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Pages: (3) 1 [2] 3  ( Go to first unread post )

 Installation Problems
Stenny
Posted: May 25 2006, 11:29 PM


C++ Composer


Group: Members
Posts: 475
Member No.: 49
Joined: 17-January 06



if you bought it with it yes


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BLOOP!
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netman
Posted: May 26 2006, 12:04 PM


Wicked scientist


Group: Members
Posts: 222
Member No.: 32
Joined: 5-January 06



I have encountered this many time, the ones who put the computer together buys one windows XP disc for every machine they create.
So the buyer actually buys a computer with an illigal windows XP, but they don't have to pay for the windows XP.
So you don't have any rights I believe smile.gif .
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ffalcon
Posted: May 26 2006, 01:32 PM


game designer extroardinaire


Group: Members
Posts: 257
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Joined: 18-December 05



In the U.S., you get the PC with Windows preloaded. No disc.


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Stenny
Posted: May 26 2006, 02:07 PM


C++ Composer


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Stupid US tongue.gif

Well, did you páy for windows XP too or was it put on your comp for free...


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ffalcon
Posted: May 26 2006, 02:16 PM


game designer extroardinaire


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Joined: 18-December 05



comes with it. didn't pay.


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gamehawk
Posted: May 26 2006, 04:51 PM


Master Member


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Posts: 1,363
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Joined: 11-December 05



Yes, but the computer itself costs more because it's preloaded on there.

Cheers,

gamehawk


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Last Updated: October 23, 2006
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ffalcon
Posted: May 26 2006, 04:56 PM


game designer extroardinaire


Group: Members
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right.


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Cardinal
Posted: May 27 2006, 04:39 AM


The Lizard King


Group: Members
Posts: 244
Member No.: 34
Joined: 6-January 06



QUOTE

Build Log      Build started: Project: TestGame, Configuration: Release|Win32
Command Lines      Creating temporary file "c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP00000126682628.rsp" with contents
[
/OUT:"./Builds/Release\TestGame.exe" /MANIFEST /MANIFESTFILE:"./Builds/Release\TestGame.exe.intermediate.manifest" /SUBSYSTEM:WINDOWS d3d9.lib d3dx9.lib d3dxof.lib strmiids.lib dplayx.lib dxguid.lib dinput8.lib dsound.lib winmm.lib wsock32.lib nIrium.lib kernel32.lib

".\Builds\Release\TestGame.obj"

".\Builds\Release\WinMain.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP00000126682628.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window      Linking...
nIrium.lib(nIrium.obj) : error LNK2019: unresolved external symbol __imp__GetSystemMetrics@4 referenced in function "public: __thiscall nIrium::nProgram::nProgram(void)" (??0nProgram@nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__PostQuitMessage@4 referenced in function "long __stdcall AppWindowProc(struct HWND__ *,unsigned int,unsigned int,long)" (?AppWindowProc@@YGJPAUHWND__@@IIJ@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__DefWindowProcA@16 referenced in function "long __stdcall AppWindowProc(struct HWND__ *,unsigned int,unsigned int,long)" (?AppWindowProc@@YGJPAUHWND__@@IIJ@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__MoveWindow@24 referenced in function "public: void __thiscall __nIrium::nWindow::Move(long,long)" (?Move@nWindow@__nIrium@@QAEXJJ@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__GetClientRect@8 referenced in function "public: void __thiscall __nIrium::nWindow::Move(long,long)" (?Move@nWindow@__nIrium@@QAEXJJ@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__GetWindowRect@8 referenced in function "public: void __thiscall __nIrium::nWindow::Resize(long,long)" (?Resize@nWindow@__nIrium@@QAEXJJ@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__SetWindowTextA@8 referenced in function "public: void __thiscall __nIrium::nWindow::SetTitle(char *)" (?SetTitle@nWindow@__nIrium@@QAEXPAD@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__ShowCursor@4 referenced in function "public: void __thiscall __nIrium::nWindow::ShowMouse(bool)" (?ShowMouse@nWindow@__nIrium@@QAEX_N@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__MessageBoxA@16 referenced in function "public: void __thiscall __nIrium::nWindow::Error(bool,char *)" (?Error@nWindow@__nIrium@@QAEX_NPAD@Z)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__CoInitialize@4 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__UpdateWindow@4 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__CreateWindowExA@48 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__RegisterClassExA@4 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__LoadCursorA@8 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__LoadIconA@8 referenced in function "public: __thiscall __nIrium::nWindow::nWindow(void)" (??0nWindow@__nIrium@@QAE@XZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__UnregisterClassA@8 referenced in function "public: int __thiscall __nIrium::nWindow::RunApp(void)" (?RunApp@nWindow@__nIrium@@QAEHXZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__CoUninitialize@0 referenced in function "public: int __thiscall __nIrium::nWindow::RunApp(void)" (?RunApp@nWindow@__nIrium@@QAEHXZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__DispatchMessageA@4 referenced in function "public: int __thiscall __nIrium::nWindow::RunApp(void)" (?RunApp@nWindow@__nIrium@@QAEHXZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function "public: int __thiscall __nIrium::nWindow::RunApp(void)" (?RunApp@nWindow@__nIrium@@QAEHXZ)
nIrium.lib(nWindow.obj) : error LNK2019: unresolved external symbol __imp__PeekMessageA@20 referenced in function "public: int __thiscall __nIrium::nWindow::RunApp(void)" (?RunApp@nWindow@__nIrium@@QAEHXZ)
nIrium.lib(nInput.obj) : error LNK2019: unresolved external symbol __imp__ScreenToClient@8 referenced in function "public: void __thiscall __nIrium::nInput::MouseUpdate(struct HWND__ *)" (?MouseUpdate@nInput@__nIrium@@QAEXPAUHWND__@@@Z)
nIrium.lib(nInput.obj) : error LNK2019: unresolved external symbol __imp__GetCursorPos@4 referenced in function "public: void __thiscall __nIrium::nInput::MouseUpdate(struct HWND__ *)" (?MouseUpdate@nInput@__nIrium@@QAEXPAUHWND__@@@Z)
d3dx9.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegCloseKey@4 referenced in function "int __stdcall GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YGHKPADPAXK@Z)
d3dx9.lib(d3dx9dbg.obj) : error LNK2001: unresolved external symbol __imp__RegCloseKey@4
d3dx9.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegQueryValueExA@24 referenced in function "int __stdcall GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YGHKPADPAXK@Z)
d3dx9.lib(d3dx9dbg.obj) : error LNK2001: unresolved external symbol __imp__RegQueryValueExA@24
d3dx9.lib(cpudetect.obj) : error LNK2019: unresolved external symbol __imp__RegOpenKeyA@12 referenced in function "int __stdcall GetD3DRegValue(unsigned long,char *,void *,unsigned long)" (?GetD3DRegValue@@YGHKPADPAXK@Z)
d3dx9.lib(d3dx9dbg.obj) : error LNK2001: unresolved external symbol __imp__RegOpenKeyA@12
./Builds/Release\TestGame.exe : fatal error LNK1120: 26 unresolved externals
Results      Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\BuildLog.htm"
TestGame - 30 error(s), 0 warning(s)


I get this man, I've followed the install instructions to the letter.

Maybe it's my msvc++ that's not configured correctly or something.

I've got all the Includes and Libraries in the nIrium folder in my root directory for the sdk, I've set the options in msvc++ how you said. Maybe I have missed something?


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Aiming for heaven in 2007......
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Neken
Posted: May 27 2006, 05:08 AM


DirectX Guru


Group: Global Moderators
Posts: 515
Member No.: 11
Joined: 24-September 05



Alright, found your problem ...

you don't seem to have some default libraries into your projects ...

that's ok.

just go into :

Project->__ProjectName__ Properties->

(do the same for configuration : Release and Debug)

Configuration Properties -> Linker -> Input -> Additionnal Dependencies
(click on the 3dots button)

add the the end of the list these 3 libraries :

user32.lib
ole32.lib
advapi32.lib


------

i'll fix this in the next release ... as soon as i have some time tongue.gif


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Cardinal
Posted: May 27 2006, 05:17 AM


The Lizard King


Group: Members
Posts: 244
Member No.: 34
Joined: 6-January 06



Nice work, very quick reply also cheers man. Worked a treat after I added those lines like you said.

Hey back at you lol biggrin.gif

Ok so what can this do? I'm interested to see what I can do in the nIrium so far.


EDIT[]

This is the log from the game so you can see what it said now it's running:

QUOTE

Build Log      Build started: Project: TestGame, Configuration: Release|Win32
Command Lines      Creating temporary file "c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000016683952.rsp" with contents
[
/Ox /Ot /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /EHsc /MT /J /Fo"./Builds/Release\\" /Fd"./Builds/Release\vc80.pdb" /c /TP ".\WinMain.cpp"

".\TestGame.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000016683952.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000026683952.rsp" with contents
[
/OUT:"./Builds/Release\TestGame.exe" /MANIFEST /MANIFESTFILE:"./Builds/Release\TestGame.exe.intermediate.manifest" /SUBSYSTEM:WINDOWS d3d9.lib d3dx9.lib d3dxof.lib strmiids.lib dplayx.lib dxguid.lib dinput8.lib dsound.lib winmm.lib wsock32.lib nIrium.lib user32.lib ole32.lib advapi32.lib kernel32.lib

".\Builds\Release\TestGame.obj"

".\Builds\Release\WinMain.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000026683952.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000036683952.rsp" with contents
[
/outputresource:".\Builds\Release\TestGame.exe;#1" /manifest

".\Builds\Release\TestGame.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\RSP0000036683952.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\BAT0000046683952.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Builds\Release\mt.dep"
]
Creating command line """c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\BAT0000046683952.bat"""
Output Window      Compiling...
WinMain.cpp
TestGame.cpp
Generating Code...
Linking...
Embedding manifest...
Results      Build log was saved at "file://c:\Documents and Settings\Administrator\Desktop\TestGame\TestGame\Builds\Release\BuildLog.htm"
TestGame - 0 error(s), 0 warning(s)



I don't know why I'm putting this here lol, just doing it so you can see it when on another machine. I've edited, I put the wrong one there lol.


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Neken
Posted: May 27 2006, 05:24 AM


DirectX Guru


Group: Global Moderators
Posts: 515
Member No.: 11
Joined: 24-September 05



type "ENGINE." and an "intellisense" popup should come ...

(if you don't see one, try to compile the program once ... if it still doesnt work, just cry and pray so that it works tongue.gif)

in it you can see most of the functions, with a brief description :

user posted image

----------------------

Blue squares are instancied objects .. you use a dot like any object :

ENGINE.INPUT.

---

Purple squares are methods that are called like any functions, with parameters :

ENGINE.INPUT.MOUSE.X()


----------------------

It's sure i'll be making a tutorial for my engine .. but right now you could EASILY do a pong game with the ENGINE.GRAFX.DRAW.Rectangle() biggrin.gif


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Cardinal
Posted: May 27 2006, 05:29 AM


The Lizard King


Group: Members
Posts: 244
Member No.: 34
Joined: 6-January 06



Wicked man, this looks very nice indeed. Can't wait for that tutorial when you got the spare time man. Keep up the good work and cheers for the help !

I'm gonna have a play with this for a bit see what I can come up with.


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Aiming for heaven in 2007......
user posted image
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Cardinal
Posted: May 27 2006, 06:08 AM


The Lizard King


Group: Members
Posts: 244
Member No.: 34
Joined: 6-January 06



Hurray for "intellisense" I say. biggrin.gif

This looks like it could be very nice indeed!

would it be possible to get a quickscript for a few things, say creating a few variables and using them with say a mouse.pressed( what goes here?? ) snippet?

You know like say (x,y,w,h,col) then using them for the rectangle arguments(intX,intY,intW,intH,nIrium.........) etc so it's like (x,y,w,h,col) in there instead.

Oh yeah I drew a rectangle in red, wicked I'm a nooblet. Damn it's 7 am in the morning where the time go lol, oh well I might as well stay up now. blink.gif (come on you lightweights lets get busy, you'll get enough rest when your dead hehe)


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Neken
Posted: May 27 2006, 06:12 AM


DirectX Guru


Group: Global Moderators
Posts: 515
Member No.: 11
Joined: 24-September 05



there's gonna be a little sentence explaining each function like the in the ENGINE. part...

and i'll do a massive doc explaining everything carefully...



BTW

do to colors, you should probably do them in hexadecimal format ... like this :

0xFFFFFFFF

where :

CODE

0xFFFFFFFF
  AARRGGBB

A = Alpha
R = Red
G = Green
B = Blue

so , a gray color would be :
0xFF808080


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Neken
Posted: May 27 2006, 06:14 AM


DirectX Guru


Group: Global Moderators
Posts: 515
Member No.: 11
Joined: 24-September 05



let's go to the other topic to talk about this ...


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