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Pages: (5) 1 [2] 3 4 ... Last » ( Go to first unread post )

 Period One, Era Three, The Red Day Dawns
Webster52402
Posted: Apr 15 2008, 08:40 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Rainbow Sleeper Shell
Ancestory: Barbed Shell -> Rainbow Shell -> Rainbow Sleeper Shell
Creator: Webster52402
Genes Added: Hollow Shell Spines x1, Anesthetic x2
Total Genes: Half Shell x1, Barbed Shell Spines x1, Detachable Spines x1, Spine Regeneration x1, Rainbow Coloring x1, Budding Reproduction x1, Filtration Feeding x1, Hollow Shell Spines x1, Anesthetic x2
Description: The Rainbow Sleeper Shell was another offshoot of the Rainbow Shell, that began to develop some use. It upgraded its defense in another unforeseen way, developing the hollow spines that so many of its other Shell friends had. However, this one was filled with a powerful anesthetic, which, when injected into the attacking creature, would incapacitate all the muscles of the attacker. This meant that it was unable to resist other predators, or, in large enough doses, that it was killed outright, as it would shut down the precious muscles that allowed them to breathe.
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Webster52402
Posted: Apr 15 2008, 08:52 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Convulser Shell
Ancestory: Barbed Shell -> Numbing Shell -> Convulser Shell
Creator: Webster52402
Genes Added: Nerve Toxin Potency Increase x2, Shell Hardening x1
Genes Removed: Barbed Shell Spines x1
Total Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Shell Hardening x2, Budding Reproduction x1, Nerve Toxin Potency Increase x2
Description: The Convulser Shell was the truest offspring of the Numbing Shell, which focused on the upgrade of the nerve toxin that had made its ancestor unique. The Convulser Shell's potency increased many fold, affecting the nerves that ran through muscles directly, causing them to convulse beyond a creature's control. This ensured that there was no danger to the shell, and it could go on feeding in peace.
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Jisaan
Posted: Apr 16 2008, 12:20 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Brambleweed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Brambleweed
Creator: Jisaan
Genes Added: Hollow Spines x1, Spine Detachment x1, Nutrition Absorbing Holdfast x1
Total Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Spores x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Hollow Spines x1, Spine Detachment x1, Moisture and Nutrition Absorbing Holdfast x1
Description: Little has changed since this species detached from its ancestors, the most notable difference being the presence of hard, sharp, and easily detached lamina which have abandoned photosynthesis in favor of a more effective spore dispersal technique, using any worms that might pass too close as carriers for the spore laden spine until such time that it detached, vastly improving the range of dispersal. As a coincidental side effect, this added extra incentive for Fungus worm to focus on its namesake, rather than risk picking up one of these unwanted irritants. Besides this, it has also adapted its burrowing holdfast to retrieve nutrients and water from the soil, making the final transformation, if I'm not mistaken, to roots.
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Jisaan
Posted: Apr 16 2008, 03:09 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Jetstream Predator
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Predator
Creator: Jisaan
Genes Added: Nerves x1, Heightened Nerve Sensitivity x1, Basic Brain x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x1, Nerves x1, Heightened Nerve Sensitivity x1, Basic Brain x1
Description: To aid in locating and defeating prey, this offshoot of the Jetstream Hunter has developed a simple, relatively sensitive nervous system for detecting compression waves in its aquatic habitat, complete with the world's first brain, albeit a fairly unimpressive one.
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Jisaan
Posted: Apr 16 2008, 03:17 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Jetstream Aggressor
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Agressor
Creator: Jisaan
Genes Added: Tentacle Arm x1, Basic Stomach x1, Improved Jet Muscle Strength x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x2, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x1, Basic Stomach x1, Improved Jet Muscle Strength x1
Description: The Jetstream Aggressor has adapted rather differently from its Predator cousin; adapting for increased speed, digestive efficiency, and killing ability over the more passive nervous system.
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Webster52402
Posted: Apr 16 2008, 06:49 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Sailor Shell
Ancestory: Barbed Shell -> Crawler Shell -> Sailor Shell
Creator: Webster52402
Genes Added: Filtration Feeding, Filtration Fan x1, Foot Propulsion Speed Increase x1
Genes Removed: Meat Digestion x1
Total Genes: Half Shell x1, Barbed Shell Spines x1, Foot Propulsion x2, Basic Mouth x1, Filtration Feeding x1, Budding Reproduction x1, Filtration Fan x1, Foot Propulsion Speed Increase x1
Description: The Sailor Shell follows its namesake to the letter. The Crawler Shell, its predecessor, was hampered in its movements by its slow, ponderous pace. The Sailor Shell rectified this, by increasing the muscle in its foot, allowing it to pull itself along at greater speeds. Also, the difference between this and its predecessor was that it went back to the passive filtration side of life, developing a large fan that sprouted from the top of the Shell.

This fan, as the Shell moved quickly through the waters, caught the water that passed through it, and, when used in a current, could actually pick the Shell up and cart it away. The Filtration feeding system that lined this fan fed on the detritus that the fan picked up in the current, as the Shell literally sailed around the ocean, or ran when there was no current available to carry it away.
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Webster52402
Posted: Apr 22 2008, 02:28 AM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Trapper Shell
Ancestry: Barbed Shell -> Cleanser Shell -> Trapper Shell
Creator: Webster52402
Genes Added: Digestive Enzyme Secretion x1, Funnel Opening Skin x1, Constrictive Skin x1
Genes Removed: None
Total Genes: Half Shell x1, Barbed Shell Spines x1, Water Funnel x1, Filtration Funnel Hair Triggers x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Digestive Enzyme Secretion x1, Filtration Funnel Hair Triggers x1, Constrictive Skin x1
Description: The Trapper Shell was an ingenious offshoot of the Cleanser Shell that took on a more... deadly aspect than its predecessor. The Shell got its name for using the intake of water to suck in smaller creatures, like worms, into the funnel. The filtrating skin moved down even further into the funnel, and the opening became covered with a unique kind of skin.

This skin, when a worm or something moved into the funnel, would constrict, as the worms brushed against sensitive hair triggers that were lining the funnel. This would trap the unfortunate meal inside of the Shell, surrounded by hard walls that would contain them. Following this, the Trapper Shell would begin to excrete digestive enzymes, which would flood into the funnel. This would contain the worms, and slowly digest them, breaking them down into small bits so that the filtration skin below could let them through, to be devoured by its filtration systems.
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Webster52402
Posted: Apr 22 2008, 05:43 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Puffer Shell
Ancestory: Barbed Shell -> Numbing Shell -> Puffer Shell
Creator: Webster52402
Genes Added: Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1
Genes Removed: Shell Hardening x1
Total Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1
Description: The Puffer Shell is exactly as it sounds. A inflating shell, with the same nerve toxin that its predecessor had developed. This Shell, when it is attacked, will inflate itself rapidly using its new elastic, stretchy shell. The only hard parts on the Shell are its spines.

When threatened, the Puffer Shell takes in water from a unique intake channel, filling a bladder that is attached to the Shell. This bladder inflates rapidly, and stretches the Shell to maximum capability, making it harder for creatures to bite the Shell. This also forces its spines in an outward motion if they are already in a creature's mouth, literally impaling creatures on its shell.
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Webster52402
Posted: Apr 22 2008, 05:58 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Supreme Spitter Worm
Ancestory: Desert Worm -> Harvester -> Supreme Spitter Worm
Creator: Webster52402
Genes Added: Chemical (Chlorine Trifluoride) Production x1, Chemical (Chlorine Trifluoride) Storage Gland x1, Tube-like Tongue x1
Total Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Chemical (Chlorine Trifluoride) Production x1, Chemical (Chlorine Trifluoride) Storage Gland x1, Tube-like Tongue x1
Description: The Supreme Spitter worm is, quite luckily, one of the rarest of the Worm Types. While its close cousin, the Spitter Worm, is more prevalent with its weaker acids, the Supreme Spitter Worm developed a much, much deadlier, and much, much more effective way to destroy.

The Supreme Spitter Worm, where the Spitter Worm produced acid, began to develop a chemical named Chlorine Trifluoride. This chemical was highly, highly toxic, and highly corrosive as well. This chemical was stored in a gland that connected to the same tube-like tongue that its cousins had, meaning that unless you looked at it from the inside, you would not be able to tell the difference between a Spitter Worm, and its Supreme counterpart.

This chemical, when the worm put its head above ground and spat, would stick to anything that it attacked. The chemical's nature made it highly unstable, and highly corrosive, eating quickly through whatever it came into contact with. As another plus, it was also highly reactive to the Oxygen in the atmosphere, and, would immediately heat up, to the point where it would burst into flames, incinerating the target. This worm was a nasty one indeed...
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Webster52402
Posted: Apr 22 2008, 06:12 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Fungus Worm
Ancestory: Desert Worm -> Harvester -> Fungus Worm
Creator: Webster52402
Genes Added: Fungus Symbiote x1, Nutrition Absorption x1, Meat Digestion x1
Genes Removed: Plant Digestion x1
Total Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Meat Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fungus Symbiote x1, Nutrition Absorption x1
Description: The Fungus Worm, while its cousins went after the Fungus with a voracious hunger, found a new ally in the fungus that was spreading so well. The Fungus Worm was the first carnivorous worm to appear on the land, and it turned its attention towards... The worms that were attacking the Fungus.

The Fungus Worm formed a symbiotic relationship with the Fungus, burrowing into the roots of the fungus to absorb some of the nutrition that they absorbed. In return, the worm would protect it against any of the other worms that attacked its host, flooding out of the roots to use their severing teeth for good purpose: Severing their brethren in half. They would attack without mercy, and slaughter the worms that were trying to cut down their new partners.
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Webster52402
Posted: Apr 23 2008, 01:20 AM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Poison Needle Worm
Ancestory: Desert Worm -> Harvester -> Poison Needle Worm
Creator: Webster52402
Genes Added: Chemical (Chlorine) Production x1, Chemical (Chlorine) Storage Gland x1, Needle Tongue x1
Total Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Chemical (Chlorine) Production x1, Chemical (Chlorine) Storage Gland x1, Needle Tongue x1
Description: The Poison Needle Worm is just as it sounds. Unlike its bretheren, the Spitter and Supreme Spitter worms, the Poison Needle worm developed a much closer, and, much nastier way of dealing with both is bretheren, and of the fungi. The same basic chemical as the Supreme Spitter was used, Chlorine, but without the Fluorine to mix with it, it was reduced to being a mere poison.

However, instead of a tube-like tongue, that was good for squirting, the Poison Needle Worm developed a sharp, needle-like tongue. This allowed it to burrow up and slam its head into either a fungus' roots, a fellow worm, or whatever prey it decided upon (They had been known to attack even the Fans.), and stick its tongue deep into its opponent. Following this brutal stabbing, the gland that held the chlorine would be squeezed, injecting the opponent syringe-style with the deadly chlorine gas.
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Jisaan
Posted: Apr 25 2008, 09:34 PM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Stasis Weed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Stasis Weed
Creator: Jisaan
Genes Added: Fat Coated Spores x1, Thermo Germination Inhibitors x1, Photo Germination Inhibitors x1, Spore Encasement Shell x1
Total Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Spores x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Fat Coated Spores x1, Thermo Germination Inhibitors x1, Photo Germination Inhibitors x1, Spore Encasement Shell x1
Description: This evolution of the Babelweed has taken a more long term approach to survival... Developing various adaptations to ensure the survival of the spore until such time that temperature and quantity of light are ideal for growth. This is done through a source of nutrition that grows around the spore, to be consumed during growth, various chemicals to force the spore into dormancy until conditions are ideal, and finally a simple shell casing to keep all of this where it belongs, and offer some protection against the more simple filter feeders.

This uses my gene bonus... Don't believe I used it for anything yet. Anyway, just one step away from being a seed I think; a flower to produce them. And if that's actually necessary, I suppose I could replace one of my inhibitors with that... But hopefully that won't be necessary.

As for the name of the planet, how about Elysia? See Elysium:
http://en.wikipedia.org/wiki/Elysium
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David1111
Posted: Apr 26 2008, 07:11 PM


Algae


Group: Intelligent Designer
Posts: 6
Member No.: 4
Joined: 23-March 08



Uses Extra Gene Award


Name: Ninja Worm
Ancestry: Mouth Worm -> Swimming Worm -> Parasite Worm -> Ninja Worm
Creator: David1111
Genes Added: Conserve Energy x1, Light Detection Pit x1, Swimming Tail Muscles x2.
Total Genes: Conserve Energy x1, Light Detection Pit x1, Swimming Tail Muscles x2, Swimming Fins x1, Chitinous Chordate x1, Lager Body x1, Tube Body x1, Wriggling Motion x1, Filter Feeding x1, Fission Reproduction x1, Flesh Digestion x1, Movable Mouth x1, Teeth x2.
Description: The Ninja worm, is much like the Parasite Worm, but with a few key differences. First, the Ninja worm is able to use much less energy during droughts of food relying only on filtering nutrience from the water. Second, the Ninja worm has grown a pit, like an eye, that detects where things are by the amount of light that is received in it. Third, with the Swimming Tail Muscles, it is able to go much faster than any of its predetors, making it very hard to catch. That also helps in trying to catch its prey.
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MadScientist22
Posted: Apr 26 2008, 08:29 PM


Amoeba


Group: Intelligent Designer
Posts: 4
Member No.: 2
Joined: 22-March 08



Uses bonus

Name: Glider Fans
Ancestry: Steam Fans -> Glider Fans
Creator: MadScientist22
Genes Added: Tail x1, Chitin tail bone x1, Tail muscles x1, feathery growths x1
Genes: Heat resistance x1, feathery growths x2, air filter feeding x1, budding x1, basic touch x1, tail x1
Description: The glider fans have more feathers and thus can stay aloft longer. Their largest difference from their ancestors though, is their tail. This new appendage allows the glider fans the most basic method of allowing them to determine their destination. However, this is little use for creatures that are limited to sensing content and starvation.
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MadScientist22
Posted: Apr 26 2008, 09:00 PM


Amoeba


Group: Intelligent Designer
Posts: 4
Member No.: 2
Joined: 22-March 08



Name: Avian Fans
Ancestry: Steam Fans -> Avian Fans
Creator: MadScientist22
Genes Added: Stiff feathers x1, feathery growths x1, simple muscles x1
Genes: Heat resistance x1, feathery growths x2, air filter feeding x1, budding x1, stiff feathers x1, simple feather muscles x1
Description: The avian fans show the basic prowess of flight, while not able to truly stay aloft by their undeveloped muscles and inklings of wings alone, the steam vents from the volcano allows some of the more fortunate to stay aerial their entire lives.
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