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Title: Nirium 008
Description: Release 002


Neken - September 24, 2005 11:40 PM (GMT)
nIrium 008 - release : 002

RPG Project

Re-started
Old Screenshot :
user posted image

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Matrix Man Project

Not Yet Started

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3D Project

Not Yet Started

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Imager v0.20
  • Pixel Editor
  • Sprite Creator
  • TileSet Creator
  • Texture Creator
  • Preference Dialog
  • Small extension bug
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Mapper v0.10

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Common Controls :
F1 Switches between games/programs
F4 FullScreen

Download link :
[230kb] nIrium

soten355 - September 25, 2005 01:16 AM (GMT)
very impressive. Ran very smoothly, but the sprite creator was confusing at first, but if I spent more time with it I can learn more about it.

Neken - September 25, 2005 01:26 AM (GMT)
Well, for the moment, you can use the sprite creator to change ressources in the game, or create your own tileset for the tilemap creator.

Well, i just thaught of that, i need to include a protected mode for my ressources so people can't do this :P

soten355 - September 25, 2005 01:30 AM (GMT)
well, in any case, this is pretty good. I hope when it's finished that it will be very cool. nice work

gamehawk - December 11, 2005 01:09 PM (GMT)
Someone knows his C++, very cool. I wish I was that good :(

Kaz - December 24, 2005 12:03 AM (GMT)
File not found :(
Looks really cool though.

gamehawk - December 25, 2005 01:08 AM (GMT)
Yeah, Neken reupload it. He should be able to see your good work!

gamehawk - December 25, 2005 01:09 AM (GMT)
Did you make the sprites?

Neken - December 25, 2005 03:13 PM (GMT)
i don't have it anymore.... i don't know why, i was sure i've backup it somewhere :(

anyway, i still have all the codes .... i just need to compile it again ...
the problem is that i've changed so much thing in my engine ... ill need to mess with it a little :P

====

oh, no, the sprites are from final fantasy 6 on the SNES :P

gamehawk - December 26, 2005 02:18 PM (GMT)
Ok.

LauriP - December 26, 2005 03:51 PM (GMT)
Ok, i hope you get it online soon, ill have to try it :)

Neken - December 28, 2005 10:48 PM (GMT)
Well, i'm rebuilding completely the spritecreator with a new GUI with moving windows, animated buttons and other cool stuff like that ...

i'll show you a screenshot soon ....

user posted image

gamehawk - December 28, 2005 11:21 PM (GMT)
Looks really cool!

soten355 - December 30, 2005 05:27 AM (GMT)
I like the sprite editor, very cool. Nice work!

BGamed - December 30, 2005 05:55 PM (GMT)
link is not working anymore... ;)

can you please upload it?

i'd like to see an great example from what I can do with C++ in my own... :blink:

soten355 - December 30, 2005 06:01 PM (GMT)
yeah, he's gotta get it working again. Until then, we can go "ooh" and "aaah" at his very cool sprite editor. :D

Neken - December 30, 2005 06:01 PM (GMT)
QUOTE
//i don't know why, but the server messed up my files, so i dont have it anymore sad.gif
http://sky.prohosting.com/neken/games/RPG.zip

LauriP - December 31, 2005 11:45 AM (GMT)
So... You dont have the RPG source anymore ? Or you just have to compile it ? :P

Neken - December 31, 2005 04:19 PM (GMT)
I have to compile it ... but my engine has change so much from the time i was doing it so i need to change my rpg source a lot ...

BGamed - January 2, 2006 08:59 PM (GMT)
cant you upload it?:D

cause it aint works... <_<

hope you do...

Neken - January 2, 2006 10:07 PM (GMT)
QUOTE (Neken @ Dec 30 2005, 06:01 PM)
QUOTE
//i don't know why, but the server messed up my files, so i dont have it anymore sad.gif
http://sky.prohosting.com/neken/games/RPG.zip

QUOTE
//i don't know why, but the server messed up my files, so i dont have it anymore sad.gif
http://sky.prohosting.com/neken/games/RPG.zip

BGamed - January 3, 2006 10:39 PM (GMT)
when I posted that message, I didn't read the second page... so didn't know...lol :D

Neken - January 3, 2006 10:39 PM (GMT)
but it's a quote from the first reply dude :P

Neken - January 11, 2006 12:01 AM (GMT)
New stuff on the first post .. go see it :D
I'm working hard on it these time :D

gamehawk - January 11, 2006 01:25 AM (GMT)
What is this 8 projects in one? :P lol

Neken - January 11, 2006 01:33 AM (GMT)
Yeah, all of my games will be in a single .exe ...

Neken - January 11, 2006 05:46 PM (GMT)
Hey guys, i really need to know if it work properly on your comps ... if it runs at a constant 60 to 70 fps, if the fullscreen works, if it loads the images properly etc.

Neken - January 13, 2006 03:19 AM (GMT)
Hey guys, i REALLY REALLY need that someone test it ....

gamehawk - January 13, 2006 09:29 PM (GMT)
Good graphics, but how does it work?
Edit: I had one error trying to load a BMP.

Neken - January 15, 2006 04:00 PM (GMT)
how did it happen ?

were you loading the editor.bmp or another one ?

gamehawk - January 15, 2006 04:01 PM (GMT)
Another one.

Neken - January 15, 2006 04:34 PM (GMT)
alright, try to take your bmp, open it up with paint, save as anywhere else, and use the newly saved one to import ...

maybe you used a bmp with some compression, or with another format or anything ....

gamehawk - January 15, 2006 06:23 PM (GMT)
Oh, okay.

Neken - January 16, 2006 05:31 PM (GMT)
For those who wanted to see my rpg game, good news :D i've pratically "re-done" it :P

Neken - January 19, 2006 08:52 PM (GMT)
Well, ive finished release 2 ... so you can go check it out ... and tell me how much "fps" you get !

I'm currently working on the battles, so there aren't any in this one ...

Don't forget that F1 switches between games and programs !

netman - January 19, 2006 08:55 PM (GMT)
got about 300-360 fps with the game.
and for about 170-200 in both program's
really nice job though.
I really like the lightning effects and collisions(in the game like).

Stenny - January 21, 2006 12:56 PM (GMT)
Thank you!

I'm just a beginner with C++ (yet I know GM), but since I saw your game I am now officialy sure that you can also have grfx with C++, and that this is the right way towards proffesional Gamecreating,

Btw, my FPS was 500-600
Btw2, Can you get out of the cave?

Neken - January 21, 2006 07:54 PM (GMT)
Eheh, not really, if you look it the the map editor (F1 twice) and load the maps, you'll see there's only one :P

Neken - January 22, 2006 06:42 PM (GMT)
QUOTE (Stenny @ Jan 21 2006, 12:56 PM)
I'm just a beginner with C++ (yet I know GM), but since I saw your game I am now officialy sure that you can also have grfx with C++, and that this is the right way towards proffesional Gamecreating,

Lol, i just read it a second time ...

You really need my game to see that you can do graphx with c++ ?

Every single of today's games are made with c++ ... console games like halo 2, pc games like wow, there are all made with c++ and directx or opengl ...

Mxine - January 23, 2006 10:35 PM (GMT)
i just have to know what program do you use to make a game like that?!




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