam was discharged, the orange gundam shifted into it's mobile armor mode once more as it took off towards the unit, doing various barrel rolls to avoid most of the oncoming linear rifle rounds from the fleeing flags, but taking the beam shots from the GN-X head on, relying on the armor and GN particles to disperse the damage, as the large claw-like fixture opened up once more in hopes of bringing quick death to those who opposed the Meister.
| QUOTE (GN-007 Arios Gundam) | MOVEMENTS Take Damage from GN machine cannon x10 + Linear Rifle x4 [Urban - 26 Dmg] GN sub machine gun II x10 [GN-XIII #3] (1/2 attack) Fly towards GN-XIII #3 x1 (1/3 movements) Dodge x1 [Linear Rifle x3] (2/3 Movements) Dodge x1 [Linear Rifle x3] (3/3 Movements) GN Claw-II x1 [GN-XIII #3 / Torso] (2/2 attack)
STATS HP: 113/185 EN: 124/150 DODGE COST: 13 (MOBILE ARMOR MODE) POWER POINTS: 195/240 MOVEMENT: Ground & Swim & Space & Fly
WEAPONS GN claw II (GN:M) - 100 DMG - 10 EN GN vulcan (GN:B) x 2 - 2 DMG - 0 EN GN twin beam rifle (GN:B) - 10 DMG - 1 EN GN beam saber (GN:BM) x 2 - 10 DMG - 1 EN GN sub machine gun II (GN:B) x 2 - 5 DMG - 1 EN
MODIFIERS ESCALATE > 10 EN: your unit gains movement +50% during this turn this ability is active (ON) GN EMISSION + E-CARBON > all DMG received is -75% (rounded up) (ON) GN INTERFERENCE > negate the effects of sensor-type systems (ON) GN PARTICLE > negate the effects of GN INTERFERENCE (ON) GN DRIVE > +15 EN at the beginning of each turn (ON) GN claw II > target gains action phase -50% for 1 turn. GN claw II > armor pierce & field pierce.
SYSTEMS E-sensors - 0 EN GN drive - 0 EN Trans-AM system - 15 EN Dual thruster system - 0 EN Additional thruster system - 0 EN |
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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Transforming into their MA mode, the two Flags continued their retreat as the last GN-XIII sought to defeat the Celestial Being unit.
| QUOTE (SMVS-01 Flag #1) | Movement G-dampener I: 1 EN (ON) Retreat x 2 (2/2 movement)
Statistics LV: 5 HP: 100/100 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 0 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
| QUOTE (SMVS-01 Flag #2) | Movement G-dampener I: 1 EN (ON) Retreat x 2 (2/2 movement)
Statistics LV: 5 HP: 100/100 EN: 149/150 EN: 149/150 Power Point: 100/100 Dodge Cost: 20 + 2 Movement: Ground & Fly
Weapons Propeller shield - 1 EN - 15 USE Blade (M) x2 - 5 Dmg - 0 EN Plasma blade (BM) x2 - 10 Dmg - 1 EN Linear rifle (S) - 15 Dmg - 0 ammo
Modifiers None
Systems Sensory system - 0 EN HiMAT system - 0 EN Additional thruster system - 0 EN Transformable frame system - 0 EN |
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| Azkaiel |
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Sword of the Alliance

Group: Faction Leader
Posts: 671
Member No.: 209
Joined: 20-July 07

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With all available escape routes blocked off by the torrent of GN particle fire from the Arios, the unharmed GN-X could only suffer the brunt of the Ario's GN Claw attack. As the pincer like device converged into the center, the GN-XIII was brutally severed into two, before exploding.
| QUOTE (GNX-609T GN-XIII #3) | Movement G-Dampener I: 1 EN (ON) Dodge GN Sub machinegun II x 10 (1/2 movement) Take damage from GN claws II (Urban - 90 dmg)
Statistics LV: 5 HP: /85 EN: 177/200 Power Point: 78/100 Dodge Cost: 20 + 2 Movement: Ground & Fly & Space
Weapons GN defense rod - 2 EN - 4 USE GN lance (GN:BM) - 25 Dmg - 0 EN GN vulcan (GN:B) x2 - 2 Dmg - 1 EN GN beam rifle (GN:B) - 12 Dmg - 2 EN GN machine cannon (GN:B) - 5 Dmg - 1 EN GN beam saber (GN:BM) x2 - 10 Dmg - 1 EN
Modifiers GN interference > negate the effects of sensor-type systems GN particle > negate the effects of GN interference
Systems GN drive [T] - 0 EN Sensory system - 0 EN Dual thruster system - 0 EN |
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Gundam Seed Unlimited
THE WELCOME

Sixteen years have passed since the Balmarian Empire and Celestial Being appeared. Since that time of terrible conflict, peace and harmony have become a dominant force across the galaxy once again. Unfortunately, planet Earth and many regions in outer space have yet to see the end of terrorism. These dangers begin to ravage the lands again as the number of tragic events escalate. What will become of this new generation as warfare and terrorism return to haunt the once-peaceful lands?
THE NAVIGATION
THE STAFF
THE AFFILIATES
THE CREDITS
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