.LOCKED .topic .poll

 | Brotherhood of Blood |, The Big Bad Pirates
Capt.Hazard
Posted: Apr 4 2008, 07:10 PM


| B.R.I.C.K | H.O.U.S.E |
Group Icon

Group: . admin ||
Posts: 91
Member No.: 1
Joined: 30-March 08



Ranks within the Darkemoon Kiss

The Ace of New York: Captain Tenitha Night[Also 9th Crusador]

The Deuce: [Open]

===

Hand of the Ace: The Wild Ones

First Mate/Spade: Titan Riley

Third in Command D'Mont Crusoe

Others: [Open]

===

Head Jack of the State: Tyrus Daye [ Also Jack of Spades ]

Other Jacks: [Open]

===

Other Hands within the State: [Open]

===

Pier 006: The pier isn't quite much of a pier any longer. However in Red Hook, Brooklyn, its been known to be busy during the immigration times as New York became a boomtown. Now, it is full of old run down factories that became more populated during the wars. One of those particular factories are not all that they seem. While on the outside it seems to be run down and worn, the inside says quite different. It is normally quiet here and has a spectacular view of the island known as, Manhattan.

Other Establishments Owned:

- The Jolly Roger
- The Ginger Brew
- Red Skull
- The Drag
- Broken Dreams Haven


Hand History: Captain Tenitha Night along with her trusty crew have been alongside the Blazens when it comes to the defenses of New York. Perhaps it could be because she is the daughter to the Grand Master himself, as well as second to his command. Still she works her ways through the systems of the Government like a fish through water, and with utter grace. One cannot catch the uncatchable. Whether it be through Gambling, businesses or high end schemes these are truly the bad boys, and girl, of the century. The form strong ties with their fellow Brotherhood and those outside of their people with ease, and tend to bring a certain smirk of justice. Call them the unlikely heros if you will.

===

Allied with: The Blazen Quarter, the Brokentooth Marauders, the Orion Wolf Pack.


===


B.o.B Subplot



Yo ho, Yo ho, a Pirates life for me!!

The Brotherhood is wide and awake and full of life as usual. Pillaging, robing, learning new information.

It has not gone unnoticed of Hell's Bells little genetic secrets, and that means the Brotherhood has already come prepared. Rapidly growing in numbers, the old world pirates have returned to sea, utilizing ships to transport smuggled weapons of mass destruction out to the highest bidder and masking the contents with volatile liquids...rum of course!

It also seems the famous Wild Ones have been keeping themselves abnormally silent. With orders given from their Captain to "do what you have to do" they also have been preforming inner workings within themselves as to create a counter attack for when Hells Bells is ready to strike.

Drink up me hearties!!


===

The History

There had once been a merchant that sailed the seas fervently and giving his kindness to others. Unfortunately, merchants were not always respected in the work they preformed and this particular one had been quite fed up of it. Cruz Archer took up the blade of piracy, making him one of the first looters of the seas. Though he did not stop there with his efforts to refine the word “piracy”. In fact he pursued with something remarkable at his hand and that left him to what is known today as the Brotherhood of Blood. He used his “hard-earned” investments to fund for this new Brotherhood and figured it was time to turn up the interest in criminals. One that he considered his, “contribution to the world”. Eventually he went from Cruz Arch to Commander Cruz “The Claw” Archer.

However pirates of the Brotherhood were not just any random ruffians. Cruz took his time in choosing what members were worthy enough to follow the claw under their flag, thus membership did not come easy. To be a member of this underground of scoundrels, one must be tough, loyal, respectable, risky, and knowledgeable. Brawns and Brains are also very appreciated in a member to the Brotherhood, but for the most part, it wasn’t everything. Yes, they are all technically criminals, and will work for a dollar, but they aren’t evil. They remain as neutral as possible and loyal to only their flag. Though they aren’t quite heroes and not truly villains, one thing Claw made certain. They where his family, and his people. He could care less of their species or color. As a matter of fact, it is one of the reasons he has such a vast secret organization. He accepts nearly any sort of able bodied being creditable to the brethren.

The Commander makes his home wherever he sees fit. He literally sails aimlessly on a large ship called “Deliverance” with his Crusaders in tow. He resides on a large private island named “Crossbones“ that seems to be refuge for anyone of the Brotherhood with no other place to go. The Brotherhood of Blood is much more organized then the pirates of the old days, which is a good thing. They are the “Mafia” of piracy. Once involved, you are apart of them for life. Seeing how the members may not always be the most educated, or clean for that matter, they still follow certain rules. They have a Code of Conduct, ranks, motto, and mark that unite them all as one blood.


ll Legalities of the Brotherhood of Blood ll


The Code is valued amongst all the members of the Brotherhood. Though it could be passed off as guidelines, they still must abide by the main rules. It consists of basic laws that they find pretty simple and to the point. Why make things difficult? If at any point the code is broken, then they are likely to suffer the consequences of their Crusador, or Claw himself. Usually the punishment is torment or killing a member on the spot, depending the offense. One specific specialty is making that person suffer their worse nightmare.

The Code

I. A direct command from a superior must be obeyed at all times. If in any case the order is disrespected, they will suffer the consequences of being shot in each valuable limb.


II. If you kill, make it good. For the most part kill only when it is decided there is no other choice. Once the subject is dead, leave no evidence behind.


III. A Captain is only appointed if the Hand agrees to the elected official, and if it is approved by the Commander and local Ace. If in any case, the Captain is not worthy for his/her leadership, then the Hand is free remove the Captain from his/her position at any time by any means necessary.


IV. If in any case one is kidnapped by someone not of the Brotherhood, then the member is forced to never speak of anything that goes on in the Brotherhood, even if it means your death or incarceration. If one speaks words of the Brotherhood to another that is not of the organization, and they have no permission, then they will suffer the loss of their tongue and genitals.


V. Torture at your own time, not ours. This means that if you have work to do, then finish it. Tend to your personal affairs at your own time.


VI. Endanger a new member, you endanger yourself.


VII. If there is to be something worth money earned by any particular Hand, then the worth is to be distributed amongst the Hand and Captain in equal share.


VIII. Fight your battles, to back down is to be killed. Therefore one should always be ready for a fight. If he or she is not ready, then they will be left behind unless asking the Captain for personal protection.


IX. Steal from another member, and you have no trial. However, if you find it not on the person or area of the member, then one is allowed to keep it. When a member dies at any time, he is to be left with the belongings that is with him, and buried with his weapon.
X. Rape is not accepted at any time for any cost. If one rapes anyone of any gender, then he/she will see to the Commander.


XI. No member is to be left behind unless they are sure to die soon. IF a member seems to be suffering and near death, then it is the duty of the Captain to put them out of their misery, ONLY if they wish to die. Otherwise, if a member can be saved, then it is the duty of the Captain to make sure they find medical help.


XII. Traitors will be executed by disembowelment if discovered. Pretenders will loose their fingers, toes, tongue, eyes and suffer broken legs.


XIII. If a member is found in attempt to dodge that of a Crusador’s after being distributed by the Commander, then the said Crusador is at liberty to eliminate said party without any form of trial or consideration. Hence making them guilty on contract.


XIV. If a valuable secret is kept from the brotherhood and then discovered by another member there will be the consequence of binding the ankles and writs and 400 lashes to the secret holder after reporting it to the Captain..


XV. There should be loyalty among the crew; however, if there is distrust suspected, the one in question is to be left for dead in either a island, or dangerous situation [Swamps, woodland, caves, mountain, etc].


XVI. Land or property that is recognized as that of Brotherhood is not to be tampered with or trespassed on by any of those that are not Brotherhood members unless escorted. If in any case this is preformed without the escort of a Brotherhood member then said subject will be harmed or killed on sight.


XVII. It is not the right of any Captain to take charge of another Captain’s Hand unless it is seen fit as a threat towards the Brotherhood or directed towards the Commander.


XVIII. NEVER get caught. If one is to get caught then they will either do themselves the favor of death, or escape as soon as possible before questioned. In cases such as these, said member –will- be hunted and persecuted by given Crusador and punished as seen fit. This normally will result in death.



ll MEMBERSHIP ll


To acquire membership is somewhat like entering a sorority or fraternity. For one, you are in it for life, and two this new large group is your family. Three, on membership you are to take an oath, pledging loyalty to the Brotherhood.

There are certain things that must be done, and first is to consult with the head of a Deck that resides in the closest area. This leader, known as an Ace, will then see if the person is worthy enough for membership and gives the person a series of three distinct tests. These tests will prove to the Ace that the person will have what it takes, or not. The first test is to prove loyalty, the second is common sense, and the other is for brawn. If he/she fails all of which, they will not be admitted at any cost. One out of three will be retested after ninety days. Two out of three will be considered, but still retested after two weeks. If all the tests are passed, the will be sent to see the Ace’s second in command, the Deuce. The Deuce will perform a Background check to see if he/she is good enough to enter. In most cases some sort of criminal record or crime is appreciated, if not and they have skills that seem promising, it is also a plus. The Deuce will then send the new member-in-training, known as a Clubie, to a King/Queen, of Captain, of the Deuce’s choice.

Most Kings/Queens truly don’t like to just bring in new members, because they can be a liability. Still, the King/Queen will need his/her own form of proof of their worth and he/she will test them in their own way. Usually he/she will send them out into field work such as simple pick pocketing, car theft, and etc. Some kings/queens are so harsh that they would allow the Clubie to be caught by the authorities once or twice to see how he/she would react. If they react fine, then they will precede their path to becoming a full fledged member, a Diamond. If they react differently, as in panic and confess to the authorities about the dealings and methods of the Brotherhood, then the Clubie would be busted out of jail only to have his/her tongue cut from their mouth , receive 400 lashes with a Cat-o-nine-tails, and left for dead.

==

Who’s Who, What’s What:

Commander Archer is a businessman, and when he speaks to others in public he found it difficult to get the speech done without saying crew or captain. Something had to be done to make the thought of piracy as subtle as possible. So, being a professional gambler along with a con artist, it wasn’t often to see him with a deck of cards. This gave him the idea of the Decks, Hands, and the sub ranks.

The Decks

The Decks are business head quarters within the separate major cities of the world in which the Brotherhood is so generously expanded. These bases are put out of sight, and for the most part blend in with other buildings in the area as much as possible. Most of the time, they are not really called Decks, and depending on the leader in that area, they can be renamed to better fit the area. There are Thirty-four Decks in the following areas:

Sydney, Australia New York, USA
Tokyo, Japan Los Angeles, USA
Bombay, India Chicago, USA
Soul South , Korea Philadelphia, USA
Shanghai, China Boston, USA
Hong Kong , China Dallas, USA
Istanbul, Turkey Toronto, Canada
Jakarta, Indonesia Montreal, Canada
Paris, France Sao Paulo, Brazil
London, UK Buenos Aires, Argentina
Milano, Italy Lima, Peru
Madrid, Spain Santiago, Chile
Athinai, Greece Bogota, Columbia
Berlin, Germany Lagos, Nigeria
Moskva Russian Federation Cairo, Egypt
Caracas, Venezuela Alexandria, Egypt
Mexico, Mexico Kinshasha, Zaire


Ace: The Ace is the usual term for “Deck” or Head honcho over a Deck. Everything runs by the Ace and he or she is considered the guardian and parent figure to the Deck. The Ace usually resides within the Deck Headquarters, and runs everything by Cruz personally. Also, an Ace is known to be head of all the Hands in the area, therefore he/she has the ability to either follow the code directly, or use it as they are “guidelines”.

Deuce: Second to the Ace, the Deuce personally oversees the Hands. Unfortunately, a Deuce doesn’t truly have too much power as the Ace does, and can only enforce but so much of the Code. Most Deuce’s are known to be untrustworthy, and at most are sometimes killed by irritated Aces or even Captains.

-----


The Hands

A Hand is basically a subunit within the Decks. These are the opposing word for the term “Pirate crew”. The Hands contain some of the highest trained members in the Brotherhood, and usually can be named according to the preference of the Captain. However, with such vast expansion, someone needs to over look the Decks in each area. This is where Cruz’s elite Officials, The Crusadors, and step in. the Crusadors travel from each land according to complaint and watch. They enforce the rules and mainly tend to be merciless. Hands vary in size, occupation, lifestyle, and even gender. Some Hands allow women, some do not. Seeing how the majority is male, sometimes the Books are bias. Some Hands are lesser known, and lesser respected. Some Hands are small enough for maybe only five members, while others can go as large as fifty. The largest hand consists of two-hundred members in Russia. Depending on their reputation, a Hand can either be respected or disrespected. Size doesn’t really matter amongst that of the Brotherhood.

Members of a Hand do not normally where specific colors, for the Brotherhood’s main colors are Red, Black and White. To recognize a member of a Hand other then that of their Brand or tattoo, they were silver a band on their left ring finger that bares the mark of the Hand’s name inscribed about the surface. In a sense it has been said to match that of wedding band intentionally to bare that they are married to their piracy and nothing more.

King/Queen: This is the opposing term for “Captain”. They are known to be “Kings and Queens of the Trades” and have been in the field of piracy for a long period of time. If the Captain has a good enough reputation, some will adopt names such as “King of the Red Sea” of “Queen of Hearts”. As the Ace and Deuce are managers of a large monopoly, the Kings and Queens tend to the actual dirt and grim of their lifestyle and work. While the Deuce and Ace reside in their comfortable pent houses, the Kings and Queens become to be the true forerunners of the Brotherhood world. The fate of the King/Queen is at the mercy of the Hand. If the King/Queen isn’t good enough, they have the right to kill or overthrow the leader, and elect a new one This was why kings and queens where forced to be tough, and sometimes merciless because if a Hand senses weakness, they are quick to do by the Code. Captains where usually legally appointed by an Ace, however, they are hand-picked by Commander; whom of which holds all of their records and report. Some are delivered to Cruz with a a mark of good favor by another Brotherhood member.

To show their mark as Captains, Cruz forges silver rings that are placed on the right middle finger of the Captain. The length of the ring, known as “Captain’s Claw”, is fitted to the whole finger with the ability to bend at the knuckles and overlaps the fingertip like a claw. These rings are distributed from Cruz when a new Captain is made with the insignia of a Spade, Diamond, Club, and Heart branded at the curve of the ring. In most cases, members refer to the Captains as “Captain” rather the King or Queen, and the Captains tend to not mind. It’s easier to remember.

Spade The second in command to the King/Queen, the Spade is the most trusted acquaintance to the Captain. In old terms he/she would be referred to as “The Quartermaster” or “First-Mate”. Spades have as much respect as their Captain from the Hand, and allowed to enforce just as many rules. However, some rules must be discussed with the captain first. Spades are elected by the Hand.

Heart Though the name may not seem like much, one should never get the role of a Heart twised. These are the third in commands to the Captain and they are just as valuable as the First Mate and seen as equal in power with a Spade. A Heart normally should have the ability to keep up with his/her Captain physically, in meaning by combat. They do not necessarily need to be able to beat their Captain but they are required to at least impress the Captain in a heat of battle. A Heart normally keeps a good eye on the mechanics of conflict; ex: weapons, training etc. A Heart, unlike a Spade, is elected by the Captain and Spade.

Diamond A Diamond, also referred to as a “Die” is usually a member within the Hand that has a certain specific ability. This is the majority of the Hand because all members have useful skills that are not gone unnoticed. Some Diamonds can be disrespected by opposing Hands, whereas each Diamond is technically equal to each other. The only difference is their talents. In most cases, when Clubies become Diamonds, they have the free choice of transferring himself/herself to a new Hand. Within each Hand there should be at least one of the following other then the Captain [King/Queen] and quartermaster [Spade]; doctor of some sort, Navigator (basically figured out where to strike next and kept and eye out for more income), Weapons Master (in charge on new weapons and trained the rest on how to use them), Cook ( At least one member needed to know how to cook once in awhile), Technician, and

Clubies: Sometimes given the slang insult as “Cubs” , these are the newest members to the Brotherhood. They usually need to do a lot of work just to prove their worth to the King/Queen, and for a time will go teased and picked on. Just as any, they have the ability to move up in the ranks. Some Hands are protective of their Clubies and will accompany them on some jobs. After all, every member was a Clubie at some point in time.

----

ll Special Ranks ll


Crusador: Nine professional pirate captains were elected by Commander Cruz Archer himself, and brought into his halls of the Deliverance. They are ,for the most part, silent and diligent in their work and different in personality as well as skill. Previously Captains of their own Hands, the Crusadors gave up their Hands by command of Commander Archer. No one wants to really come into contact with a Crusader because they have a knack of actions first and questions later. They are the judge, Jury, and punishers of the Brotherhood’s world, and one would be wise to keep their distance. These are the boogiemen of the Brotherhood. One better know…if they cross a Crusdor…then they are likely never to live to see another day.

A Crusador is NOT the same rank as a Captain or any other rank. The are technically right below the Commander in rank. Normally they are dressed in long overcoats and large tri-cornered, feathered hats that cover most of their face as well as certain preferred colors. They wear a ring on their left middle finger which matches the length of the finger and curves over like that of a claw, slightly resembling a Captain’s Claw. This golden claw-like ring is designated only to Crusadors, hence making them recognizable on sight and is worn on the left middle finger; A Crusador Claw. There is only one out of the Divine Nine that is allowed to wear both Claws, Captain’s and Crusador. They are led by the notorious “Blood Reaper”, Daco “The Duke” Brave.

A Crusador has also been known to wear a title that gives them a number. In Daco’s case, he is the First Crusador and so on and so fourth. One should not be confused over these numbers, for they do not describe skill and talent. The merely show at what number they came into being chosen as a Crusador, meaning Daco had been the first, Tenitha being the Last or Ninth Crusador before Cruz closed doors to admittance. In truth, there were to be no more Crusadors after the eighth, but there had been a true reason for her acceptance.

Certain regions are designated to the Crusadors to keep a watch over. In cases such as this, it is not allowed for more the one Crusador to work in one region simultaneously UNLESS it is deemed necessary, placed on order from the Commander, or by request. It is not a surprise to see two Crusadors work together and on very rare missions as a whole. However for the most part, their separate personalities don’t allow them to stick together for too long. These former Captains are dark in nature and for the most part, violent on extreme. It is not in their given nature to side with mercy.

Crusadors are loners and they spend much of their time keeping the Brotherhood in line and reporting back to Cruz. It doesn’t meant they don’t have their own types of enjoyment. In turn Cruz provided them with exceptional treatment and heavy training aboard the Deliverance when they come to return from work. Just like any rank in the Brotherhood, being a Crusador is a full time job. One should never think twice of underestimating what has come to be known as the “Divine Nine.”

The Divine Nine

I. Daco “The Duke” Brave - unknown
II. Lestale “Vicius” Bordeaux - Demon
III. Maverick “Malicious” Wolfe - Demon
IV. Helgado “Hazard” Vern - Valor
V. Pearson “Poison” Merino – High Master Vampire
VI. Nicholas “Phoenix or Pyre” Spire - Dragith
VII. Edmund The Exterminator – Valor
VIII. Alejandro “Sandman” Manrique – Moon Lupine
IX. Tenitha “Scorpion” Night – High Master Vampire


----

Jack: The life of a Jack is a difficult one. They are forced to live lives of complete solitude and in some cause, misunderstanding. Discretion and paranoia comes as a second nature for the class of a Jack. Another word for this is “Spy”. If one is named as a Jack, then it happens to be one of the most complicated parts of being apart of the Brotherhood. Half of their earnings go to the “Booty”, which is the savings of the whole Brotherhood organization. The fieldwork that a Jack performs is always hard work. Some Kings/Queens call Jacks for dirty work within the Brotherhood. In truth, the Jack is the only one that can get away with being a traitor. Cruz personally supplies the Jacks with a place to live and a normal job that will not get in the way of his/her work. In most cases, if a Jack is caught, he/she is forced to take his/her life because they are always known to hold countless secrets. In some cases, if Cruz favors the particular Jack, Cruz will place them in hiding. Jacks are travelers and not apart of any Hand, however some Jacks tend to favor a particular Hand and may live amongst them or near them in some way. Jacks are the only ones that can slink in and out the Brotherhood world unnoticed and have become very valuable assets.

To recognize a Jack is to note the white glove work on the right hand. When Jack is sworn into place, it is this hand that goes over their heart upon oath; also known as “The Hand of the Jack”. Still, to keep the Jacks in line, there are four that top them all. In exact order, the Jack of Spades, Diamonds, Hearts and Clubs, act with the same rank as a Captain would over a Hand. In various cases they also take on jobs that resemble that of a Crusador but only amongst that of Jacks. While a normal Jack can be recognized by the white glove worn on their right hand, a Jack of these statures is recognized by the white glove on their left hand which is addressed with a picture of their known card name at the back of the hand.

Jacks are very well respected amongst the Brotherhood members. Always on call and rarely in the presence of other Jacks, they follow the Code to a certain extent. For a Jack, they follow Ten Clauses, which are set up by the top four Jacks of the Brotherhood world. These clauses are merely statements that have the ability for a Jack to slide out of some of the tightest situations to some of the broadest.

Clauses of the Jack

1. Ask no questions, Tell no Lies.
2. See no Evil, Know no Evil.
3. Do as I say, not as I do.
4. Why buy the cow when you can get the milk for free.
5. Count no chickens before they are hatched.
6. Better Safe then Sorry.
7. Third time’s a charm.
8. Sink or Swim.
9. Better to have lost then loved.
10. Almost doesn’t Count.

The Top Four

Jack of Spades: Tyrus Daye: High Master Vampire
Jack of Diamonds:
Jack of Hearts:
Jack of Clubs:




Un-Carded: There is a particular term that is used for certain Hands within the Brotherhood if it is particularly earned, and the go by “The Un-Carded. The title must be given to the Hand directly from the Commander himself, and at the end of the name “Un-Carded” will be the current number of the Hand including the Captain Ex: The Un-Carded X. As Un-Carded Captain is neither known as a King or a Queen. In fact, he/she holds this title alone. With the abilities of a Jack, a Hand known as Wild has no reason to answer to an Ace or a Deuce. A Un-Carded Captain is usually a Captain that Cruz trusts enough to remain Captain and not a Crusador. An Un-Carded Hand must be versatile, and at most, unique in their manner. Just as a Crusader, an Un-Carded Hand normally feared, admired, respected, and almost always pretty well known. An Un-Carded Captain and its Hand must always give half of it’s earnings towards the Brotherhood.

Joker: This is what Cruz dubs as an Ex-member of the Brotherhood. If a member chooses to retire, then he or she can do so without being held by anything. Nevertheless, once apart of the Brotherhood, they will be so for life. Thus, Cruz calls them Jokers because if he ever needed a particular specialty that only a Joker would know, he could return to him/her for answers. Jokers are usually always ready to assist their old family, and will help an Ace, Deuce, King, Queen, and even a Jack. Once retired, Jokers have their backgrounds of piracy erased in most databases, and only found in the Brotherhood database of their recorded abilities.

----

ll Treasure Chest ll


Mark & Flag:
The mark is given to all of the members and it is rather easy to tell if they are apart of the underground or not. The Insignia is a picture of a Black Skull with a single crimson teardrop dripping from its hollow right eye lobe, with two red crossbones. Usually, this mark is given after a Clubie becomes a Diamond and has the choice of receiving the tattoo at the back of the neck or anywhere along the arm.

The flag is a base color of white, with a black skull and the crimson teardrop and crossbones. Each color has a representation of something. The Black Skull is placed as darkened crimes and past influences. The crimson tear is shed for the mark of which that is blood and binds the Brethren. It stands for Loyalty and Honor, and shown as a tear for those that upheld this belief onto their deaths. White was placed as the Flag’s base color to prove for diligence and originally used so that it would fool and surprise enemy ships on the seas.

Motto:
The Brotherhood believes highly in the terms, “Never get caught”. In fact it has even been imposed upon within the code. The Brotherhood has little to no preference on what they handle. From Bounty Hunting, assassinations, Spies, Grand theft Auto, Grand Larceny, Kidnapping, or simple pick pocketing, they can succeed in all. For one to actually be apart of this organization, they would need to be able to keep secrets, break rules, and get down and dirty against the law. However, there have been some cases when even the law has turned to the help of the Brotherhood of Blood.

Oaths:
There are a number of Oaths that have been given to that of Brotherhood members. They are expected to hold these oaths to their hearts as they do their own lives. However, none of them are quite the same. There is a; “Crusador’s Vow”, “Captain’s Pledge”, “Jack’s Declaration”, “Joker’s Promise”, “Ace & Deuce ‘s Honor” , and “Mark of the Un-Carded”. However, though these Oaths vary, there is one that is known throughout any member of the brotherhood and that has been known as “Bound by Blood” or better known amongst the Brotherhood as the “Requisite of Brotherhood”. If a member is not able to recite it accordingly then they are placed into punishment almost immediately.

Bound by Blood

Servin’ under the skys’a blue,
Not a love in me eye;
Bound with a man’er two
Never shall we die;
Flag she leads’a beauty’s bright,
Mercy’s last avail;
Hell hath no hold on me,
Bound by adventurer’s tail;
Mast held high, a sailor’s gleam
Guns locked ‘n’ worthy;
Side be side me foolish pride
And me trusty sword be ready;
Bound by Blood
Sworn by Sweat
Pain be me mate
Here I hold me head be high
And the seas that hold me fate;
Brotherhood of Blood we be,
Fight’n the scoundrel’s fight
Under the jolly roger’s plee
And rum ta’ last the Night!



Island of Crossbones:
Every pirate needs just a place to kick back and relax. The main headquarters and home of Commander Cruz Archer and his Crusaders is an island called “Crossbones” in the midst of the Caribbean waters. It is refuge for any pirate that has no other place to call home, and also for newly made Diamonds in search for new Hands. From here, pirates also port from what is called Magdalena and dock their ships in place for rest and barter.

Every once a year, Cruz decided to have what every family has. A “Family reunion” that he calls “Full House”. Basically it is full of drinks, sex, gambling, trading, and on occasion fights of teasing members. The event lasts for three days and then the n the members go off to do what they do best. Be pirates.

The Island of Crossbones, though allowed to have other Pirates in their midst, is undoubtedly owned by the Brotherhood of Blood. Those of which that walk onto these lands without permission of the Brotherhood or not escorted with a member of the organization are to be killed instantly for trespassing unless proved otherwise.
[/align]


--------------------
user posted image

.all.the.above
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:

.options .LOCKED .topic .poll



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1599 seconds | Archive



Darkness Before Dawn will be rated M for Mature with content such as Violence, Language, Drug & Alcohol Use & Sexual Content. This is an Intermediate/Advanced role-play writing group based on fictional events which are loosely generated with the Anita Blake series along with original concepts.

Please remember to read ALL documents when perusing in the "Acquainted with the Night" section of the board.

Enjoy your stay!








Enter The Darkness












Its 2021 kids, and NYC is screwed.
Since the wars many places have closed,
some buildings are under construction,
while others are condemned.

As always the city never sleeps,
and the night time hours seem longer.
The summer heat has yet to hit the city,
already the cracked pavement burns hot.
Rain only makes it all worse.






ShoutMix chat widget

The Rules
No Spam, Adverts, or Harassing.
They are simple, so abide by them.

The Admin




Thread of the Moment

T.B.A

Character of the Moment

Thread | Bio

Couple of the Moment

Bio | Thread | Bio





Plot & Setting © Capt. Hazard
Other content © respective writers
Skin & Graphics © InkDog Designs






Life&Death Skin by Blood & Ink of InkDog Designs