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Humans.
Whereas a human can be perfectly normally, many humans from the anitaverse are also based on these following. You are not obligated to make a human with special abilities but if so, this is what you are limited to.
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Witches:
Witches appear to be humans with magical talent focused through a variety of rituals. The novels contain numerous passing references to witches.
* Upon issuance of a warrant, witches now may be executed rather than captured and held for trial because, like vampires, there is no reliable way to confine a witch safely. Some witches can pass through bars, while others can use their powers from within a cell. * Similar to the relationship between a vampire and its human servant, a witch's powers are magnified if the witch's familiar is nearby. * A sufficiently powerful witch can curse others. This process is not a ritual, but rather the result of a witch focusing his or her entire magical power on another. * The term "witch" is apparently used very generally, to refer to everyone from Wiccans to dark magicians. * Most witches connect their power and rituals to nature in some way. *Able to control Animals of various kinds.
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Animators: Animators are humans with an inborn power to raise or inter zombies. Typically, an animator engages in a ritual involving drawing a circle and sacrificing an animal, usually a chicken or goat. Usually an ointment is used "pine scent of rosemary for memory, cinnamon and cloves for preservation, sage for wisdom, and thyme to bind it all together". However, in some cases, no ritual is required.
The longer time a person has been dead, the more powerful an animator must be in order to raise the zombie, and the greater of a sacrifice is required to do so. There are only few people powerful enough to raise a centuries old corpse.
No animator can raise a body until its soul has passed, which usually occurs in about three days. It is believed that if someone were able to do so, they would achieve a true resurrection, bringing the person back to life.
Animators also has the ability to sense the dead. For example, she can walk through a graveyard and "feel" whether the graves are full or empty, and can sense ghosts or human souls.
It has been proved that an animator's powers are significantly more effective at night.
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Necromancers: The most powerful animators, are referred to as necromancer. These humans have power not only to affect zombies, but have power over all of the dead, including vampires. This magical power is also useful in a more general respect. They are able to sense other magic when active, and can destroy many spells simply by flooding the affected object with her own raw power. If a necromancer is strong enough in power, then they become something beyond those means; a Lich**.
To become a Lich is one of a necromancers highest goals. They do this to extend their life to delve deeper into the wisdom and dark magics of their nature. They also retain human emotions if they so choose due to the fact that their soul is still somewhat linked to their body, In successfully becoming a lLch, the necromancer becomes one of undeath. Though it can cause physical traits to change, they generally stay the same as they looked before becoming undead.
A Lich is closely related to that of a vampire though there are many differences. They become immortal, but do not crave blood (or any other hungers of mortal life) and they can walk in daylight. Doing so takes many years of practice, and also the long years it would take to make a decent phylactery (a vessel to contain souls). If done correctly the necromancer becomes immortal. If incorrectly done it will ultimately destroy the body, if not will turn them into a zombie. If brutally injured or injured to a point were any normal human would die, the Lich can either regenerate or transfer into a different body.
Their ultimate weakness is the vessel they choose to contain their soul. If destroy the Lich will lose it's power, magical and immortal, and can then be killed by any means that would kill a mortal. This is due to the fact that their soul is destroyed and ripped from existence when the vessel is destroyed.
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Vaudun Practitioners: These animators are trained in the rituals of vaundun and can use their abilities in more sophisticated ways, including the creation of magical talismans called gris-gris.
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Psychics:
Telepathy - the ability to read thoughts. It`s most common between close friends or family.
Empathy - Similar to telepathy but revolves around emotions instead of thoughts. Empathic ability can manifest in sending, receiving or both.
Clairvoyance (clear seeing) - The ability to see things that are not seen with the physical eyes. Can see visions of things occurring in the present.
Telekinesis - Often called remote influencing. The ability to move object with the mind. Poltergeist activity is often claimed to be unintentional telekinesis by children going through puberty.
Pyrokinesis - The ability to create and or control fire. ( Not to be confused with Blazen )
Channeling - The ability to see, hear, and communicate with non-corporeal beings.
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Human Servants:
Most or all master vampires appear to be able to create a "human servant." By marking a human with four successive "marks," the vampire makes the human into a human servant. A vampire can only have one human servant at one time, and cannot remove a mark once given. A vampire's human servant functions similarly to a witch's familiar in that when the servant is nearby, the vampire's abilities are stronger. Most vampires seem to be able to exercise some control over their servants, but a necromancer servant has free will. The death of either the servant or the vampire may injure or kill the other member of the relationship.
* First Mark: the vampire shares energy with the servant. The first mark grants the human servant greater resistance to injury and to vampire mental powers, and an almost complete immunity to their own vampire's mental powers.
* Second Mark: The second mark allows the vampire to draw power from the human servant, to experience food and drink consumed by the servant, and to enter the servant's dreams.
* Third Mark: The third mark is made by the vampire drinking the servant's blood. It conveys increased healing, immunity to poison, and allows the vampire and servant to communicate mentally even when awake.
* Fourth Mark: The fourth mark is made when the servant drinks the vampire's blood. It conveys immortality (from age) to the servant, almost complete mental communication, and allows the servant to draw on the vampire's strength. It has been believed that this causes said human servant to lose his or her soul.
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**NOTE** The following is an original concept done by Biohazard
Valor: Immortal beings that highly resemble humans. They live long lives up to the thousands and age very slowly. Most are hard to find and live in communities not tainted by modern life. Usually respectable, peaceful, and knowledgeable. Valors tend to be the scholars of the world and are always found alone writing or studying. They are recognized for their vast wisdom and docile demeanor .
**Lich Theory based from Devil's Reject.
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