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Ancient Legion > Official Runescape News > 28th May 2009 - New Dwarf Quest: Diary 4


Posted by: Runeter2 May 29 2009, 05:17 PM
QUOTE (Taken directly from RuneScape website)

Today we've released the fourth entry in the development diary for the new dwarf quest. This one describes what goes on in the implementation phase of the project.

To read the diary click http://www.runescape.com/kbase/view.ws?guid=diary_dwarf04.

Mod John A
RuneScape Developer



QUOTE (Taken directly from the diary)

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The implementation phase involves two main tasks. I've got to write the code to make everything work, and I've got to write all the in-game text. One of the exciting things about this job is that the same developer gets to do both of these tasks, whereas in other games companies they might be divided between different people.

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You may know that RuneScape is written in Java - our company name, Jagex, stands for JAva Games EXperts. It may come as a surprise, then, that my job as a content developer involves no Java at all.

We write in a scripting language called RuneScript, which our Game Engine team has created specifically for making RuneScape content. The Java-based game engine then reads this RuneScript code and makes it all work. RuneScript is constantly being changed and expanded as we add new features to it to allow it to do new things.

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Writing the in-game text (character dialogue, messages, item descriptions, etc) requires a different set of skills and techniques from writing the code. It is also difficult to know when it is good enough. A piece of code either works or doesn't work, but a piece of dialogue can be quite bad without being wrong in any definite way. It's a delicate balancing act conveying all the necessary information, while also being entertaining and dramatic, and doing all that in the smallest amount of text that I reasonably can.

Most of the time, I write dialogue straight into the code as I am coding it. For some of the more important passages, I plan them out first in a text file using a screenplay-like format. Whichever technique I use, it's important to then test the dialogue in the game to see how it looks.

One of the trickiest parts of writing is making sure that each character has their own voice. I have to be aware of that character's personality traits, how they are feeling, and their relationship to whoever they are talking to. This is especially tricky when dealing with existing characters such as Commander Veldaban, who already have some dialogue in the game.

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Last time, I told you that we were planning to graphically rework all dwarf NPCs, but I didn't know whether or not this rework would go live with the new quest. Since then, it has been decided that the dwarf graphical rework will not be going live with the quest; the quest will go live with old-style dwarf graphics, and the dwarf NPC rework will happen later. This means that the Graphics team now have time to rework every dwarf in the game, without having to worry about getting them ready in time for this quest.

Mod John A
RuneScape Content Developer


Posted by: Lit May 29 2009, 05:35 PM
Interesting, the placeholders are a good idea. Now I don't need to make all the sprites before the coding in RMVX. laugh.gif

Posted by: Runeter2 May 30 2009, 05:00 AM
QUOTE (Lit @ May 29 2009, 05:35 PM)
Interesting, the placeholders are a good idea. Now I don't need to make all the sprites before the coding in RMVX. laugh.gif

Its a good idea. happy.gif
Also I've heard of RMVX, but what was it called again? dry.gif

Posted by: Lit May 30 2009, 09:12 AM
QUOTE (Runeter2 @ May 30 2009, 07:00 AM)
QUOTE (Lit @ May 29 2009, 05:35 PM)
Interesting, the placeholders are a good idea. Now I don't need to make all the sprites before the coding in RMVX. laugh.gif

Its a good idea. happy.gif
Also I've heard of RMVX, but what was it called again? dry.gif

RPG Maker VX. Have you tried it or XP?

Posted by: Runeter2 May 30 2009, 01:45 PM
QUOTE (Lit @ May 30 2009, 09:12 AM)
QUOTE (Runeter2 @ May 30 2009, 07:00 AM)
QUOTE (Lit @ May 29 2009, 05:35 PM)
Interesting, the placeholders are a good idea. Now I don't need to make all the sprites before the coding in RMVX. laugh.gif

Its a good idea. happy.gif
Also I've heard of RMVX, but what was it called again? dry.gif

RPG Maker VX. Have you tried it or XP?

Yup, i have RMXP. happy.gif
I need to upload the diary images, post will be updated!

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