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In the shadows of Haven, there's a war raging between vampires and the evils that seek to destroy mankind. With the rise of the Destroyer emanate, the Slayers fight the growing Hollow army.

Now, a old enemy of both sides of the war has reappeared and will stop at nothing to rid the world of the paranormals.

Can the Slayers keep the vampire race from the threat of Abaddon's army and the Cabal? Will they be enough to win this war?





































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Plot (c) KERENSA HUFFMAN

Inspiration from two of my favorite authors, Sherrilyn Kenyon and J.R. Ward.

Werewolf info courtesy of FREYJA at ATF

For entertainment purposes only, no monetary gain will come from this RP or characters.

Original Characters (c) Respective RPers

  
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Last Post Hollow Abilities, One power per character
Ren
Posted: May 10 2008, 01:26 AM


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All Hollows sustain themselves by psionically draining the life force of other human beings into themselves. This gives them added bonus to their natural abilities.


ANIMATION - Ability to bring inanimate objects to life or to free a person from petrification. Animators can manipulate inorganic matter on a molecular level by projecting part of their absorbed life force into it, levitating and animating nearly anything within her line of sight, or reducing objects to dust at will

COLD FIRE - Cold Fire gives the person the ability to produce cold fire, a frozen ball of fire that on impact is as deadly as the real thing and has killed more than one Hollow. He must be near ice/water/snow etc to manipulate it into this form. You do not want to encounter this. It is like real fire.

FEAR - Fear gives the user not only the ability to invoke fear in either an individual or a group of people, but to fashion it and use it like any other weapon. It can be as simple as pulling a person's worst fears from their minds and bring them to life, amplifying a fear or even using it to fashion a blade to pierce an enemies heart with the worst emotion leaving them paralyzed.

ILLUSION - Illusion is an art of conjuring; the Slayer may draw upon their inner powers to bring phantoms to life. These false images can confound mortal senses and sensory equipment alike. If the Slayer is strong enough, illusions created by this hand of power may even baffle the heightened senses of a Hollow or a Vampire. Stronge illusionists could create the illusion of a living being, running water, fluttering drapes or a roaring fire as well as convincing the victim that the hallucinatory fire can burn him. Of course the less powerful illusions may be seen for what they are by a victim who "proves" the illusion's falsehood (e.g. a person who walks up to an illusory wall, expresses his disbelief in it, and puts his hand through it effectively banishes the illusion). But most people do not the see the falsehood unless there is something off, like the non-flickering candlelight.

RUIN - Ruination is both a devastating hand of power and a dangerous one. Absolute control is necessary for one small mistake could mean everything. Ruination does as the name suggests, it destroys. Swords rust and crumble as if ravaged by thousands of years, buildings crumble and a person's heart could wither away in a matter of minutes. It is a touch based hand of power and very difficult to control. (Think Rogue without being able to gain other mutants powers) Bearers of this hand tend to be loners, afraid to touch and be touched. They often wear gloves and bear the weight of seeing many things lost. This ability is limited and requires prior admin approval.

SHADOW BOUND - Similar to Shadow Weaver, a Shadow Bound Hollow takes a different approach at manipulating the dark stuff of life. Rather than control shadows, they can form themselves into Shadow to move through smaller or higher places easier than a humanoid could, but only so long as they are within their natural surroundings; where light disperses shadow these Hollows may not pass except in their physical form. They are also quite capable of hiding within the deep, dark recesses of shadow (again, limited by degree of light shining down on them). Being one with Shadows also allows them to move incredibly fast on their feet outside of light; a typical draw back tends to be a certain accumulating fatigue while in the presence of bright lights, correctable with some time off in the darkness...

SHADOW WEAVING - This power allows Hollows to separate shadows from their casting bodies and even shape darkness into the shadows of things that are not truly there (say another person veiled in darkness or it is rumored that some have used this power to choke mortals to death with their own shadows because they displeased them or to create simple weapons like swords to fight with). It also gives them the ability to lengthen shadows, creating a semi darkness which can be useful when trying to hide and are able to effectively travel hereto unseen if in these shadows.

THOUGHTFORM - Ability project their sense out of their physical shell, stepping from their body as an entity of pure thought. Thought Form form is immune to physical damage or fatigue, and can "fly" with blinding speed anywhere across the earth -- or even underground -- so long as they remain below the moon's orbit. Material form lies in a comatose state while their astral self is active, and they aren't aware of anything that befalls their body until they return to it. A string of golden thread connects their psyche to their body. If this cord is severed, their consciousness becomes stranded in the astral plane, the realm of shades. Attempting to return to the physical shell is a long and terrifying ordeal, especially since there is no guarantee that they will accomplish the journey successfully. This significant danger keeps many from using this power for leaving their bodies for long, but those who dare can learn much. Interaction with the physical world is impossible while using Thought Form. At best and only a large sacrifice, the character may manifest as a ghostlike shape. This apparition does not last for long and speech will be like a whisper.

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