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In the shadows of Haven, there's a war raging between vampires and the evils that seek to destroy mankind. With the rise of the Destroyer emanate, the Slayers fight the growing Hollow army.

Now, a old enemy of both sides of the war has reappeared and will stop at nothing to rid the world of the paranormals.

Can the Slayers keep the vampire race from the threat of Abaddon's army and the Cabal? Will they be enough to win this war?





































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Plot (c) KERENSA HUFFMAN

Inspiration from two of my favorite authors, Sherrilyn Kenyon and J.R. Ward.

Werewolf info courtesy of FREYJA at ATF

For entertainment purposes only, no monetary gain will come from this RP or characters.

Original Characters (c) Respective RPers

  
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Last Post Slayer Abilities, One power per character
ren
Posted: May 5 2008, 10:27 PM


YOUR GODDESS
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Posts: 111
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Joined: 17-April 08



All powers are draining, require a blood sacrifice by the user when they are iniated as a Slayer and receive their power. It is not something you can use day after day, because it is taxing on the character's body. Use it carfeully. One day you might win a fight, but tomorrow you could lose the war.



AURA SENSE - Can perceive the psychic auras that flow around them and others Furthermore, they can often see ‘the unseen’ or those cloaked in darkness, etc. simply by the auras everything casts. This is a wonderful ability when trying to sense another’s basic intentions, moods, etc.

COLD FIRE - This hand of power gives the person the ability to produce cold fire, a frozen ball of fire that on impact is as deadly as the real thing and has killed more than one Hollow. He must be near ice/water/snow etc to manipulate it into this form. You do not want to encounter this. It is like real fire.

DREAM WEAVING - This power allows for the interaction of mortal dreams while the Slayers themselves are also dreaming. The most you can do is manipulate objects in the dream, have conversations with the other dreamer, and increase emotions or textures of the dream. But this can be very draining and difficult as you are using the power inside you. After dream weaving you feel very drained and most of your physical abilities have decreased in half. A very powerful dream weaver may have the ability to remove or alter aspects of the dream or reshape the dream at the risk of whatever consequences such actions create.

EARTH - Limited control over Earth. It can be used to create specific earth tremors, to manipulate the earth and its contents. This is excellent power for vampires gains full protection from daylight when outdoors. It is also the method of choice for those Kindred who wish to sleep away the centuries; these vampires lock themselves in the earth's embrace, gaining strength and power as they rest. However, a disruption to the soil that the immortal occupies or to his presence on the astral realm, returns himself him to the physical world immediately (and to full wakeness), showering dirt outward as his body displaces the soil. The final use of this power is to manipulate the Earth to create things.

EMPATHY - Allows the user to sense, learn the emotions of others. It can be used to learn what thought, emotion, or urge is being most rigorously repressed as well as those that are quite clear. This power can also magnify the wielders emotions onto another person. Some wielders have the power to invoke sadness, happiness or even fear. For those who are leaders this can be quite useful to spur your followers to victory or to inspire them to greatness. There are even tales of wielders making someone love them for a time, but when the power faded, the results are disastrous because the opposite emotion can be magnified.

FATE - These casters of fate use this power to occasionally receive precognitive insights. These brief, unfocused, glimpses may be odd premonitions, flashes of empathy or eerie feelings of foreboding. They have no control over these perceptions, but with practice can learn to interpret them with a fair degree of accuracy. This is draining and often leaves the user of this power feeling very disoriented and feeling the emotions dominating in the visions.

FIRE - This power gives a the power over flames. It can be used to conjure forth mystical flames -- small fires at first, but more powerful and skilled Slayers may create great conflagrations. It can also be used to aggravate flames (make a small fire engulf a house), or extinguish them. Once the flame has been released, however, it burns normally and the character has no control over it.

HEALING - With this , the Slayer can heal himself as well as others. However he cannot bring life back if it is not there or give back body parts as if the injured were a starfish. This is a very powerful trait but unfortunately it has its downsides. Often the healer will experience mild symptoms of the wound they healed (e.g. healing a blow to the head, they would experience mild to severe migraines depending on the severity of the wound…a deep cut, they may have a scratch on their arm that throbs a little, etc). The wounded will feel a warmth when they are healed and in rare times a healing light will seem to permeate from the healer’s hands. The Slayer must touch in order to heal. It of course can be very draining as you are using your own life force.

ILLUSION - Illusion is an art of conjuring; the Slayer may draw upon their inner powers to bring phantoms to life. These false images can confound mortal senses and sensory equipment alike. If the Slayer is strong enough, illusions created by this hand of power may even baffle the heightened senses of a Hollow or a Vampire. Stronge illusionists could create the illusion of a living being, running water, fluttering drapes or a roaring fire as well as convincing the victim that the hallucinatory fire can burn him. Of course the less powerful illusions may be seen for what they are by a victim who "proves" the illusion's falsehood (e.g. a person who walks up to an illusory wall, expresses his disbelief in it, and puts his hand through it effectively banishes the illusion). But most people do not the see the falsehood unless there is something off, like the non-flickering candlelight.

LIGHT - Has limited power over the powers of light. Abilities range from illuminating objects or places to become lit by this phosphorescence (think of it like a flood light) Because light is the opposite of dark, this ability can also bring comfort to those in terror.

RAGE - The physical form enlarges and warps into something monstrous, filling with rage. The beast is brought so close to the surface that all but the most stalwart mortal cowers in terror and madness. This ability is not without its price: one cannot play with the beast within without becoming wholly beast, uncontrolled and mad. This ability is limited and requires prior admin approval.

TELEKENESIS - The ability of the mind to influence matter, time, space, or energy by means outside the currently known laws of physics. This allows the Slayer to manipulate and control objects with the mind, often in ways not visible to the naked eye.

TEMPEST - Not unlike the powers Storm has, this ability gives the Slayer control of the weather. They can control the winds, call lightning bolts at their command, create clouds to cover the sun or moon, updrafts that make them seem to fly, etc. It is very draining. This ability is limited and requires prior admin approval.

THOUGHTFORM - Ability project their sense out of their physical shell, stepping from their body as an entity of pure thought. Thought Form form is immune to physical damage or fatigue, and can "fly" with blinding speed anywhere across the earth -- or even underground -- so long as they remain below the moon's orbit. Material form lies in a comatose state while their astral self is active, and they aren't aware of anything that befalls their body until they return to it. A string of golden thread connects their psyche to their body. If this cord is severed, their consciousness becomes stranded in the astral plane, the realm of shades. Attempting to return to the physical shell is a long and terrifying ordeal, especially since there is no guarantee that they will accomplish the journey successfully. This significant danger keeps many from using this power for leaving their bodies for long, but those who dare can learn much. Interaction with the physical world is impossible while using Thought Form. At best and only a large sacrifice, the character may manifest as a ghostlike shape. This apparition does not last for long and speech will be like a whisper.

WATER - With this ability, the Slayer has limited power over the element of water. The sea is at her command and those living in it. They can manipulate it to their will.

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