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 RS Card Game
Techy
Posted: Jul 27 2009, 03:40 PM


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I thought you guys might enjoy a little chuckle, so I'm gonna tell you about a forum-based Runescape Card Game i'm working on for TRR. Basically, it's the rs version of yu-gi-oh, but with some twists. It's going to be called Techymon

Since I'm too lazy to write up an original article, I'll just post my development blog from the TRR newspaper I wrote:

(Tell me what you think)

QUOTE



Development Diary: Techymon

Intro
If you had shown up for massing at the TFK war, you would of probably heard me talking about Techymon. Although I'm not sure just how exactly I came up with this idea, I think it will be worth exploring.

So Techymon is going to be a forum-based Runescape Card game, designed and managed by me. In the coming weeks, a new board will probably pop up in the Spam and Forum Games topic, where I will launch Techymon and you will be able to duel. Currently, I am busily working on the game cards, rules, board, and more, so that soon you will be able to "buy" a starter deck and later, booster packs. Hopefully this will turn out to be a successfull game.

Preview
Right now (as of writing), I have created about half a decks worth of cards. Now, what do they look like? They look kinda like this:

user posted image

Hawt, right? Right there, you are looking at a monster card. I'll go over each part of the card, from top to bottom.

Name: At the top you will see the name of the card. Pretty simple, right?

Stars: The stars on the card represent the level of the card. The more stars the card has, the more powerful it is. Higher leveled cards will also take longer to play (will be explained later).

Picture: In the center of the card is a picture matching whatever the card is. In this demo card, you can see I added a picture of myself in Guthan's, and added a nice background. Right now I have gathered about 10 different backgrounds to match different themes.

Orbs/Circles: The colored orbs next to the picture show the stats of that monster card.
Red=Attack
Green=Strength
Blue=Defense
and White=Hitpoints

The way this stats work is kinda like Yu-Gi-Oh, but with some twists. More is explained further down in the Rules and Gameplay section.

Description: This small box contains the card's description or effect, and the race of the card. In this particular card, it is a Warrior race, and has a healing effect. You will often see on effect cards that the effect will relate to what the card represents in game. For example, the Super Strength Potion card will increase a monster's strength for a limited time.


Rules and Gameplay
The minor rules and such haven't been finished, but I will share the basic concept of this game.

Steps of the Duel: There are a few steps during each turn.
1. Starting Phase: The player whose turn it is "draws" a card from the top of their deck.
2. Summoning Phase: You can summon a monster (1 normal summon per turn) to the field.
3. Equipment Phase: If you have any equipment cards (potions, armor, weapons), you can attach them to a monster.
4. Attack Phase: Each monster on your side of the field can attack one at a time, and once per turn (more or less if an effect is active)
5. Damage Phase: During this phase, 2 monsters can go into a "battle." For example, let's take these 2 cards.

user posted image vs. user posted image

In this example, lets say Armoured Zombie attacks TzHaar-Ket.

If the attacking monster's attack (60) is equal to or greater than the opponents defense (60), then the opponent takes damage. The amount of damage is the attacking monsters strength level (40 in this case). That is then subtracted from the defending monster's hp. Once a monster's HP equals 0, that monster is destoryed. In this scenario, TzHaar-Ket will have 15 HP left after being attacked by Armoured Zombie.

6. End Phase: The next player starts his turn (starting phase again).

Destroyed cards are sent to the graveyard, and can't be returned to play unless by a card's effect.

Also, based on which turn it is (how many complete cycles of phases have gone by; so that each player each has had a turn), you can summon higher leveled monsters. At turn 1, you can only summon cards with 2 or fewer stars. Turn 2 is 4- stars, turn 3 is 6- stars, and so on. Basically double the stars per turn. On turn 5, you can summon any card (since a card can only go up to 10 stars)

Winning and Losing

There are 3 ways of winning a duel:
1. You successfully defeat 10 of your opponents monsters in the duel.
2. Your opponent runs out of cards in their deck
3. Your opponent forfeights the duel


Ending Note

That's pretty much the jist of Techymon. I look forward to launching this game in the coming weeks. Look for more details later!

~Techy



If you like it, I may decide to share it ninja.png


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Tomas_Speed
Posted: Jul 27 2009, 03:51 PM


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Very nice tech, very nice indeed... I love it to be honest. smile.gif

I cant wait for this to be available happy.gif

This post has been edited by Tomas_Speed on Jul 27 2009, 03:52 PM


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Lit
Posted: Jul 27 2009, 06:09 PM


Pixel Wizard
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What is Defense used for?

If you need help with the graphics and whatnot, give me a call.


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Techy
Posted: Jul 27 2009, 06:35 PM


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QUOTE (Lit @ Jul 27 2009, 07:09 PM)
What is Defense used for?

If you need help with the graphics and whatnot, give me a call.

If the attacking monster's attack is equal to or greater than the opponents defense , then the opponent takes damage.


I'm all set with graphics for now.

This post has been edited by Techy on Jul 27 2009, 06:35 PM


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Lit
Posted: Jul 28 2009, 12:18 AM


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Oh, sorry, thought it said Attack both times.

What about Ranged, Magic and Summoning? Are you going to implement these?


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Dylan
Posted: Jul 28 2009, 01:31 AM


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LMAO @ techy the pwner ;P


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hes 123
Posted: Jul 28 2009, 05:25 AM


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nice!
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Animal
Posted: Jul 28 2009, 06:08 AM


Mwuahahahaha! ...meow.
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Zomg make one of me! biggrin.gif


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Techy
Posted: Jul 28 2009, 07:02 AM


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QUOTE (Lit @ Jul 28 2009, 01:18 AM)
Oh, sorry, thought it said Attack both times.

What about Ranged, Magic and Summoning? Are you going to implement these?

Summoning monsters and magic spells will probably be made as Equip cards.

Making them all as different stats would complicate the game too much.


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stingster2
Posted: Jul 28 2009, 12:03 PM



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techy that is awesome i can wait and long time no see


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Techy
Posted: Jul 28 2009, 04:20 PM


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Just as some extra, super uber secret, information:

-A deck consists of 40 cards
-Booster packs consist of 5 cards
-You can buy new decks and cards by spending "credits"
-Everyone starts with enough credits to buy a single deck and booster pack
-Extra credits can be earned by winning duels
-This will be released in mid-august hopefully


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Animal
Posted: Jul 28 2009, 05:02 PM


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QUOTE (Techy @ Jul 28 2009, 04:20 PM)
Just as some extra, super uber secret, information:

-A deck consists of 40 cards
-Booster packs consist of 5 cards
-You can buy new decks and cards by spending "credits"
-Everyone starts with enough credits to buy a single deck and booster pack
-Extra credits can be earned by winning duels
-This will be released in mid-august hopefully

I'm so playing. biggrin.gif


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King Arthur
Posted: Jul 28 2009, 05:15 PM


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> Techy do you have a system that can be implemented on forums or it'll be strictly text-based only?
> Or... If you are really 1337c0d3r you can make a swf and we could have it on our arcade happy.gif


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Techy
Posted: Jul 28 2009, 06:23 PM


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QUOTE (King Arthur @ Jul 28 2009, 06:15 PM)
> Techy do you have a system that can be implemented on forums or it'll be strictly text-based only?
> Or... If you are really 1337c0d3r you can make a swf and we could have it on our arcade happy.gif

It's all going to be controlled and played in a topic.

Using the doHTML tag, I'll be creating a table-based playing field. I'll also handle each players hands and what cards they draw, using a random-izer script and a numeric system (unique for each player) for each card. (For example, a Zombie card might be called 009 for someone, and 027 for someone else).

====================
Edit: This is kinda how the game will be played:

Techy(Spectator/Host):
Player 1 vs. Player 2

Player 1 goes first.

Player 1's hand:
001
004
028
048
023

Player 2's hand:
002
038
006
008
049

------------------

Move 1:
Player 1 draws card 003.

(End of post)
============
(Player 1's post)
I summon Imp and end my turn
-insert card image-

(end of post)

============
(Techy's post)
-insert image of current playing field-
Player 2's move

Player 2 draws card 022

(End of post)

============
(player 2's post)
I summon Goblin and attack Imp

(end of post)

============

(Techy's post)

Goblin attacks Imp

-image- vs -image-

Goblin attacks successfully. Imp takes 10 damage, bringing his HP to 0. Imp has been defeated.

Player 2 current kills: 1
Player 1 current kills: 0

-------

Player 1's turn.

Player 1 draws card 010

(end of post)
==============================

ANd it'll start all over. It might seem kinda complicated in just plain text, but it'll be simpler once I get all the images done smile.gif

This post has been edited by Techy on Jul 28 2009, 06:46 PM


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sonic733733
Posted: Jul 28 2009, 10:05 PM


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Wow, sound like fun!
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