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Ancient Legion > Official Runescape News > PvP Worlds


Title: PvP Worlds


Xmaster - October 15, 2008 08:20 PM (GMT)
PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.

To get started, load up the game like normal (click here to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.

Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.

Here’s a quick run-down of the features:

Fight players (within your level range) anywhere on the map, except in a few safe areas.
Safe areas include banks, respawn points and some guilds.
Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
Teleport Block is back in the normal spellbook.
Some minigames are available to play, others are not – please see the Game Guide for more details.
Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.

The quality of the drops you get when you PK someone depends on several different factors:

To get a reward from a kill, you also have to risk some items yourself!
To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player.

Don't despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.

The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.

Have fun PKing!

Mod Benny
RuneScape Content Developer


--------------------------------------------------------------------------------

In other news...

We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.

For example, if you are level 55, this might be shown as follows:

Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55

Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won't remove the default attack option in the same fashion as a team cape!

Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.

The beacons scattered throughout the wilderness will now remember how many logs you've stored at each even after an emergency has arisen (quite literally).

The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.

Don't get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.

The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!,


(wewt much?)

Necroswordia - October 15, 2008 08:29 PM (GMT)
So good yet bad update...

GOOD SIDE: AWESOME FUN!!!!

BAD SIDE: THE DROPS suck balls...

Xmaster - October 15, 2008 08:35 PM (GMT)
i wanna get corrupted dragon scimmy and pwn :D

3monightmar3 - October 15, 2008 08:37 PM (GMT)
w00t it finally here!!! hell yea :D lets get some pk trips organised...

rsw armoury - October 15, 2008 08:47 PM (GMT)
I played for 2 hours, got a lot of full rune kills, got stuff like vials and addy junk lol. I guess the good thing is that loot increases exponentially.

Donovan Kays - October 15, 2008 09:14 PM (GMT)
FINALLY!!!!!!!! btw this dude on rsc pked a person with a whip and got a dfh as a random generated drop=50m!@

Xmaster - October 15, 2008 09:32 PM (GMT)
really??? 50 mill :o nice

my only drops i get are cakes lol

Sword User - October 15, 2008 11:19 PM (GMT)
Guide to getting good drops:

Never go into 'safe zones' (resets your good drop thing)
Make sure that if you die you'd lose at least 40k
Kill in 'hot spots'
Say 'I swear I am not trying to RWT with this guy I'm killing'

Donovan Kays - October 16, 2008 12:17 AM (GMT)
Nice guide sword user :D ill try it out later lol

rsw armoury - October 16, 2008 12:26 AM (GMT)
Wow, just cleaned out all the multi combat areas in like half the worlds lol. Pking is great.

emad559 - October 16, 2008 02:12 AM (GMT)
Lol w00t i pked a rune 2h :P

hellbound487 - October 16, 2008 02:27 AM (GMT)
They Own but i lost my dds but got a def ammy and a str ammy rofl

mrfresshhhhh - October 16, 2008 03:17 AM (GMT)
its cool that pvp is back whens there ganna be a clan trip!:D
the drops kinda stink tho...

rsw armoury - October 16, 2008 04:02 AM (GMT)
drop system is good. When you stay out and pk a long time, u get good drops. If you walk out of a safespot, get a kill, and quickly run back again, u won't get good drops.

Chuffa - October 16, 2008 06:18 AM (GMT)
Woot pvp worlds, don't like the level system though..

3monightmar3 - October 16, 2008 07:20 AM (GMT)
i think they look good, shame my pures not ready yet... (if any1 wants 2 help me train it just pm me!)

emad559 - October 16, 2008 02:05 PM (GMT)
The level system is annoying because lvl 100's won't stop atacking me.

Robbedeli - October 16, 2008 05:43 PM (GMT)
i'll be going to pvp tomorroz, all online can join me ... i'm 104 in f2p tho... and i'd like to go in p2p...

Chuffa - October 16, 2008 08:33 PM (GMT)
I went earlier, annoying when people attack you, then get owned and pray..

rsw armoury - October 16, 2008 10:20 PM (GMT)
I <3 75 ranged, it does not miss on rune.

Donovan Kays - October 16, 2008 10:47 PM (GMT)
I killed three people and they did not even try to run away :o.

Sword User - October 17, 2008 09:21 AM (GMT)
some drops:

Rune Plateskirt
Rune Axe
Amulet Of Power
Amulet Of Defence
Amulet Of Magic
300 Water Runes
Mithril Battleaxe
Steel Plateskirt
Steel Platelegs
Cape

zzz

3monightmar3 - October 17, 2008 09:38 AM (GMT)
good job...i killed 6 or 7 ppls but they dropped nothing of interest then i died and lost my scim =[

Chuffa - October 17, 2008 10:24 AM (GMT)
Got around 10-12 kills, around six rune sets and weps, rest wherel level 60-80 1 itemers.

Died once when i fought a 126 to death. He had 6hp no food left, got a lucky 24,26 combo with R2H on me to kill me. Damnit lol :P

Was a good fight, nice guy.

Going out in P2P now..

emad559 - October 17, 2008 09:57 PM (GMT)
QUOTE (Chuffa @ Oct 17 2008, 02:24 AM)
Got around 10-12 kills, around six rune sets and weps, rest wherel level 60-80 1 itemers.

Died once when i fought a 126 to death. He had 6hp no food left, got a lucky 24,26 combo with R2H on me to kill me. Damnit lol :P

Was a good fight, nice guy.

Going out in P2P now..

I hope I don't run in to you i'll get killed within a few hits lol.

Kevinsaurus - October 18, 2008 01:06 AM (GMT)
yea it's so annoying everyone like my level or lower either has like no armor... or logs... or runs away >.<

and then every1 who attacks me are like lvl 105-107 ppl grr...
haven't gotten any good drops yet, only tons of addy and mithril stuff...

3monightmar3 - October 18, 2008 03:53 AM (GMT)
lol i think the best strategy is to run around with only a scim and kill ppls! plus i have high pray for my lvl so it gives me a huge advantage :D

Wellycraft24 - October 18, 2008 11:05 AM (GMT)
I got a mith plate as a drop. Lol.

Chuffa - October 21, 2008 01:54 PM (GMT)
Went again, killed a 125 in Karils and got a dragon Battle..

Killed a 1 itemer and got Infinity gloves... WTF?

dartt33 - October 24, 2008 12:39 AM (GMT)
QUOTE (Xmaster @ Oct 15 2008, 03:20 PM)
PvP worlds have arrived! Are you ready to pit your combat skills against other players in the halls of the White Knights’ Castle? Are you prepared to fight to the death in the fields of Lumbridge? Well, now is your chance.

To get started, load up the game like normal (click here to read about the changes to the log-in system we've also released today), and then choose 'World Select' on the title screen. Then pick a world which has a tick in the 'skull' column to choose a PvP world. To avoid nasty accidents, if you let the game choose a world for you automatically it will never select a PvP world. Also note that you require a Combat level of at least 20 (not including Summoning) to get into a PvP world.

Before you are logged in, you will be warned that you are entering a PvP world which is a dangerous place: you will lose your items on death and you will not get a gravestone. Upon entering the world for the first time, you’ll be teleported to Lumbridge and given a manual to explain the finer points of PvP worlds.

Here’s a quick run-down of the features:

Fight players (within your level range) anywhere on the map, except in a few safe areas.
Safe areas include banks, respawn points and some guilds.
Level ranges are 10% of your Combat level, plus 5 levels. If you are fighting inside the Wilderness, the Wilderness level is added to this total. Your current attack range is shown on your screen at all times. (The 10% is measured from the higher of the two combatants’ levels.)
Skulling is back – same rules apply. If you initiate combat, you are skulled and on death you will lose all items, with the Protect Item prayer saving one item as normal.
Teleport Block is back in the normal spellbook.
Some minigames are available to play, others are not – please see the Game Guide for more details.
Death drops are back – new rules apply. Drops will be a mixture of items from the defeated opponent’s inventory and items from drop tables specific to PvP worlds. See below for details.

The quality of the drops you get when you PK someone depends on several different factors:

To get a reward from a kill, you also have to risk some items yourself!
To accumulate a possible reward, you have to risk a minimum of 75k of items on a members’ world, or a minimum of 25k of items on a free world.
Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
The longer you spend on a PvP world (outside a safe area) with the required amount of items at risk, the better your possible rewards might become, to reward you for your risk.
The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
Note, however, that risking more than the minimum won’t improve your rewards faster, so it’s a good idea to take relatively cheap and useful items that won’t cost you too much to replace if you die.

When you get a successful kill, the exact reward you can claim depends on a number of other factors, including the level difference between you and the value of the items items lost by the dying player. Any unclaimed loot is saved for the next kills, so you don't have to worry about it being lost if you kill a low level player.

Don't despair if you are dying a lot and losing a lot of items. The game will detect this and improve your chance of getting decent rewards when you do eventually get a good kill.

The above is a simplified description of how it all works. To prevent cheating there are various other factors taken into account. We've calculated the rewards and rates very carefully, so that a successful PKer should be able to get a good income, and PKers who get lucky might find themselves with a good drop. Higher level players may also get higher rewards to reflect their increased earning ability when not PKing, such that PKing is still worthwhile for them. The aim is to make PKing a fun alternative (albeit very high risk) way of earning money in the game.

Included in the PvP-specific drop tables is a wide range of new combat equipment and XP-boosting gloves. Members will get access to level 78 items for all three corners of the combat triangle, including armour as well as weapons, and a new set of Ancient Magick spells. Non-members will get access to corrupt dragon equipment. To find out more about these items, please visit the Game Guide.

Have fun PKing!

Mod Benny
RuneScape Content Developer


--------------------------------------------------------------------------------

In other news...

We've changed the way your Combat level is calculated, so that PKers aren't discouraged from levelling Summoning. It seemed a bit unfair that Summoning increased your Combat level everywhere but couldn't actually be used everywhere. Therefore, your Summoning is now only counted into your Combat level if you have recently summoned a creature or held a Summoning pouch. When you log in, you will see that your Combat level has been split into two numbers (e.g. '75+6'). The first number is your base Combat level, and the second is the potential extra available from Summoning. If you're holding a Summoning pouch or have a familiar, this potential will be added on taking you to your full level.

For example, if you are level 55, this might be shown as follows:

Without a familiar, a Summoning pouch, or having dropped a pouch recently: level 50+5
With a familiar, a Summoning pouch, or having dropped a pouch recently: level 55

Players in the same clan chat channel will now appear as purple dots on the minimap. This is the second highest priority after friends (green) and before other players wearing the same team capes (blue). Note: Being in the same clan won't remove the default attack option in the same fashion as a team cape!

Bogrog has expanded his enterprises even further and will now convert your spare Summoning spell scrolls to shards in a similar way to his already popular pouches to shards service.

The beacons scattered throughout the wilderness will now remember how many logs you've stored at each even after an emergency has arisen (quite literally).

The reward gloves from Fist of Guthix can now be used to pick nettles without injury. Also the Fishing gloves will now give the bonus experience for swordfish in Piscatoris.

Don't get your feathered headdresses all ruffled. You can now craft these useful bits of headwear using the Assist System in addition to the traditional way.

The Corporeal beast has become wise to your tricks and has gained a stomp attack that hurts players standing underneath him. Watch out!,


(wewt much?)

the pvp worlds are so exciting i already lost 3 rune items :)

3monightmar3 - October 24, 2008 06:52 AM (GMT)
lol nice goin! get a pure...




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