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Title: DF:AF News


STEN - April 14, 2009 09:06 PM (GMT)

The entire week before the conference was very hectic as the team was burning the midnight oil to get a stable refined build for GDC. We wanted everyone to see all the new features for Angel Falls and Delta Force Xtreme 2. For Angel Falls we showcased the following:

All new game built from scratch using a new Engine.
Accurate models and animations.
Authentic sound design.
Authentic lighting design.
Deeper character progression.
In-game account management.
Better Net distribution w/dynamic updating.
In-game VoIP (Teamspeak 3).
Deep character statistics w/ achievements.
Weapon & Loadout customization.
Mission preplanning and Nova Force Tracker.
Ballistic models (including ricochet & bullet penetration).
High-fidelity damage modeling (locations of damage).
Radial Menu System for multiple commands.
Instant action capabilities to jump into the game immediately.
Storyline that ties the missions together.
We also wanted everyone to be able to jump in and give the new games a test drive.
On Monday, I must admit that we were pretty nervous - not only about everyones reactions to the games, but also personally about how well we would demo and talk about what we all have been working on for the last 4+ years. As our Monday appointments weren`t until the afternoon, we spent the morning setting up and doing dry runs of the presentation. Thankfully, one of the first demos was for a gaming site whose journalist was a Delta Force fan. That really helped relax the team and by the end of the presentation we were all swapping war stories about our Delta Force history as fans. The first reactions to the games were very positive, and by the end of the day we were pros at giving the demo and presentation.

As the week went on, each day got longer with more scheduled demos (on the hour every hour, 8:00 AM - 6:00PM). It was tiring to be sure, but the positive reactions we were getting from everyone kept our energy high. On Wednesday, John Garcia (NovaLogic`s CEO) was in town for the GDC and to meet with us. Mr. Garcia hadn`t seen the games live in a while and while we were nervous presenting them to him, we were very proud of what we had accomplished since the last time he had seen the games. If it weren`t for Mr. Garcia, these projects, the games, and the job I love so much wouldn`t exist - so it`s very important to us that he is happy. Suffice to say that Mr. Garcia was very happy with what he saw and heard at GDC.

We also had a surprise visitor on Wednesday who was very cool. I happened to turn around only to have Will Wright and his wife Kim standing right in front of me. For those that don`t know, Will Wright is the original creator/game designer behind Spore and all the Sim games (The Sims, SimCity, etc.). Anyway, it was pretty cool to meet Will Wright who seemed genuinely interested in what was new in the Delta ForceŽ franchise Series. We discussed the games and Will also spent a lot time discussing many different military helicopters.

Another thing we really enjoyed at GDC was the opportunity to spend time with our SMEs (Subject Matter Experts - Active Duty Soldiers who review the game for authenticity and realism). It was also great fun to challenge them to a Special Forces vs. Developers match in the demo room! I must admit it felt really good to see that one of our SMEs and our Chief Operating Officer for the game project were really getting into the game, and even playing in-between presentations. At one point we had a match that developed into a heated 1 vs. 1 match between 2 uniformed Soldiers. Our SMEs have helped us tremendously in making sure the game is as authentic as possible. So it was really great to see them enjoying the game, especially since part of why we make these games is to honor them and their service to our country.

I didn`t get too much time outside of our demo booth on the expo floor, but I did get a chance to meet face-to-face with some of our partners whom we were working with on AF. Specifically, I met the folks from Teamspeak 3 and PhaseSpace. I also had a chance to catch up with several industry colleagues whom I haven`t seen in a while.

What amazed me the most was just how fast word of mouth can travel around GDC after people saw our presentations. Sometimes we would see new interested parties literally within an hour after we gave our last the presentation! As the GDC stories started coming back to us, we were very happy at what we were hearing. When you`re working on something every day for years you tend to forget the uniqueness of what you`re doing until you present it to someone who has never seen or heard about it before. The presentations of AF have been very positive overall; we`re absolutely thrilled at how the previews were being received. The team is very excited and our week at GDC was quite a morale boost for us (which is keeping our energy high during our final push for both beta testing and release dates).

Some of our favorite quotes from GDC were:

"... it`s going to be one of the deepest military shooters ever made"

"Angel Falls is shaping up to be quite a solid shooter. The developers listened to their fans and tried to create a game that answered all of the issues of all their prior games. Add the amazing sound, the details of ricochet too with the new game Engine and you have a game with enormous potential."

"Angel Falls: looks great, sounds great, shoots great"
"After having sat through the hour-long demo, I can honestly say that I expect that this new shooter is definitely going to win over a lot of new fans."

"Lastly, and I say this with full confidence - the sound design for the weapons is the best to ever appear in an FPS."
"... and the most realistic character and weapons models in any military game to date."

"I`ll be honest, it`s not a series I had much interest in; but now I cannot wait for it to be released."
"With all the additions and tweaks that are being applied to the title, the improvements to this game will make it even more popular."

We`ve also been reading through the forums from our NovaWorld2 community members. We know there are going to be many new questions, and we`re going to do our best to address those community questions in the coming weeks. All in all, last month was a monumental success for Angel Falls. However, this is just a preview, and we know there is still much to do before we`re ready for prime time (and Reviews). We`re going to keep our heads down and noses to the grindstone to make AF the best possible game it can be at release.

Ricochet - April 14, 2009 09:12 PM (GMT)
Sounds interesting :)

Alfonzzio-ym- - April 14, 2009 09:56 PM (GMT)
Nice, sounds promising :)

Black - April 15, 2009 07:22 AM (GMT)
This only made me more exciting about the game :P

DocMartin - April 15, 2009 11:09 AM (GMT)
Its especially good that they communicate alot about it.
That combined with good advertisement will lead to alot of new players! B)

Steven - April 15, 2009 11:24 AM (GMT)
This guy is really excited :D But I sincerely wish them best luck in delivering us a better JO in whatever wrap they choose! We all love to blame Nova, but it is the one that is still holding us here :D

TcE-Kryten - April 15, 2009 12:50 PM (GMT)
rom at work again :rolleyes:

Skippy - April 15, 2009 04:17 PM (GMT)
QUOTE (TcE-Kryten @ Apr 15 2009, 12:50 PM)
rom at work again :rolleyes:

dito lol

STEN - April 15, 2009 04:37 PM (GMT)
Lol @ the ROM remark.

The post didnt come from ROM and just puts everything that I have been told about the game nicely together in one article and echos what Van saw two weeks ago at GDC.

TcE-Kryten - April 15, 2009 05:34 PM (GMT)
im looking forward to authentic sounds, maybe my ak47 will sound like it should

i take it all the features listed are AF features not DFx2, not alots been said about dfx2

and i still dunno why this has had to have been a secret until now

Raytheon - April 15, 2009 06:03 PM (GMT)
Nice words, let's hope it's all what they say about it.

Black - May 4, 2009 01:18 PM (GMT)
Found this on the DFX2 forums, but its about df:af

Just a small reaction of Kyle considering the engine.

QUOTE

DF:AF's engine encorporates everything we've learned from the previous engines and was build from the ground up to do what Nova games do best.  The go anywhere, do anything sort of game play.

GI Fury - May 4, 2009 01:47 PM (GMT)
QUOTE (Black @ May 4 2009, 02:18 PM)
QUOTE

do anything sort of game play.

which means spam nades continuously :lol:

DocMartin - September 8, 2009 10:55 AM (GMT)
Anymore news about it? :unsure:

Black - September 8, 2009 11:06 AM (GMT)
Nope

Arild - September 8, 2009 02:58 PM (GMT)
I guess they must be working on it since they didn't make any more maps for DFX2. Or perhaps they all got fired. :)
How many are working at Nova? Any ideas?

assiountos - September 8, 2009 05:21 PM (GMT)
QUOTE (Arild @ Sep 8 2009, 02:58 PM)
I guess they must be working on it since they didn't make any more maps for DFX2. Or perhaps they all got fired. :)
How many are working at Nova? Any ideas?

50 people of personnel.

Lithium - September 9, 2009 07:42 AM (GMT)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

Spectre - September 9, 2009 01:17 PM (GMT)
QUOTE (Lithium @ Sep 9 2009, 07:42 AM)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

Well im pretty sure in the dying days of JO it was one fat guy sat at a dusty computer in a basement somewhere :P

Im happy with 50 people... after all if 2 heads are better than one, then with 50 they should be able to develop a half decent game ;)

assiountos - September 9, 2009 05:38 PM (GMT)
QUOTE (Spectre @ Sep 9 2009, 01:17 PM)
QUOTE (Lithium @ Sep 9 2009, 07:42 AM)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

Well im pretty sure in the dying days of JO it was one fat guy sat at a dusty computer in a basement somewhere :P

Im happy with 50 people... after all if 2 heads are better than one, then with 50 they should be able to develop a half decent game ;)

Well.

I dont know,just shouted out something..lol

-Diomedes- - September 9, 2009 07:00 PM (GMT)
QUOTE (Lithium @ Sep 9 2009, 08:42 AM)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

NovaLogic is a military software-based company, with a gaming division... I'd guess their gaming division staff is about 50 people max, perhaps lower... :ph43r:

Spectre - September 9, 2009 09:36 PM (GMT)
QUOTE (-Diomedes- @ Sep 9 2009, 07:00 PM)
QUOTE (Lithium @ Sep 9 2009, 08:42 AM)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

NovaLogic is a military software-based company, with a gaming division... I'd guess their gaming division staff is about 50 people max, perhaps lower... :ph43r:

Well if their military software has as many bugs in it as JO then i think we've found the explaination why so many of our boys are getting killed in afghan... shoddy nova software :rolleyes:

-Diomedes- - September 9, 2009 09:45 PM (GMT)
QUOTE (Spectre @ Sep 9 2009, 10:36 PM)
QUOTE (-Diomedes- @ Sep 9 2009, 07:00 PM)
QUOTE (Lithium @ Sep 9 2009, 08:42 AM)
QUOTE (assiountos @ Sep 8 2009, 05:21 PM)
50 people of personnel.

Is that just games developers?

Doesnt sound like much considering how established some of the titles are that they have made :blink:

NovaLogic is a military software-based company, with a gaming division... I'd guess their gaming division staff is about 50 people max, perhaps lower... :ph43r:

Well if their military software has as many bugs in it as JO then i think we've found the explaination why so many of our boys are getting killed in afghan... shoddy nova software :rolleyes:

I doubt things are as simple as that...

dree - September 10, 2009 09:13 AM (GMT)
latest news I heard : their brand new engine they built for AF isn't working..

but that are just rumours I heard (from good recourses) :rolleyes:

Ricochet - September 10, 2009 12:23 PM (GMT)
My guess is that we wont see AF this year ...

DocMartin - September 10, 2009 02:19 PM (GMT)
QUOTE (Ricochet @ Sep 10 2009, 12:23 PM)
My guess is that we wont see AF this year ...

It was announced to be out in 2010 (after some delay), so they still have time left. :)

Arild - September 10, 2009 02:52 PM (GMT)
So many you think? I was thinking at the moment 7-15 ppl.

Lithium - September 11, 2009 07:33 AM (GMT)
QUOTE (Ricochet @ Sep 10 2009, 12:23 PM)
My guess is that we wont see AF this year ...

If that is to be the case then im going to be extremely disappointed :(

Blade - September 11, 2009 11:12 AM (GMT)
As far as i know DF:AF is announced for next year but who knows if it is ever gonna be released :rolleyes:

DocMartin - September 11, 2009 11:22 AM (GMT)
QUOTE (Blade @ Sep 11 2009, 11:12 AM)
As far as i know DF:AF is announced for next year but who knows if it is ever gonna be released :rolleyes:

Indeed.... :ph43r:

-Diomedes- - September 11, 2009 03:20 PM (GMT)
My understanding is that it's going to be released in Spring 2010... :rolleyes:

Raytheon - November 10, 2009 04:52 PM (GMT)
Looked through the Nova forums and it don't seem to promising to me. Is there any news from Nova about this new released they told they would bring?

Steven - November 10, 2009 07:00 PM (GMT)
Nova should consider writing a book on "how to stop worrying and love getting paid without releasing a full-fledged product in ages" :D

Ricochet - November 11, 2009 10:24 AM (GMT)
Well no news if good news we should say :)

Nova always had a very strange way of marketing and it wont be different now, they probably bring out some information right before the release.

Skippy - December 17, 2009 12:11 PM (GMT)
QUOTE
Novalogic attempts to broaden and secure digital distribution footprint before release of Delta Force Angel Falls.

With the very rough and poorly orchestrated release on many levels in DFX2, even agreed to by Staff & Developers, Novalogic has been attempting to broaden it's digital distribution footprint to bring in new customers with its archive of games.

Not only in hopes of creating more cash flow and revenue but to help establish a broader base upon release of Delta Force Angel Falls to ensure that a release like DFX2 will never happen again.

Back in early spring of 2009 Novalogic engaged Strike Marketing out of Los Gatos California to assist in  expanding Nova's digital distribution footprint. Novalogic was a case study for this company.

To date exposure of their products to the correct targeted audience at online gaming websites has increased from 3 million to 12 million unique per month. Keep in mind this does not mean 12 million people have purchased game(s) from Nova, this simply means Nova has increased it's traffic and footprint in the digital distribution market.

Strike Marketing was also engaged to create and maintain a social network consisting of a blog on blog spot, a myspace & facebook page as well as a twitter account. These were maintained for sometime up until late summer (July) . Most of the posts were by an employee of Strike Marketing named:  Jennifer Daily. Here is her profile.

Many, if not all of these accounts have not been updated since and one begins to wonder if Strike Marketing's consulting and marketing work had been completed or if they were released from the project.

Currently with the Non Disclosure Agreement that Staff and Developers at Novalogic are under, it seems as though someone should continue with the social networks to continue the push of advertising and marketing. But this is not happening....

What has Novalogic planned for us.... the next announcment will come before the end of the year.

Nemesis - December 17, 2009 09:15 PM (GMT)
I do wish they'd f**king hurry up - I've got this brand new ninja pc, just waiting to be tested on DF:AF!!

Arild - December 18, 2009 01:00 AM (GMT)
QUOTE (Nemesis @ Dec 17 2009, 09:15 PM)
I do wish they'd f**king hurry up - I've got this brand new ninja pc, just waiting to be tested on DF:AF!!

I agree. Nova should have been paid by AMD or Intel!

Black - December 19, 2009 10:26 AM (GMT)
Still crossing fingers....

Skippy - December 20, 2009 12:58 AM (GMT)
QUOTE
NovaLogic.com is undergoing hardware upgrades. Don't forget you can also visit NovaWorld.com.


they wouldn't do this if not needed ;)

haZarD - December 25, 2009 10:25 PM (GMT)
QUOTE (Skippy @ Dec 17 2009, 12:11 PM)
QUOTE
What has Novalogic planned for us.... the next announcment will come before the end of the year.


So something more should be announced within the next week or so .... :)




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