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Anabasis > Alkamia > Alkamia, Era One


Posted by: DragonSage1313 Jul 28 2008, 11:47 PM
Intelligent species have often wondered why life is based of carbon so frequently in the universe. Yes, it is more lightweight, yes it bonds more easily. But silicon is so plentiful, especially on some of the landscapes they grew up on, be it the metallic spires of Quarrit VII, the rust-pits of Tyrridam, or even just the mineral rich crust of Reaguul. What makes silicon life so rare? Lab tests prove it is possible... will such creatures ever emerge?

Unbeknownst to the scientists pondering this very question, a moon off of an unidentified planet was bearing life. A diverse array for such an early time. Life unlike anything the universe had ever seen.

Carbon and silicon life growing side by side.

Alkamia from space:
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Alkamian Landscape:
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Emergent Species:
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Alkamia was a very metallic moon, heating incredibly despite it's distance from the sun when it wasn't in its planet's shadow. The safest place to be in the extremes of the blistering days and freezing nights on this metal moon was the lakes, which were numerous and deep. Here, the first organisms found a way to survive through temperatures that swung wildly. The first organisms to emerge were the first rust algaes, which in times of darkness, oxidized the silicon crust on which they grew to maintain enough energy for living until the sun would once again warm Alkamia. To feed off them came the flesh worms, simple herbivorous worms akin to the beginnings of life just about everywhere else. Around that same time came the crystal leaves, thin, silicon-based plants that utilized the power to refract light for a more effective photosynthesis. Feeding on them were the metallic worms, a slow swimming, bottom-hugging worm that resembled the flesh worm aside from its sheened skin. In a bizzare twist, the ringed worm was the last protovitae-era creature to emerge, a carbon-based worm that used the power of silicon rings to give itself protection as it fed on rust algae.

Extant Species
Metallic Worm
Flesh Worm
Ringed Worm
Rust Algae
Crystal Leaves

Creation Information

Name: Metallic Worm
Creator: N/A
Base: Silicon
Genes: Flexible Body x1, Silicon Plant Digestion x1, Tube Swimming x1, Fast Growth x1
Description: Silicon based life at its most basic form, the metallic worm is an example of silicon attempting to be as flexible and lithe like its carbon counterpart. Living in the deeper regions of the largest lake on Alkamia, this worm feeds exclusively on crystal leaves as it skims the bottoms of the lake.

Name: Flesh Worm
Creator: N/A
Base: Carbon
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Fast Swimming x1, Mouth Openning x1
Description: The flesh worm is a simple worm, darting to and fro in the shallows of the lake searching for rust algae to feed on. Living a layer above the metallic worm's dominion, this peaceful herbivore grazes quietly in the waters.

Name: Ringed Worm
Creator: N/A
Base: Carbon
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Mouth Openning x1, Silicon Rings x1
Description: Utilizing the silicon left behind by the rust algae, this close cousin of the ringed worm bridges the gap between silicon and carbon life, by coating itself in rings of the metallic substance. This gives it structure and support, and weights it to the midzone between the two regions of the lake. Despite its outward apperance of being purely silicon, it is indeed a carbon life form.

Name: Crystal Leaves
Creator: N/A
Base: Silicon
Genes: Photosynthesis x1, Crystaline Structure x1, Prism Light Refraction x1, Thin Structure x1
Description: Looking like simple, flattened crystals of green quartz, the crystal leaves the base of the silicon food chain. Slow to grow back, but beautiful to behold, these geometric prisms catch light and bounce it around their structures, activating countless more chloroplasts than their unstructured, carbon equivalents.

Name: Rust Algae
Creator: N/A
Base: Carbon
Genes: Fast Growth x1, Photosynthesis x1, Silicon Oxidization x1, Nutrient Storage x1
Description: Due to a carbon life form's need for a more constant inflow of energy, the rust algae has adapted to store up energy in its own primitive way, and in times of darkness it oxidizes the raw silicon beneath it, giving off enough energy in that process to sustain it until the sun returns. A dull brownish-green in color, the rust algae is largely responsible for the expansion of the lakes.

Posted by: MinotaurWarrior Jul 29 2008, 01:33 AM
Name: Metallic Charioteer
Ancestry: Metallic Worm -> Metallic Charioteer
Creator: MinotaurWarrior
Base: Silicon
Genes Added: Sticky String Gland x1, Light-Sensitive Pit x1, Sticky String Shooter x1
Genes: Flexible Body x1, Silicon Plant Digestion x1, Tube Swimming x1, Fast Growth x1, Sticky String Gland x1, light-sensitive pit x1, Sticky String Shooter x1
Description: A true freak of nature if their ever was one, the Metallic Charioteer, as it's name would suggest, made a habit of ensnaring faster Ringed and Flesh Worms (typically in pairs consisting of two members of the same species) and using them as a method of faster transportation. Using a light sensitive pit at the front of it's body, the Metallic Charioteer would lurk in waiting, searching for a mount. When one got close enough the Charioteer would lunge forwards and ensnare it's prey, henceforth relying on it's locomotion and food-finding abilities. Upon discovery of another Ringed or Flesh Worm, the Charioteer would ensnare the newcomer if at all possible.


Name: Crystal Buoy
Ancestry: Crystal Leaves -> Crystal Buoy
Creator: MinotaurWarrior
Base: Silicon
Genes Added: Gas Chamber x1, Photosynthesis x1, Prism Light Refraction x1
Genes: Photosynthesis x2, Crystaline Structure x1, Prism Light Refraction x2, Thin Structure x1, Gas Chamber x1
Description: Utilizing the inability of carbon-based life to consume Silicon-Based Life, the Crystal Buoy used a gas chamber inside of it's structure to lift it's self into the higher levels of the lake. Without any creatures capable of eating it, the Crystal Buoy was free to simply photsynethize

Posted by: Webster52402 Jul 29 2008, 01:46 AM
Name: Crystal Spines
Ancestry: Crystal Leaves -> Crystal Spines
Creator: Webster52402
Base: Silicone
Genes Added: Photosynthesis x1, Crystalline Structure x2
Genes: Photosynthesis x2, Crystalline Structure x3, Prism Light Refraction x1, Thin Structure x1
Description: The Crystal Spines are a much stronger, and much taller offshoot of the Crystal Leaves. With enhancements to their Crystalline Structure, and an increase in photosynthetic power to keep them alive, they look like longer, much fuller crystals than their Leaf predecessors.

Posted by: DragonSage1313 Jul 29 2008, 02:27 AM
Minotaur, don't forget to add in the ancestry if applicable. Otherwise, it looks good.

Posted by: MinotaurWarrior Jul 29 2008, 03:21 AM
Name: Bear Trap
Creator: MinotaurWarrior
Base: Silicon
Genes: Slow Metabolism x1, Silicon Flesh Eating x1, Teeth x1, Tripwire x1
Description: A master of the silicon method of survival, the Bear Trap is a small, immobile predator that only spends calories when it is consuming it's prey. Shaped somewhat similarly to an open clam, the Bear Trap lies in wait for a Metallic Worm to swim by and snap the thin band of silicon flesh keeping the bear trap open. Upon the removal of the tripwire, the Bear Trap's twin shells come snapping together, often propelling the prey animal out of the bear trap's clutches. To combat this, the Bear trap developed a set of teeth along the outer rim of it's shells, often cutting it's prey in two, causing the bottom half to fall into the Bear Trap.

Posted by: Webster52402 Jul 29 2008, 03:59 AM
Name: Spear Leaves
Ancestry: Crystal Leaves -> Spear Leaves
Creator: Webster52402
Base: Silicone
Genes Added: Sharpened Leaf Edges x1, Crystalline Structure x1, Sensitive Crystal Roots x1
Genes: Photosynthesis x1, Crystalline Structure x2, Prism Light Refraction x1, Thin Structure x1, Sharpened Leaf Edges x1, Sensitive Crystal Roots x1
Description: The Spear Leaves are a slight upgrade to the Crystal Leaves, but with one major difference: They now have their leaves pointing DOWN. The edges of the leaves have narrowed, their already thin structure becoming near dagger-like, sharpening to a wicked point. Along with this, they have developed roots that descend into the soil below them, that are sensitive to touch. Once these are touched, there isn't much that happens, the leaves simply tremble, but later this would become a deadly trap for any of the worms that crossed underneath them, as their later evolution: The Hunter Leaves, would wield these sharpened leaves with deadly efficiency.

Posted by: Webster52402 Jul 29 2008, 04:03 AM
Name: Prism Flower
Ancestry: Crystal Leaves -> Prism Flower
Creator: Webster52402
Base: Silicone
Genes Added: Crystalline Structure x1, Prism Light Refraction x1, Basic Flower Structure x1
Genes: Photosynthesis x1, Crystalline Structure x2, Prism Light Refraction x2, Thin Structure x1, Basic Flower Structure x1
Description: The Prism flower is exactly as it sounds: A flower. Thin, delicate, and fragile, these beautiful, mainly aesthetic flowers, fanned themselves out a bit more than their Leaf cousins, to catch more light to photosynthesize. However, this also came with an increase to their light refraction capabilities, allowing the fields of flowers that began to appear to create spectacular light shows, that combined with the already metallic landscape, would send the entire landscape ablaze in various colors, depending on the position of the sun.

Posted by: Webster52402 Jul 29 2008, 05:00 AM
Name: Parasite Crystal
Ancestry: Crystal Leaves -> Parasite Crystal
Creator: Webster52402
Base: Silicone
Genes Added: Parasitic x1, Fragility x1, Regeneration x1
Genes: Photosynthesis x1, Crystalline Structure x1, Prism Light Refraction x1, Thin Structure x1, Parasitic x1, Fragility x1, Regeneration x1
Description: The Parasite Crystal was exactly as it sounded. A crystal that had developed a parasitic lifestyle. It started out like a normal Crystal Leaf, but as it grew, it developed a more fragile crystal structure than normal, leaving the pointed tips outwards, downwards into the soil, wherever. Whenever a creature brushed up against the Parasite Crystal, it would break, leaving a bit of itself stuck into the creature. However, this did not mean that it was dead. The Parasite Crystal, when in a creature, finally bloomed, creating crystal INSIDE a creature, as it regenerated from the broken off portion inside of them, eventually killing them and settling down again to spread again.

Posted by: Webster52402 Jul 29 2008, 02:57 PM
Name: Prism Spires
Ancestry: Crystal Leaves -> Prism Spires
Creator: Webster52402
Base: Silicone
Genes Added: Prism Light Refraction x1, Crystalline Structure x1, Spire Structure x1
Genes: Photosynthesis x1, Crystalline Structure x2, Prism Light Refraction x2, Thin Structure x1, Spire Structure x1
Description: The Prism Spires held much along the lines of the Prism flowers, though instead of growing OUT, they instead began to work their way upwards. Their crystalline structure, focusing itself to be stronger, to be clearer and refract more light, began to move upwards in a slow, spiraling pattern, twisting around in a small, blade-thin loop. These spires were incredibly fragile due to their unique formation, and to just how thin they were, but thanks to their rigid natures, it was rather easy for them to maintain a small height.

Posted by: Webster52402 Jul 29 2008, 03:00 PM
Name: Crystal Web
Ancestry: Crystal Leaves -> Crystal Web
Creator: Webster52402
Base: Silicone
Genes Added: Photosynthesis x1, Crystal Webbing Structure x2
Genes: Photosynthesis x2, Crystalline Structure x1, Prism Light Refraction x1, Thin Structure x1, Crystal webbing Structure x2
Description: The Crystal Web was an offshoot of the Leaves that took a form more akin to a spider's web than anything else. Expanding gradually outwards, instead of forming a solid circle, instead the Crystal Web began to form long, intricate trails of crystal, with spidering, gossamer thin supports connecting them as they went outwards into a fan-like shape. Much like a snowflake, there were no two Crystal Webs exactly alike...

Posted by: Webster52402 Jul 29 2008, 03:27 PM
Name: Crystal Dagger Leaves
Ancestry: Crystal Leaves -> Crystal Dagger Leaves
Creator: Webster52402
Base: Silicone
Genes Added: Sharpened Leaf Edges x1, Basic Roots x1, Water Intake Channels x1
Genes: Photosynthesis x1, Crystalline Structure x1, Prism Light Refraction x1, Thin Structure x1, Sharpened Leaf Edges x1, Basic Roots x1, Water Intake Channels x1
Description: Mysteriously, the Crystal Dagger Leaves, an offshoot of the original Crystal Leaves, developed a small water intake channel near their bases, that allowed water to flood into a long, narrow tube inside the thin, sharpened leaves, filling it with water inside. This created a spectacular effect, though, as the water didn't refract light quite as well as the crystal did, making whatever position the sun was in to cause the water inside of them to glow and change color, making it seem like there were veins with glowing, prism-like blood flowing through them. Also, it began to form a more plant-like structure like its cousins, though this only consisted of roots that bound it more firmly to the ground for some reason.

Posted by: Webster52402 Jul 31 2008, 04:41 PM
Name: Crystal Saw
Ancestry: Crystal Leaves -> Crystal Saw
Creator: Webster52402
Base: Silicone
Genes Added: Sharpened Leaf Edges x1, Discus Structure x1, Petal Structure x1
Genes: Photosynthesis x1, Crystalline Structure x1, Prism Light Refraction x1, Thin Structure x1, Sharpened Leaf Edges x1, Discus Structure x1, Petal Structure x1
Description: The Crystal Saw, ironically enough, was the species of Crystal Leaves that came the closest to looking like an actual flower off the bat. Though it was not nearly as bright as the Prism Flower, the Crystal Saw made up for it by gaining a likeness to its namesake, its individual petals sharpened to a fine edge. Thus, these small, thin crystal discuses would often times cut any creature unlucky enough to brush up against them.

Posted by: MinotaurWarrior Jul 31 2008, 10:09 PM
Name: Eclipse Worm
Creator: MinotaurWarrior
Base: Carbon
Genes Added: Carbon Flesh Eating x1, Size Increase x1, 'Bite' Strength Increase x1
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Fast Swimming x1, Mouth Openning x1, Carbon Flesh Eating x1, Size Increase x1, 'Bite' Strength Increase x1
Description: The first real predator on Alkamia, the Eclipse Worm was, as one might expect, not exactly the fiercest creature imaginable. Capturing prey by simply swimming around them, the Eclipse worm used it's increased size to trap smaller worms inside of it's body. By closing it's mouth firmly shut the Eclipse Worm was able to quite effectively trap it's prey within it's body. Simply waiting for starvation to kill it's prey, the Eclipse worm would often spend extended periods of time immobile and without food. Because of this, the Eclipse Worm only indulged in eating meat to supplement a rich meal of algae.

Posted by: ReverendGreen Aug 2 2008, 10:45 AM
Name: Flatworm
Ancestry: Flesh Worm -> Flatworm
Creator: ReverendGreen
Base: Carbon
Genes Added: Carbon Plant Digestion x2, Flat Body x1
Genes: Carbon Plant Digestion x3, Tube Swimming x1, Fast Swimming x1, Mouth Opening x1, Flat Body x1
Description: The flatworms are a subtly different variaton of their ancestors, the flesh worms. They swim low to the lake floors, avoiding detection by any would-be predators.

Name: Ringlet
Ancestry: Ringed Worm -> Ringlet
Creator: ReverendGreen
Base: Carbon
Genes Added: Sedentary Body-Form x1, Silica Endospores x1, Silicon Rings x1
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Mouth Opening x1, Silicon Rings x2, Sedentary Body-Form x1, Silica Endospores x1
Description: Encasing its eggs in a silicon crust, the ringlet is able to hatch directly onto its preferred food, and lives a sedentary lifestyle feasting off of the plant matter, slowly but surely.

Posted by: MinotaurWarrior Aug 3 2008, 04:31 PM
Name: Shaitan
Ancestry: Ringed Worm -> Shaitan
Creator: MinotaurWarrior
Base: Carbon
Genes Added: Carbon Flesh Eating x1, Burrowing x1, Size increase x1
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Mouth Openning x1, Silicon Rings x1, Carbon Flesh Eating x1, Burrowing x1, Size increase x1
Description: An ambush predator. The Shaitan was capable of burrowing into the lake bed to hide from sighted prey. Upon detecting prey with it's incredibly primitive 'senses', the Shaitan would launch from it's hiding place and swallow it's prey whole, much like the Eclipse worm.



Two cookies and a ninja if you know what I'm making.

Posted by: Webster52402 Aug 3 2008, 04:36 PM
You named the worm after the Devil? o.O

Posted by: MinotaurWarrior Aug 3 2008, 08:38 PM
Yeah, but after a specific devil, a devil that became a god... It also evolved on a very odd planet... I guess next time I'll name the creature in a way to make it clearer.

Posted by: Webster52402 Aug 3 2008, 09:47 PM
*Is confused* Shaitan is the Islam translation of 'Satan', also known as 'Iblis' in the Quran. Apparently a Djinn or 'Jinn' in the Quran, he was cursed to Hell for refusing to bow to Adam because he thought of himself as superior. To quote directly: "I am better than him. For you made me of fire, and Adam of mud."

Though God granted him reprieve until Judgment day, upon which Shaitan swore to lead all the faithful astray. huh.gif

Unless I caught a completely unrelated reference. lol

Posted by: MinotaurWarrior Aug 4 2008, 01:31 AM
Not completely unrelated, I'm referencing someone who was referencing Sunni Islamic mythology. Anyway, I'm just going to re-rail this thread with these guys:


Name: Shifting Sands
Creator: MinotaurWarrior
Base: Silicone
Genes: Coordinated Behavior x1, Silicone Flesh Eating x1, Motile-Cilia-Like Hair-Based Movement x1, Cilia-Like Hair Inter-Personal Binding x1
Description: A hive-based incredibly tiny predatory creature, the Shifting Sands are capable of rapidly moving away (via the effect of running in one direction on a surface that is also running in the same direction) in an expanding circular pattern, causing a rush of water, and prey. Upon 'swallowing' their prey the hive moves in the opposite direction, covering the prey animal. Once in position, the upper level of creatures begin intertwining their cillia-like mobile hairs, causing the hive to look almost like a rock from the proper distance, and causing the prey animal to be incapable of escape.

Posted by: MinotaurWarrior Aug 4 2008, 04:29 PM
Name: Gill Algae
Ancestry: Rust Algae-> Gill Algae
Creator: MinotaurWarrior
Base: Carbon
Genes Added: Symbiotic Lifestyle x1, Silicon Oxidation x1, Sticky Slime x1
Genes Total: Fast Growth x1, Photosynthesis x1, Silicon Oxidization x2, Nutrient Storage x1, Symbiotic Lifestyle x1, Sticky Slime
Description: The Rust Algae was adept at fusing oxygen with silicon, an ability that most Silicon-Based Life could appreciate. As life was still developing on Alkamia , most creatures had no specialized breathing organs, most simply allowed oxygen-rich water to seep into their skin and bodies, and almost none actually filtered the water to transform it into pure oxygen. By allowing Rust Algae to grow on themselves, many silicon-based lifeforms found themselves becoming much more able-bodied, due to the algae photosynthesizing additional pure oxygen that was fed directly into the worm's flesh. Eventually this algae, spread from parent to child via the breeding process it's self, developed special adaptations to better aid it's symbiote, and thus better aid it's self (it could only grow so much on a single creature, and only spread via it's symbiote's breeding, thus when the host-worm did well, the algae did well).

Posted by: MinotaurWarrior Sep 5 2008, 05:27 PM
Name: Rust Plow
Ancestry: Flesh Worm-> Rust Plow
Creator: MinotaurWarrior
Base: Carbon
Genes Added: Silicon Oxide Absorption x1, Silicon 'Plow' head x1, Algae Carrier x1
Genes: Carbon Plant Digestion x1, Tube Swimming x1, Fast Swimming x1, Mouth Openning x1, Silicon Oxide Absorption x1, Silicon 'Plow' head x1, Algae Carrier x1
Description: The rust plow worm was an aid to the Rust Algae cause, tilling the soil, spreading the rust, and bringing the algae it carried on it's back to new frontiers.

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