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Forum: DF:AF News
| STEN |
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Wannabe Spammer

Group: Members
Posts: 676
Member No.: 90
Joined: 5-December 05

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The entire week before the conference was very hectic as the team was burning the midnight oil to get a stable refined build for GDC. We wanted everyone to see all the new features for Angel Falls and Delta Force Xtreme 2. For Angel Falls we showcased the following:
All new game built from scratch using a new Engine. Accurate models and animations. Authentic sound design. Authentic lighting design. Deeper character progression. In-game account management. Better Net distribution w/dynamic updating. In-game VoIP (Teamspeak 3). Deep character statistics w/ achievements. Weapon & Loadout customization. Mission preplanning and Nova Force Tracker. Ballistic models (including ricochet & bullet penetration). High-fidelity damage modeling (locations of damage). Radial Menu System for multiple commands. Instant action capabilities to jump into the game immediately. Storyline that ties the missions together. We also wanted everyone to be able to jump in and give the new games a test drive. On Monday, I must admit that we were pretty nervous - not only about everyones reactions to the games, but also personally about how well we would demo and talk about what we all have been working on for the last 4+ years. As our Monday appointments weren`t until the afternoon, we spent the morning setting up and doing dry runs of the presentation. Thankfully, one of the first demos was for a gaming site whose journalist was a Delta Force fan. That really helped relax the team and by the end of the presentation we were all swapping war stories about our Delta Force history as fans. The first reactions to the games were very positive, and by the end of the day we were pros at giving the demo and presentation.
As the week went on, each day got longer with more scheduled demos (on the hour every hour, 8:00 AM - 6:00PM). It was tiring to be sure, but the positive reactions we were getting from everyone kept our energy high. On Wednesday, John Garcia (NovaLogic`s CEO) was in town for the GDC and to meet with us. Mr. Garcia hadn`t seen the games live in a while and while we were nervous presenting them to him, we were very proud of what we had accomplished since the last time he had seen the games. If it weren`t for Mr. Garcia, these projects, the games, and the job I love so much wouldn`t exist - so it`s very important to us that he is happy. Suffice to say that Mr. Garcia was very happy with what he saw and heard at GDC.
We also had a surprise visitor on Wednesday who was very cool. I happened to turn around only to have Will Wright and his wife Kim standing right in front of me. For those that don`t know, Will Wright is the original creator/game designer behind Spore and all the Sim games (The Sims, SimCity, etc.). Anyway, it was pretty cool to meet Will Wright who seemed genuinely interested in what was new in the Delta ForceŽ franchise Series. We discussed the games and Will also spent a lot time discussing many different military helicopters.
Another thing we really enjoyed at GDC was the opportunity to spend time with our SMEs (Subject Matter Experts - Active Duty Soldiers who review the game for authenticity and realism). It was also great fun to challenge them to a Special Forces vs. Developers match in the demo room! I must admit it felt really good to see that one of our SMEs and our Chief Operating Officer for the game project were really getting into the game, and even playing in-between presentations. At one point we had a match that developed into a heated 1 vs. 1 match between 2 uniformed Soldiers. Our SMEs have helped us tremendously in making sure the game is as authentic as possible. So it was really great to see them enjoying the game, especially since part of why we make these games is to honor them and their service to our country.
I didn`t get too much time outside of our demo booth on the expo floor, but I did get a chance to meet face-to-face with some of our partners whom we were working with on AF. Specifically, I met the folks from Teamspeak 3 and PhaseSpace. I also had a chance to catch up with several industry colleagues whom I haven`t seen in a while.
What amazed me the most was just how fast word of mouth can travel around GDC after people saw our presentations. Sometimes we would see new interested parties literally within an hour after we gave our last the presentation! As the GDC stories started coming back to us, we were very happy at what we were hearing. When you`re working on something every day for years you tend to forget the uniqueness of what you`re doing until you present it to someone who has never seen or heard about it before. The presentations of AF have been very positive overall; we`re absolutely thrilled at how the previews were being received. The team is very excited and our week at GDC was quite a morale boost for us (which is keeping our energy high during our final push for both beta testing and release dates).
Some of our favorite quotes from GDC were:
"... it`s going to be one of the deepest military shooters ever made"
"Angel Falls is shaping up to be quite a solid shooter. The developers listened to their fans and tried to create a game that answered all of the issues of all their prior games. Add the amazing sound, the details of ricochet too with the new game Engine and you have a game with enormous potential."
"Angel Falls: looks great, sounds great, shoots great" "After having sat through the hour-long demo, I can honestly say that I expect that this new shooter is definitely going to win over a lot of new fans."
"Lastly, and I say this with full confidence - the sound design for the weapons is the best to ever appear in an FPS." "... and the most realistic character and weapons models in any military game to date."
"I`ll be honest, it`s not a series I had much interest in; but now I cannot wait for it to be released." "With all the additions and tweaks that are being applied to the title, the improvements to this game will make it even more popular."
We`ve also been reading through the forums from our NovaWorld2 community members. We know there are going to be many new questions, and we`re going to do our best to address those community questions in the coming weeks. All in all, last month was a monumental success for Angel Falls. However, this is just a preview, and we know there is still much to do before we`re ready for prime time (and Reviews). We`re going to keep our heads down and noses to the grindstone to make AF the best possible game it can be at release.
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| DocMartin |
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A reaper 4-life

Group: Reapers
Posts: 5,413
Member No.: 30
Joined: 11-July 05

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Its especially good that they communicate alot about it. That combined with good advertisement will lead to alot of new players!
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| Skippy |
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JO Gamer since dec 2004!

Group: Members
Posts: 1,045
Member No.: 71
Joined: 24-September 05

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| QUOTE (TcE-Kryten @ Apr 15 2009, 12:50 PM) | rom at work again |
dito lol
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| STEN |
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Wannabe Spammer

Group: Members
Posts: 676
Member No.: 90
Joined: 5-December 05

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Lol @ the ROM remark.
The post didnt come from ROM and just puts everything that I have been told about the game nicely together in one article and echos what Van saw two weeks ago at GDC.
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| TcE-Kryten |
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Regular Poster

Group: Members
Posts: 105
Member No.: 490
Joined: 15-November 08

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im looking forward to authentic sounds, maybe my ak47 will sound like it should
i take it all the features listed are AF features not DFx2, not alots been said about dfx2
and i still dunno why this has had to have been a secret until now
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| Raytheon |
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Wannabe Spammer

Group: Reapers
Posts: 684
Member No.: 459
Joined: 31-March 08

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Nice words, let's hope it's all what they say about it.
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| Black |
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Regular Poster

Group: Members
Posts: 200
Member No.: 361
Joined: 9-July 07

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Found this on the DFX2 forums, but its about df:af
Just a small reaction of Kyle considering the engine.
| QUOTE | DF:AF's engine encorporates everything we've learned from the previous engines and was build from the ground up to do what Nova games do best. The go anywhere, do anything sort of game play.
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| GI Fury |
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Stockings tester

Group: Members
Posts: 1,144
Member No.: 75
Joined: 17-October 05

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| QUOTE (Black @ May 4 2009, 02:18 PM) | | QUOTE | do anything sort of game play.
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which means spam nades continuously
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| Black |
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Regular Poster

Group: Members
Posts: 200
Member No.: 361
Joined: 9-July 07

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Nope
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