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Pages: (3) 1 [2] 3  ( Go to first unread post )

 Period 2, Era 1, Dawn over a new world
Webster52402
Posted: Jun 15 2008, 06:14 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Amphibian Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Amphibian Worm
Creator: Webster52402
Genes Added: Basic Tail x1, Swimming x1, Tail Muscle Power Increase x1
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x2, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x2, Moisture-Absorbing Skin x1, Basic Tail x1, Swimming x1, Tail Muscle Power Increase x1
Description: The Amphibian worm was much like the Plains Worm, but focused more on the amphibious ability than being a simple side effect. The Amphibian Worm went so far as to develop a basic tail, allowing it to cut through the water with ease. This tail was powerful, and not only did it help them push faster through the soil, but it allowed them to move quickly away from whatever creatures molested the worms on their migratory paths towards other continents and islands, spreading the Plains to be inter-continental.
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Webster52402
Posted: Jun 15 2008, 06:23 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Fungal Swarm Worm
Ancestry: Desert Worm -> Harvester -> Amiofungi Worm -> Fungal Swarm Worm
Creator: Webster52402
Genes Added: Increased Reproduction x3
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Meat Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fungus Symbiote x1, Nutrition Absorption x1, Increased Reproduction x3
Description: The Amiofungi's problem early on in its life was that it couldn't reproduce fast enough to defend the fungus enough from the voracious Swarm Harvesters that hunted the fungi down, its own brethren choking and stifling the worm's progress. The Fungal Swarm worm fixed this, by taking a page out of its opponent worm's book. It began to reproduce faster and faster, until it could match or even outstrip its competitor's reproduction rate, allowing it to cull the tide much easier. This in turn ironically provided more nutrients for the fungus above, as the worms that were killed in the massive underground battles would feed the fungus, and in turn, the Fungal Swarm Worms themselves.
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Webster52402
Posted: Jun 15 2008, 06:29 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Carrier Worm
Ancestry: Desert Worm -> Harvester -> Amiofungi Worm -> Carrier Worm
Creator: Webster52402
Genes Added: Size Increase x2, Strength Increase x1
Genes Removed: Plant Digestion x1
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Meat Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fungus Symbiote x1, Nutrition Absorption x1, Size Increase x2, Strength Increase x1
Description: The Carrier Worm was the most unique offshoot of the Amiofungi worm. The Carrier Worm, true to its name, increased in size rapidly, swelling to a size that rivaled the Terraformer Worm. Unlike its Terraformer cousins, however, the Carrier Worm retained its bond with the Fungi, and developed a most strange habit. The Carrier Worm would be raised, from birth, in the roots of the fungus that it had come to rely on. Bonding with the roots of the fungus and allowing it to perforate the worm's increased size, the Carrier Worm showed off a unique might. It would begin to burrow once the fungus was seated inside of the worm, and carry the fungus with it, to spread it to new areas that were previously unreachable thanks to the fungus' sedate previous approach, relying on a gentle wave of spores to carry it along. Now, it had a chauffeur, as the worm carried a single fungus around, spreading its spores with impunity.

Unfortunately, the lifespan of this worm was notoriously short, as it put a great deal of strain upon the worms, and drained them of nutrients quickly. However, when they died, it simply fed the fungus that they were attached to from its carcass, allowing the mushroom to settle into its new home, wherever the Carrier had given up the ghost.
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Jisaan
Posted: Jun 17 2008, 05:47 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Feasting Worm
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Giant Fungus Worm -> Feasting Worm
Creator: Jisaan
Genes Added: Algae Digestion x1, Filter Feeding x1, Basic Stomach x1
Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x1, Basic Scent Detection x1, Large Size x3, Filter Feeding x1, Basic Stomach x1
Description: To compensate for its increased size, this worm has greatly increased its ability to take in nutrition.
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Jisaan
Posted: Jun 17 2008, 05:49 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Titanic Cylinder Sponge
Ancestry: Cylinder Sponge -> Giant Cylinder Sponge -> Titanic Cylinder Sponge
Creator: Jisaan
Genes Added: Large size x3
Genes: Filter Feeding x1, Budding x1, Large Size x7, Pourous Body x1
Description: Taking the most direct path to filtering more food, this offshoot of the cylinder sponge has increased its surface area dramatically by a simple increase in size. Again.
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Jisaan
Posted: Jun 17 2008, 06:04 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Nervous Shell
Ancestry: Shell Feeder -> Shell Cruncher -> Jet Cruncher -> Scavenger Shell -> Nervous Shell
Creator: Jisaan
Genes Added: Nerves x1, Hydrodynamic Shell x1, Basic Brain x1, Sensitive Skin x1 (Covering the shell)
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Storage Bladder x1, Basic Stomach x1, Acid Resistant Stomach Lining x1, Stomach Acid Production x1, Nerves x1, Basic Brain x1, Hydrodynamic Shell x1, Sensitive Skin x1
Description: This new species has adapted to detect and interpret basic compression waves using a touch sensitive skin covering its shell, which it in turn made smooth, both for hydrodynamic purposes and so that the sharp edges would not break through its new skin as easily. With its newly developed brain, it can combine this sensory input with that of its sense of smell to determine how it would answer the age old question: Fight or flee?
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Jisaan
Posted: Jun 17 2008, 06:15 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Plague Worm
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Swarming Worm -> Plague Worm
Creator: Jisaan
Genes Added: Algae Digestion x1, Fast reproduction x2
Total Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x5, Basic Scent Detection x1, Basic Stomach x1
Description: Despite already reproducing at an extremely rapid rate, this offshoot of the Swarming Worm has once again evolved for the most part to multiply even faster, though it has also evolved to more easily digest plants, to ensure an sufficient supply of raw materials.
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Jisaan
Posted: Jun 17 2008, 06:28 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Swimming Fish
Ancestry: Mouth Worm -> Swimming Worm -> Fighting Fish -> Swimming Fish
Creator: Jisaan
Genes Added: Basic Spine x1, Pectoral Fins x1, Pectoral Fin muscles x1
Total Genes: 1x Swimming Fins, 1x Chitinous Chordate, 1x Lager Body, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Tail Fin x1, Hinged Jaw x1, Sharp Teeth x1, Flesh Digestion x1, Basic Skeletal Structure x1, Pectoral Fins x1, Pectoral Fin muscles x1
Description: This adaptation of the Fighting Fish has slightly increased its swimming ability by developing two pectoral fins, and muscles which allow it to push these against the water in such a way as to generate thrust. Not sure what Chitinous Chordate is, but I want the fish to have a spine, so I threw that in to be safe.
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Jisaan
Posted: Jun 17 2008, 06:53 AM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



Name: Aquastream Aggressor
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Agressor -> Aquastream Agressor
Creator: Jisaan
Genes Added: Suction Cups x1, Hydrodynamic Pointed Shell with a Hole in the Tip x1, Water Intake Channel x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x2, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x2, Basic Stomach x1, Improved Jet Muscle Strength x1
Description:This adaptation of the Jetstream Aggressor has developed multiple cups along its tentacles, which are connected to the water intake channel already present in such a way that water is constantly moving into them, and as such if they are blocked, they will latch on to whatever surface caused the blockage, creating a vacuum seal. It has also dramatically altered its shell, changing it from rough chitin armour to a hydrodynamic weapon, allowing it to skewer its prey.

This has a rather gruesome side effect of sucking out the blood of its victims as their skin is breached, due to the new water intake channel inside a hole in the tip of the shell, developed to allow the tentacles to be used, or left trailing behind, without interrupting movement. And I'm not sure if this is necessary, but I do eventually plan on putting another six tentacles on this thing, so if I have to designate the holes in the shell now, I want them directly opposite and at right angles to the original.
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Webster52402
Posted: Jun 17 2008, 08:31 AM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Sniper Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Sniper Shell
Creator: Webster52402
Genes Added: Water Pressure Increase x1, Basic Brain x1, Basic Eye x1
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Water Pressure Increase x1, Basic Brain x1, Basic Eye x1
Description: The Sniper Shell was the only shell that worked more firmly on their ability to actually hit their targets, rather than simply firing a volley of shots from every needle point on its body, hoping that one of them will hit. The Sniper Shell began to develop two things very important both to its survival, and to its ability to hunt for food: It developed a basic brain, and a basic eye, that allowed it to detect predators that attacked it or food, based on changes in light and shadow. The brain allowed it to gauge the distance more accurately, and to work on relating it to what shot it should fire within it to hit its prey.

As well, the Sniper Shell, finding that its opponents were gradually getting more and more armored, began to develop the water storage and release muscles that were within it, allowing it to increase the water pressure inside of it. Not only did this help to puncture the more thickly-skinned opponents that it faced, but it meant that it would do a bit more damage and sink a bit deeper in, making the venomous barb that they fired out more dangerous, and harder to remove.
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Webster52402
Posted: Jun 17 2008, 08:42 AM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Hook Shell
Ancestry: Barbed Shell -> Crawler Shell -> Latching Shell -> Hook Shell
Creator: Webster52402
Genes Added: Gripping tentacle x2, Basic Jaw Muscles x1
Genes: Half Shell x1, Barbed Shell Spines x1, Sticky Foot x2, Basic Mouth x1, Meat Digestion x1, Budding Reproduction x1, Foot Propulsion x1, Foot Strength Increase x1, Backwards-hooked Teeth x1, Gripping tentacle x2, Basic Jaw Muscles x1
Description: The Hook Shell is exactly as it sounds. Utilizing the hook-like teeth that were in its basic mouth, much like its predecessor the Latching Shell, the Hook Shell would latch onto and devour whatever prey that it wished. However, the only downfall to this was that many of its prey choices were armored, and when it attempted to bite through the hard shells, it wouldn't be able to pierce. To rectify this, the Hook Shell developed basic jaw muscles, to allow it to gnaw more efficiently on the shells until it pierced through, utilizing a unique, scraping motion in order to hunt for kinks in the armor.

Another downfall of its predecessor had been that the sticky feet that allowed the Shell to move and stick to its chosen prey were not strong enough to hold it on the stronger, faster predators. To rectify this as well, the Hook Shell developed two, strong tentacles, that would wrap down and around the creature that it chose to attack, giving it a firmer grip. This also allowed it to move from place to place on the creature if it so wished, as earlier if it had detached its feet in order to try and attach to a more advantageous spot, it would have simply fallen off. Now, it could utilize its powerful grip to move itself around a creature, until it found either a place where it could break through armor, find a weaker point to kill a creature faster, or simply to readjust its grip.
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Webster52402
Posted: Jun 17 2008, 08:47 AM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Burning Snail
Ancestry: Barbed Shell -> Fire Shell -> Burning Shell -> Burning Snail
Creator: Webster52402
Genes Added: Enriching Slime x1, Water Retention x2
Genes: Half Shell x1, Barbed Shell Spines x1, Heat Resistance x2, Spine Regeneration x1, Crimson Coloring x1, Budding Reproduction x1, Filtration Feeding x2, Burning Venom x1, Venomous Spines x1, Enriching Slime x1, Water Retention x2
Description: The Burning Snail was the second Shell to reach the pinnacle of its evolution, and finally move out of the water, to become a Snail. Foregoing its previous nature as a ocean-dweller, the Burning Snail developed a tighter, more water-retaining skin over it, allowing it to go amphibious. Finally, the Burning Snail developed an enriching slime beneath it much like the Iced Rainbow Snail, that saw to the fertilization of any soil that it crossed, as well as easing its movement over the ground. Most ironic about this was that its natural home was the Volcanic Islands, which was rather a dangerous place for the snail to choose. Considering the ground there was already fertile from sediments and ores brought up from the depths of the earth through the flows of lava, it also couldn't get much more nutritious.
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DSage_AwayFromHome
Posted: Jun 20 2008, 07:53 PM


Unregistered









QUOTE (Jisaan @ Jun 17 2008, 06:28 AM)
Name: Swimming Fish
Ancestry: Mouth Worm -> Swimming Worm -> Fighting Fish -> Swimming Fish
Creator: Jisaan
Genes Added: Basic Skeletal Structure x1, Pectoral Fins x1, Pectoral Fin muscles x1

Glad to see you guys are still keeping active in my week of absence. I'll be back home in a little over 24 hours, and can spend more time talking to you all and getting everything going, but for now, just one issue with your submission, Jisaan. "Basic Skeletal Structure" is either too vague for which bones you are developing, or too broad if you are trying to add a full skeleton at once. Start with something like "Rib Cage", "Pectoral Fin Bone", "Tail Bone", or "Segmented Chordate" to get your basic structure started. Skeletons will take a while to develop, and is definitely a long term project for your creatures.
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Jisaan
Posted: Jun 20 2008, 08:44 PM


Sea Slug


Group: Intelligent Designer
Posts: 43
Member No.: 8
Joined: 25-March 08



All right, fixed. I'm kind of stuck on my plant though, so if possible, mind providing some basic genes to start working on a flower structure? I don't know much about plant anatomy, and Wikipedia is making it look a bit more complicated than I can piece together, so I could use an idea of what would be accepted as a base.
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Webster52402
Posted: Jun 21 2008, 07:26 PM


Swift-Tongued Noble


Group: Intelligent Designer
Posts: 77
Member No.: 9
Joined: 29-March 08



Name: Glass Shard Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Glass Shard Shell
Creator: Webster52402
Genes Added: Clear Shell x1, Clear Barbs x1, Chameleon Pigment Skin x1
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Clear Shell x1, Clear Barbs x1, Chameleon Pigment Skin x1
Description: The Glass Shard Shell is a particularly nasty little creature that evolved from the Venom Shot Shell. While its polar opposite and cousin the Shadow Shot Shell DARKENED its Shell in order to hide from its enemies and become a better ambusher, the Glass Shard Shell stuck to the light, and instead developed a unique, and very beautiful mutation:

The Shell, the Barbs that it fired out of its hollow spines, and the tendons that connected the Shell to the creature all became as clear as fine crystal, allowing it to blend perfectly in light and darkness. Though in order to get the crystal-like shell it had to thin it out and make it more susceptible to damage, it also made it harder to detect. This, and the barbs turning clear meant that when it fired, there was no trace of the barbs to be seen, so it would be harder to dodge the shots that it fired.

Of course this wouldn't be too effective if instead of a Shell it looked like there was a bright pink blob of muscle just lying on the ground, so the Shell developed a third, equally important mutation: The skin that covered it began to develop a pigment, much like is found in a Chameleon's scales. Though weak at this point in time, it still allowed it to change its color somewhat towards the background, allowing it to blend somewhat instead of looking like someone stuck a wad of bubble gum on the sea floor. At this time, it is also beyond the Shell's control, and the color changes naturally towards the sea floor beneath, or its surroundings.
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