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Anabasis > Period 2 Updates > Period 2, Era 2


Posted by: DragonSage1313 Jul 19 2008, 07:49 PM
Not too drastically changed in the era, Elysia's greatest new features were the completion of the Ashen Ring and the southward expansion of the Northern Ice Shelf. As this mass of ice moved ever southward, it continued to favor creatures that could tolerate winter's cold embrace. Species like the seed weed thrived at ever lower latitudes, as brambleweed and hazmat weed were forced south. A chill was coming over Elysia, one that would test just how thick-skinned the primitive life here was. Could the emerging life on Elysia face the impending ice age, or would life be starting over from scratch in a few short eras?

Elysia
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Northern Ice Shelf
Still uninhabited due to its extreme conditions, this south-bound glacier alters to many extremes the terrain it crushes under its tons of ice. Primarily responsible for the global cooling period.

Worm Plains
Southward and westward expanding, the soil-enriching, fungus-eating worms have pushed the fungal growths largest concentration right up against the mountains. Home to virtually all terrestrial worm species, as well as several kinds of fungus.

Crystal Veins
The home of the peculiar crystal worm, these veins of crystalized sodium and similar minerals create a landscape difficult for most other worm species to live in.

Fungal Shores
With the exception of the little room left between the mountains and the worm plains, the fungal shores are the last retreat for terrestrial fungi to live without consumers.

Fan Plains
Linked for all intensive purposes, the fan plains and fan beach remain virtually untouched by evolution's hand this time.

Uninhabited Land Mass
The name says it all.

Ashen Ring
A volcanic ring of mostly extinct calderas, the ashen ring has fully surrounded a sea-water lake in the valley of its ring of peaks. Still spewing cinders and ashes, the peaks are home to those heat tolerant species that can take the presence of a few lava streams.

Ashen Lake
A body of trapped sea water, the Ashen Lake is refilled nightly by the high tides that can spill over the gaps between mountains. Home to the avian fan family and the breeding place of burning snails.

Tropical Sea
Shifting South due to the expansion of the northern ice shelf, the tropical sea is shrinking. Still a utopia for over 60 percent of the planets biomass, the tropical sea is quickly running out of space. At the current rate, things are going to get ugly, or creatures are going to die out.

Tube Plains
With the exception of shifting south, the tube plains are again, largely unchanged.

Open Ocean
With the exception of cluster algae, the open ocean remains uninhabited, though the occasional traveller eel with accidentally wander into its unforgiving clutches.

Seed Weed Seas
Thriving colonies of plants hug the northern and southern ice shelves as the seed weed plants continue to find new ways to accelerate reproduction and tolerate the short growing periods. Also, their yellow blossoms lit up the frigid oceans once a year in a display of resistance against the cold.

Southern Ice Shelf
Unlike it's northern counterpart, the southern ice shelf has advanced only a few miles. Still uninhabited due to being solid ice.

Emergent Species
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Extant Species
Algae Feeder
Raspura
Cluster Algae
Aquaweed
Spout Fan
Swimming Fish
Blanket Algae
Strand Root
Bulbed Beach Caps
Thorned Stalk
Shadow Shot Shell
Sniper Shell
Puffer Burning Shell
Burning Snail
Vaccuum Shell
Poison Feeder Shell
Hook Shell
Puffer Rainbow Slime Shell
Iced Rainbow Slime Snail
Hissing Shell
Rainbow Sleeper Shell
Convulser Shell
Chisel Shell
Angelo-Trapper Shell
Tropical Emerald Puffer Shell
Violet Puffer Shell
Frozen Puffer Shell
Giant Cleanser Shell
Toxic Cleanser Shell
Aquastream Aggressor
Jet Muncher
Nervous Shell
Glider Fan
Avian Fan
Lightning Eel
Lightning Wolf Eel
Traveller Eel
Plague Worm
Ninja Worm
Feasting Worm
Cylindrical Sponge
Titanic Cylinder Sponge
Hazmat Weed
Seed Weed
Brambleweed
Giant Terra Fan
Swallow Tube
Sand Root
Bulbed Sand Cap
Spitter Worm
Fungal Swarm Worm
Carrier Worm
Logger Worm
Rock Worm
Plains Worm
Amphibian Worm
Glacier Worm
Crystal Worm
Swarm Harvester
Emperor Needle Worm
Supreme Spitter Worm

Creation Information
Name: Raspura
Ancestry: Algae Gut -> Raspura
Creator: ReverendGreen
Total Genes: Mouth Opening x1, Scraping Plate x1, Budding x1, Fast Reproduction x1, Radula x1, Monopod x1, Flesh Digestion x1, Increased Lifespan x1
Description: Raspuras are a carnivorous offshoot of the Algae Gut, evolving to fill the niche as one of the planet's first predators. Raspuras, though constantly hungry, are little threat to healthy algae guts. They move along the sea floor using their one fleshy foot until they happen upon an unhealthy, dead, or dying algae gut. They fall upon the gelatinous mass with what can only be described as slow-motion ferocity, scraping away at the flesh with their tooth-plate and a toothed, rasping, radula. One algae gut will feed a raspura for a month or more, their primitive metabolisms taking days to digest.

Name: Cluster Algae
Ancestry: Verdant Algae -> Cluster Algae
Creator: GeneralStoner
Genes: Photosynthesis x2, Green Color x1, Clumping Growth x2, Fast Reproduction x2
Description: The Cluster Algae is a close relative to the Verdant Algae, the main difference being that the algae clumps together on itself as opposed to rocks. The Cluster Algae reproduces VERY quickly and forms clusters of algae drifting in the sea.

Name: Aquaweed
Ancestry: Verdant Algae -> Aquaweed
Creator: Jisaan
Genes: Photosynthesis x1, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Spores x1
Description: A large, multi-cellular green algae that has developed long photosynthesizing extensions which grow outward from a central anchorage point on a solid object. In short, it's seaweed. It exists in a single, large bed, seperated from its more evolved cousin, the Babel weed. It is currently spreading into the Tube plains.

Name: Spout Fan
Ancestry: Shallow Fan -> Shore Fan -> Spout Fan
Creator: GeneralStoner
Genes: Rubbery Stalk x1, Filter Feeding x1, Feathery Growths x1, Budding x1, Water Retention x1, Air Filter Feeding x2, Stronger Stalks x1, Increased Size x1, Water Vein x1
Description: The Spout Fan has developed a singular vein running from the very bottom of the fan to the very top, and through the process of cohesion and adhesion water moves from the ocean to the top of the fan, increasing the amount of water the Spout gets to filter, and as an added bonus, the water then gets onto the fans and increases the amount of spores able to stick to the fan. The increase in size is in all directions, adding to the distance the water travels through the plant as well as making it sturdier, and increasing the surface area of the fans.

Name: Blanket Algae
Ancestry: Dull Algae -> Blanket Algae
Creator: GeneralStoner
Genes: Photosynthesis x2, Pressure Resistance x1, Rock Adherence x1, Extending Stalks x1, Budding x1, Fast Growth x1
Description: The Blanket Algae has developed stalks that grow from one end of a fissure or chasm to the other. They also Bud at the node from which they are affixed. This causes the Algae to completely seal off a chasm over time from the waters above them, forming a blanket of sorts.

Name: Strand Root
Ancestry: Gnarl Root -> Shore Root -> Strand Root
Creator: Bodhi BloodWave
Genes: Fungal Consumption x1, Water Retention x2, Spores x1, Fast Reproduction x3, Increased Lifespan x1, Increased Spore Dispersal x2
Description: A hardy, albeit unextraordinary fungus, the strand root is designed solely to exploit living on the shores to feast on the dying bodies of other organisms. It has a tightly bound, watertight skin that surrounds the little white growths of fungus that penetrate the surface. The main difference from its ancestor being that it spreads wider and faster

Name: Bulbed Beach Caps
Ancestry: Gnarl Root -> Bulbed Caps -> Bulbed Beach Caps
Creator: Bodhi BloodWave
Genes: Fungal Consumption x1, Water Retention x2, Spores x1, Bulbous Growth x1, Fast Reproduction x2, Increased Spore Dispersal x1
Description: A hardy, albeit unextraordinary fungus, the bulbed beach cap is designed solely to exploit living on the shores to feast on the dying bodies of other organisms. It has a tightly bound, watertight skin that surrounds the bulbous white growths of fungus that penetrate the surface.

Name: Thorned Stalk
Ancestry: Branch Stalk -> Thorned Stalk
Creator: GeneralStoner
Genes: Branching Growth x1, Polyp Formation x1, Swimming Sex Cells x1, Filter Feeding x1, Thorns x1,Hollowed Thorns x1, Bacterial Symbiote
---Symbiote: Lacerius minificus
---Plasmids: Fast Reproduction x1, Growth Within Host-Body x1, Clustered Growth x1
Description: A deadly creature, the Thorned Stalk has begun the development of a simple bacteria that destroys alien cells. This bacteria is stored in the hollowed out thorns and transferred when an unfortunate creature collides with the Thorned Stalk. The Bacteria would created small, open sores on the afflicted creature. Most likely not resulting in death unless the creature had contact one to many times...
---Symbiote Description: This bacteria grows in clumps within the host body, usually not very far below the skin. When the clump grows too large for the hosts skin to contain, it causes a rupture like a popping pimple and spreads the now released bacteria to start growing on other creatures. However, it is too fragile to live for very long outside the protection of the Thorned Stalk.

Name: Poison Feeder Shell
Ancestry: Barbed Shell -> Numbing Shell -> Poison Feeder Shell
Creator: Webster52402
Genes: Half-Shell x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Shell Hardening x1, Budding Reproduction x1, Feeding Arm x1, Basic Mouth x1, Meat Digestion x1
Description: The Poison Feeder Shell, an offshoot of the successful Numbing Shell, was the first Shell ever to take a truly aggressive way of feeding. This Shell, when its poison took effect in a creature and made it harder for them to escape, would extend a long feeding arm from beneath its shell, to snake out and wrap around the unfortunate creature. Then, it would be brought down to a basic mouth that the Shell had formed, to be eaten and digested with its new digestive system. A nasty little shell, it began to take the first steps for the normally passive Shell family to begin eating its prey.

Name: Logger Worm
Ancestry: Desert Worm -> Harvester -> Logger Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x2, Water Retaining Skin x2, Asexual Budding Reproduction x1, Serrated Teeth x1
Description: The Logger Worm was an offshoot of its predecessor, the Harvester. This Worm was unique in the form that it developed a system to digest the plant that it devoured faster, making it able to devour more and more fungi as possible. Also it developed a unique version of its teeth, that, though still made to sever, also developed sharp serrated edges. This meant that when they bit down on the roots of the creature, or the stalk, it could toss its body violently from side to side, using the serrates to essentially saw right through the fungus. This worm also had more of an ability to retain the water that destroying the fungus deprived it of, meaning that it could be more aggressively used against the fungus, without worrying about destroying its only means of retaining moisture.

Name: Cylindrical Sponge
Ancestry: Cylinder Sponge -> Cylindrical Sponge
Creator: Jisaan
Genes: Filter Feeding x2, Budding x1, Large Size x1, Pourous Body x1, Fast Reproduction x1, Water Circulating Flaggela x1
Description: Much like its name, not much has changed between this species and its ancestor, the Cylinder Sponge. It has developed simple flagella to aid in moving water through its body, increased the efficiency with which it could absorb nutrients thorugh this process, and slightly increased the rate at which it reproduces.

Name: Spitter Worm
Ancestry: Desert Worm -> Harvester -> Spitter Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Acid Production x1, Acid-Resistant Gland, Tube-like Tongue x1
Description: The Spitter Worm developed a rather unique way of taking care of the fungi that were popping up all over the continent. In order to deal with them above ground a bit easier, they developed a long, tube-like tongue, as well as a unique gland that stored acid just behind the tube of a tongue. This allowed them to stick their heads just out of their burrows, and effectively spit this corrosive substance on the stalks of the fungi. This would break down the fungus when it came into contact with the stalk, before returning the fungus to the soil as nutrients, having been broken down and enriched. This allowed the Spitter Worm to effectively remove entire patches of fungus, simply by spitting on them one after the other.

Name: Hissing Shell
Ancestry: Barbed Shell -> Numbing Shell -> Hissing Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x2, Acid-Resistant Shell x1, Hollow Shell Spines x1, Shell Hardening x1, Budding Reproduction x1, Acid Production x1
Description: The Hissing Shell got its name from the sound that it made whenever a unfortunate creature speared itself on the Shell's back. Thanks to a new, waxy coating on the Shell's shell, it became more resistant to the acidic liquid that began to fill the hollow shell spines, rather than the previous nerve toxin. This meant that any creature that bit down on the shell not only had to deal with the spines that covered it, but would also get a healthy dose of its potent, acidic... Well... acid. This would also speed the breaking down of the creature, undoubtedly, which the Hissing Shell's more powerful filtration feeding system would suck up and devour hungrily. It was a win-win situation for the Shell.

Name: Rainbow Sleeper Shell
Ancestry: Barbed Shell -> Rainbow Shell -> Rainbow Sleeper Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Detachable Spines x1, Spine Regeneration x1, Rainbow Coloring x1, Budding Reproduction x1, Filtration Feeding x1, Hollow Shell Spines x1, Anesthetic x2
Description: The Rainbow Sleeper Shell was another offshoot of the Rainbow Shell, that began to develop some use. It upgraded its defense in another unforeseen way, developing the hollow spines that so many of its other Shell friends had. However, this one was filled with a powerful anesthetic, which, when injected into the attacking creature, would incapacitate all the muscles of the attacker. This meant that it was unable to resist other predators, or, in large enough doses, that it was killed outright, as it would shut down the precious muscles that allowed them to breathe.

Name: Convulser Shell
Ancestry: Barbed Shell -> Numbing Shell -> Convulser Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Shell Hardening x2, Budding Reproduction x1, Nerve Toxin Potency Increase x2
Description: The Convulser Shell was the truest offspring of the Numbing Shell, which focused on the upgrade of the nerve toxin that had made its ancestor unique. The Convulser Shell's potency increased many fold, affecting the nerves that ran through muscles directly, causing them to convulse beyond a creature's control. This ensured that there was no danger to the shell, and it could go on feeding in peace.

Name: Brambleweed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Brambleweed
Creator: Jisaan
Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Spores x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Hollow Spines x1, Spine Detachment x1, Moisture and Nutrition Absorbing Holdfast x1
Description: Little has changed since this species detached from its ancestors, the most notable difference being the presence of hard, sharp, and easily detached lamina which have abandoned photosynthesis in favor of a more effective spore dispersal technique, using any worms that might pass too close as carriers for the spore laden spine until such time that it detached, vastly improving the range of dispersal. As a coincidental side effect, this added extra incentive for Fungus worm to focus on its namesake, rather than risk picking up one of these unwanted irritants. Besides this, it has also adapted its burrowing holdfast to retrieve nutrients and water from the soil, making the final transformation, if I'm not mistaken, to roots.

Name: Supreme Spitter Worm
Ancestry: Desert Worm -> Harvester -> Supreme Spitter Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Chemical (Chlorine Trifluoride) Production x1, Chemical (Chlorine Trifluoride) Storage Gland x1, Tube-like Tongue x1
Description: The Supreme Spitter worm is, quite luckily, one of the rarest of the Worm Types. While its close cousin, the Spitter Worm, is more prevalent with its weaker acids, the Supreme Spitter Worm developed a much, much deadlier, and much, much more effective way to destroy. The Supreme Spitter Worm, where the Spitter Worm produced acid, began to develop a chemical named Chlorine Trifluoride. This chemical was highly, highly toxic, and highly corrosive as well. This chemical was stored in a gland that connected to the same tube-like tongue that its cousins had, meaning that unless you looked at it from the inside, you would not be able to tell the difference between a Spitter Worm, and its Supreme counterpart. This chemical, when the worm put its head above ground and spat, would stick to anything that it attacked. The chemical's nature made it highly unstable, and highly corrosive, eating quickly through whatever it came into contact with. As another plus, it was also highly reactive to the Oxygen in the atmosphere, and, would immediately heat up, to the point where it would burst into flames, incinerating the target. This worm was a nasty one indeed...

Name: Ninja Worm
Ancestry: Mouth Worm -> Swimming Worm -> Parasite Worm -> Ninja Worm
Creator: David1111
Genes: Conserve Energy x1, Light Detection Pit x1, Swimming Tail Muscles x2, Swimming Fins x1, Chitinous Chordate x1, Lager Body x1, Tube Body x1, Wriggling Motion x1, Filter Feeding x1, Fission Reproduction x1, Flesh Digestion x1, Movable Mouth x1, Teeth x2.
Description: The Ninja worm, is much like the Parasite Worm, but with a few key differences. First, the Ninja worm is able to use much less energy during droughts of food relying only on filtering nutrience from the water. Second, the Ninja worm has grown a pit, like an eye, that detects where things are by the amount of light that is received in it. Third, with the Swimming Tail Muscles, it is able to go much faster than any of its predetors, making it very hard to catch. That also helps in trying to catch its prey.

Name: Glider Fans
Ancestry: Steam Fans -> Glider Fans
Creator: MadScientist22
Genes: Heat resistance x1, feathery growths x2, air filter feeding x1, budding x1, basic touch x1, Chitin tail bone x1, Tail x1, Tail muscles x1
Description: The glider fans have more feathers and thus can stay aloft longer. Their largest difference from their ancestors though, is their tail. This new appendage allows the glider fans the most basic method of allowing them to determine their destination. However, this is little use for creatures that are limited to sensing content and starvation.

Name: Avian Fans
Ancestry: Steam Fans -> Avian Fans
Creator: MadScientist22
Genes: Heat resistance x1, feathery growths x2, air filter feeding x1, budding x1, stiff feathers x1, simple feather muscles x1
Description: The avian fans show the basic prowess of flight, while not able to truly stay aloft by their undeveloped muscles and inklings of wings alone, the steam vents from the volcano allows some of the more fortunate to stay aerial their entire lives.

Name: Sand Root
Ancestry: Gnarl Root -> Desert Root -> ěrken Root -> Sand Root
Creator: Bodhi BloodWave
Genes: Fungal Consumption x1, Water Retention x3, Spores x1, Fast Reproduction x2, Increased spore dispersal x2, Photosynthesis x2, Increased Lifespan x1, Fungus Worm Symbiote x1
Description: A hardy, albeit unextraordinary fungus, the °rken root has changed to better survive in the desert, its main source of nourishment now being the rotten remains of other fungus when they die and sunlight. It has a tightly bound, watertight skin that surrounds the little white growths of fungus that penetrate the surface. It has befriended a species of worm

Name: Bulbed Sand Caps
Ancestry: Gnarl Root -> Bulbed Desert Caps -> Bulbed ěrken Caps -> Bulbed Sand Caps
Creator: Bodhi BloodWave
Genes: Fungal Consumption x1, Water Retention x3, Spores x1, Photosynthesis x2, Bulbous Growth x1, Fast Reproduction x2, Increased Spore Dispersal x2, Fungus Worm Symbiote x1
Description: A hardy, albeit unextraordinary fungus, the bulbed Sand cap has evolved to survive in warmer territories as well as to gain nourishment from it, it also feeds on the rotting remains of its own kind when able . It has a tightly bound, watertight skin that surrounds the bulbous white growths of fungus that penetrate the surface. It has befriended a species of worm

Name: Giant Cleanser Shell
Ancestry: Barbed Shell -> Cleanser Shell -> Giant Cleanser Shell
Creator: Jisaan
Genes: Half Shell x1, Barbed Shell Spines x1, Water Funnel x1, Filtration Net Skin x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Fast Reproduction x2, Increased Size x1
Description: Despite its name, this offshoot of the cleanser shell is not noted for its size, but its accelerated reproduction.

Name: Swarm Harvester
Ancestry: Desert Worm -> Harvester -> Swarm Harvester
Creator: Jisaan
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Acidic Stomach x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fast Reproduction x3
Description: An extremely reproductive offshoot of the Harvester.

Name: Jet Muncher
Ancestry: Shell Feeder -> Shell Cruncher -> Jet Cruncher -> Jet Muncher
Creator: Jisaan
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Storage Bladder x1, Fungus Digestion x1, Pressure Resistance x2
Description: This offshoot of the Jet Cruncher has increased its already varied diet to include Fungus, and has increased its resistance to pressure to allow it to reach even the deepest of food sources, which it locates as usual through its sense of smell.

Name: Giant Terra Fan
Ancestry: Shallow Fan -> Shore Fan -> Terra Fan -> Giant Terra Fan
Creator: Jisaan
Genes: Rubbery Stalk x1, Feathery Growths x1, Budding x1, Water Retention x2, Air Filter Feeding x1, Stronger Stalks x1, Tap Root x1, Fast Growing x1, Increased Size x3
Description: An offshoot of the Terra fan with an enlarged size to more effectively filter the fungus spores from the air.

Name: Swallow Tube
Ancestry: Filter Tube -> Capture Tube -> Constricting Tube -> Swallow Tube
Creator: Jisaan
Genes: Filter Feeding x3, Horizontal Tubes x2, Stalks x1, Strong Stalks x1, Large Size x1, Spores x1, Constricting Tubes x1, Porous Tubes x1
Description: This offshoot of the Constricting Tube has abandoned its carnivorous diet in favor of an improved filtration feeding technique; it now constricts at the ends first to create a water tight seal, then moves inward to force the water through its porous body, where any spores are filtered out and consumed.

Name: Hazmat weed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Hazmat Weed
Creator: Jisaan
Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x2, Lamina X1, Holdfast x1, Spores x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Herbicide Resistance x1, Nutritious Spores x1
Description: An offshoot of the Babelweed that has adapted to survive in the newly toxic waters, it has developed a resistance to herbicide, and a symbiotic relationship with the Toxic Cleanser Shell simply by sacrificing some of its spores in exchange for an environment free of herbicide.

Name: Toxic Cleanser Shell
Ancestry: Barbed Shell -> Cleanser Shell -> Toxic Cleanser Shell
Creator: Jisaan
Genes: Half Shell x1, Barbed Shell Spines x1, Water Funnel x1, Filtration Net Skin x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Herbicide Scrubbing x 2, Hazmat Weed Symbios x1
Description: This offshoot of the cleanser shell has developed a seemingly selfish adaptation to filter out herbicide from the water, but the reason for this becomes clear when they are found near the Hazmat Weed, which has developed more nutritious spores than are usually found, and as such it is within the shells best interest to keep the plant alive and producing spores for as long as possible.

Name: Emperor Needle Worm
Ancestry: Desert Worm -> Harvester -> Poison Needle Worm -> Emperor Needle Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Plant Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Chemical (Chlorine) Production x1, Chemical (Chlorine) Storage Gland x1, Chemical (Fluorine) Production x1, Chemical (Fluorine) Storage Gland x1, Needle Tongue x2
Description: The Emperor Needle Worm is just as it sounds. Closely related to both the Supreme Spitter Worm and the Poison Needle Worm, the Emperor Needle Worm took a page from the Supreme Spitter's book, and developed a more efficient way of destroying its target. Though it uses the exact same chemical that the Supreme Spitter uses, the Emperor Needle Worm has separated the Fluorine and Chlorine, into two separate needle-tongues. With this unique dual-needle tongue, it injects first one chemical, then the other, into whatever it targets, so that the chemical forms INSIDE the target, scorching it from the inside out. This way, the Emperor Needle Worm does not end up destroying itself as the Supreme Spitter did, and perfects the use of this deadly chemical.
With the increase in its potency, so has its targets. It moved on to attacking anything in sight, destroying its prey with its unique chemical before devouring them as they are destroyed.

Name: Iced Rainbow Slime Snail
Ancestry: Barbed Shell -> Rainbow Shell -> Rainbow Slime Shell -> Iced Rainbow Slime Snail
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Detachable Spines x1, Spine Regeneration x1, Rainbow Coloring x1, Budding Reproduction x1, Filtration Feeding x1, Rainbow Slime Coloring x1, Enriching Slime x1, Basic Foot x1, Cold Resistance x2, Water Retaining Skin x2
Description: The Iced Rainbow Slime Shell is an offshoot of the Rainbow Slime Shell, that adapted to the extreme cold that was caused by the change in temperature. Moving into the cold seas, it developed a thicker skin, which served the dual purpose of allowing to to retain water and to resist the frigid temperatures of the sea ahead. This made it the first amphibious creature, able to survive both terrestrially on the land, thanks to its water retention, in the frigid seas thanks to its cold resistance and water breathing abilities thanks to its past as a Shell, and even beginning to encroach on the Glaciers, spreading its thick, nutrient-rich slime wherever it went. The Rainbow Shell had finally reached the Pinnacle of its creation, and moved up to being a Snail, kicking off the unique hierarchies of wildly colored and wildly useful Ice Snails that would spring forth from this Shell.

Name: Glacier Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Glacier Worm
Creator: Webster52402
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x2, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x2, Cold Resistance x3, Moisture-Absorbing Skin x1
Description: The Glacier Worm is an offshoot of the Terraformer worm that moved into the glacial expanses that recently appeared, burrowing into the soil that is constantly freezing and unfreezing on the northern expanse of their home. With the glacier's advance and fall bringing in rich sediments, not only did this feed the large worms better than their Worm Plains did, but it gave the opportunity to make an especially enriched portion of the soil, that would both benefit the Worms, and the creatures that would come later.

Name: Puffer Burning Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell - Puffer Burning Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1, Heat Resistance x2, Crimson Shell Coloring x1
Description: The Puffer Shell created several offshoots during the second period, that both mimicked and expounded upon the already existent Colored Shells, and even invented a few unique ones of its own thanks to the opening possibilities. This offshoot mimicked the Burning Shell, adopting its unique heat resistant abilities and red coloring, but retaining the ability of its Puffer Shell brethren to inflate.

Name: Frozen Puffer Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell -> Frozen Puffer Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1, Cold Resistance x2, Sapphire (Bright blue) Shell Coloring x1
Description: The Puffer Shell created several offshoots during the second period, that both mimicked and expounded upon the already existent Colored Shells, and even invented a few unique ones of its own thanks to the opening possibilities. This offshoot was one of those that was not a mimic, creating its own little Niche, though it followed the progress of the Slime Shell into the colder waters. This niche of the Puffer Shell developed a bright sapphire shell, sealing the Shells into a notoriety for their brightly colored shells of all possibilities of the rainbow.

Name: Tropical Emerald Puffer Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell - Puffer Burning Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1, Heat Resistance x2, Emerald (Bright green) Shell Coloring x1
Description: The Puffer Shell created several offshoots during the second period, that both mimicked and expounded upon the already existent Colored Shells, and even invented a few unique ones of its own thanks to the opening possibilities. This offshoot was one of those that was not a mimic, creating its own little Niche, though it followed the progress of a few creatures into the warm tropical sea. This niche of the Puffer Shell developed a bright emerald shell, sealing the Shells into a notoriety for their brightly colored shells of all spectrums of the rainbow.

Name: Violet Puffer Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell -> Violet Puffer Shell
Creator: Webster52402
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x1, Water Intake Channel x1, Inflatable Bladder x1, Nerve Toxin Potency Increase x2, Violet (Bright purple) Shell Coloring x1
Description: The Puffer Shell created several offshoots during the second period, that both mimicked and expounded upon the already existent Colored Shells, and even invented a few unique ones of its own thanks to the opening possibilities. This offshoot was one of those that was not a mimic, creating its own little Niche, and was one of those that didn't create a new place for itself, the only unique thing being its color. This niche of the Puffer Shell developed a bright violet shell, sealing the Shells into a notoriety for their brightly colored shells of all spectrums of the rainbow.

Name: Shadow Shot Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Shadow Shot Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Ebony (Deep black) Shell coloring, Heat Resistance x2
Description: The Shadow Shot Shell is one of the most insidious shells that was ever created. The Shadow Shot Shell is an offshoot of the Venom Shot Shell, retaining all the deadly potency of its predecessor. However, the only difference was that it developed a deep black shell, making it the ultimate of ambush and night predators in all corners of the sea. With its increased heat resistance as well, it found a new home in the Bay of Ash, where its already murky and soupy water hid it well. Here, it found a new form of target practice: It was not uncommon for them to be seen near the shoreline, shooting down the Avian Fans, in order to bring them down in the water. When the Avian Fans broke down, because of the isolated waters, they would remain in the water for time to come, enriching the soupy waters with plentiful feed for the filter feeders.

Name: Angelo-Trapper Shell
Ancestry: Barbed Shell -> Cleanser Shell -> Trapper Shell -> Angelo-Trapper Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Water Funnel x1, Filtration Funnel Hair Triggers x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Digestive Enzyme Secretion x1, Filtration Funnel Hair Triggers x1, Constrictive Skin x1, Funnel Opening Size Increase x1, Water Output Coil x1, White Shell Coloring x1
Description: The Angelo-Trapper Shell got its name from the color of its shell. Its color was the brightest white that would ever be seen, allowing it both to blend in with the white sands of the tropical oceans, and to allow it a good aesthetic value, including comparisons with the white of Angel's wings, from which its name was derived. The Angelo-Trapper Shell was beautiful, but it was also very dangerous, as it developed a larger funnel opening to trap larger prey, including the deadly sea-borne fish that were beginning to emerge. For this effect, it also developed a Vacuum-Shell like coil that expelled the water that it took in, creating the same current that had seen the vaccuum shell become so powerful, as well as offering it something that would scoot it slowly across the ground, increasing its mobility.

Name: Turbine Shell
Ancestry: Barbed Shell -> Cleanser Shell -> Vacuum Shell -> Turbine Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Water Funnel x1, Filtration Net Skin x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x2, Water Coil x1, Water Drainage Vent x1, Sharpened Ridges x1, Water Coil Size Increase x1, Water Intake Vent Size Increase x1
Description: The Turbine Shell was a more powerful offshoot of the Vacuum Shell, and it was also more deadly. The Turbine Shell increased the size of its water coil and of its Intake vent, making it able to move more water, faster. This in turn increased the power of the current that flowed through it, making it suck in the creatures that previously moved too fast for it to catch. With the drainage vent not increasing in size as well, what once meant that it slowly scooted across the ground, now meant that it actually got a good form of mobility, as the powerful suction was forced now to expel through a small hole, creating in essence, a makeshift jet. This allowed it to hover just over the ocean floor, moving from place to place and even chasing down those speedy creatures, exposing them to the current for longer, to wear down their stamina. The Turbine Shell was named for more than just its increased power, though. The Turbine Shell was named quite carefully after a bladed engine, as the inside of the funnel developed sharp ridges that coiled down along the funnel, in a screw-like pattern. This meant that anything that got sucked into it would find itself being slammed against these ridges, and be sliced into pieces by the force of it, being cut smaller and smaller as the funnel went down and down, to be picked out of the increased coil by the filtration. This was a unique and deadly way to increase its filtering food source, that was beginning to die off thanks to the Virus epidemic.

Name: Lightning Eel
Ancestry: Mouth Worm -> Swimming Worm -> Shell Cracker Eel -> Shocker Eel -> Lightning Eel
Creator: Webster52402
Genes: Swimming Fins x1, Chitinous Chordate x1, Larger Body x1, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Piercing Tooth x2, Circular Jaw x1, Meat Digestion x1, Static Building Skin x2, Static Charge Glands x1, Jaw Hinge x1, Jaw Muscles x1
Description: The Lightning Eel was a more efficient form of the Shocker Eel, developing several advances to help even the playing field between the Eel and the vicious creatures that were beginning to prey upon it. The Shocker Eel could only shock every now and again, as it took the eel a long time to develop enough static to give a burst of electricity from its glands, but the Lightning Eel had no such problem. The skin that it developed was more than sufficient, halving the time that it took to build and then release the electricity, allowing it to produce twice the amount of electricity in the same amount of time, or the same amount in half the time. The Lightning Eel also developed a hinge and muscles for the circular jaw of its, bringing its piercing teeth to bear on whatever it decided to feed upon.

Name: Rock Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Rock Worm
Creator: Webster52402
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x2, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x2, Moisture-Absorbing Skin x1, Grinding Teeth x1, Rock Burrowing x1, Basic Rock Filtration x1
Description: The Rock Worm was the first worm to take upon a new challenge: The rocky soil of the mountain ranges that dotted most of the continents and isles. Developing teeth that were made for grinding along the long, constricting mouth tube of its gullet, the Rock Worm set to the rocky soil and mountains with a vengeance, utilizing its new teeth to first grind down the soil, then filter the ores and nutrients out of the ground rock, enriching even the more harsh soil of the mountain ranges. The Worms were beginning to spread everywhere, and with them, the enrichment that they brought would help to expand the Worm Plains.

Name: Plains Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Plains Worm
Creator: Webster52402
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x2, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x3, Moisture-Absorbing Skin x2, Increased Reproduction x1
Description: The Plains Worm was a more powerful offshoot of the Terraformer worm, that began to work on expanding the Worm Plains to sizes even greater than was already present. Prevalent in this species of Worm was an increased ability to retain and absorb moisture, to more easily support its larger size, and, serving a dual purpose, enabling it to move further towards the Coast, or even swim for short distances, utilizing a wriggling motion. This allowed it to move to areas previously unreachable, migrating towards the other continent and islands, or at the least pushing them all the way to the edges of the territory they could reach. Also, this species reproduced much quicker than its predecessor, allowing them to spread over more area and allowing them to enrich the same areas over again quicker, keeping them up with the increasing size of the Plains so that the enriched, aerated soil didn't simply fall back into being the desolate wasteland that they had changed it from.

Name: Amphibian Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Amphibian Worm
Creator: Webster52402
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x2, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x2, Moisture-Absorbing Skin x1, Basic Tail x1, Swimming x1, Tail Muscle Power Increase x1
Description: The Amphibian worm was much like the Plains Worm, but focused more on the amphibious ability than being a simple side effect. The Amphibian Worm went so far as to develop a basic tail, allowing it to cut through the water with ease. This tail was powerful, and not only did it help them push faster through the soil, but it allowed them to move quickly away from whatever creatures molested the worms on their migratory paths towards other continents and islands, spreading the Plains to be inter-continental.

Name: Fungal Swarm Worm
Ancestry: Desert Worm -> Harvester -> Amiofungi Worm -> Fungal Swarm Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Meat Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fungus Symbiote x1, Nutrition Absorption x1, Increased Reproduction x3
Description: The Amiofungi's problem early on in its life was that it couldn't reproduce fast enough to defend the fungus enough from the voracious Swarm Harvesters that hunted the fungi down, its own brethren choking and stifling the worm's progress. The Fungal Swarm worm fixed this, by taking a page out of its opponent worm's book. It began to reproduce faster and faster, until it could match or even outstrip its competitor's reproduction rate, allowing it to cull the tide much easier. This in turn ironically provided more nutrients for the fungus above, as the worms that were killed in the massive underground battles would feed the fungus, and in turn, the Fungal Swarm Worms themselves.

Name: Carrier Worm
Ancestry: Desert Worm -> Harvester -> Amiofungi Worm -> Carrier Worm
Creator: Webster52402
Genes: Burrowing x1, Mouth Tube x1, Severing Teeth x1, Meat Digestion x1, Water Retaining Skin x1, Asexual Budding Reproduction x1, Fungus Symbiote x1, Nutrition Absorption x1, Size Increase x2, Strength Increase x1
Description: The Carrier Worm was the most unique offshoot of the Amiofungi worm. The Carrier Worm, true to its name, increased in size rapidly, swelling to a size that rivaled the Terraformer Worm. Unlike its Terraformer cousins, however, the Carrier Worm retained its bond with the Fungi, and developed a most strange habit. The Carrier Worm would be raised, from birth, in the roots of the fungus that it had come to rely on. Bonding with the roots of the fungus and allowing it to perforate the worm's increased size, the Carrier Worm showed off a unique might. It would begin to burrow once the fungus was seated inside of the worm, and carry the fungus with it, to spread it to new areas that were previously unreachable thanks to the fungus' sedate previous approach, relying on a gentle wave of spores to carry it along. Now, it had a chauffeur, as the worm carried a single fungus around, spreading its spores with impunity. Unfortunately, the lifespan of this worm was notoriously short, as it put a great deal of strain upon the worms, and drained them of nutrients quickly. However, when they died, it simply fed the fungus that they were attached to from its carcass, allowing the mushroom to settle into its new home, wherever the Carrier had given up the ghost.

Name: Feasting Worm
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Giant Fungus Worm -> Feasting Worm
Creator: Jisaan
Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x1, Basic Scent Detection x1, Large Size x3, Filter Feeding x1, Basic Stomach x1
Description: To compensate for its increased size, this worm has greatly increased its ability to take in nutrition.

Name: Titanic Cylinder Sponge
Ancestry: Cylinder Sponge -> Giant Cylinder Sponge -> Titanic Cylinder Sponge
Creator: Jisaan
Genes: Filter Feeding x1, Budding x1, Large Size x7, Pourous Body x1
Description: Taking the most direct path to filtering more food, this offshoot of the cylinder sponge has increased its surface area dramatically by a simple increase in size. Again.

Name: Nervous Shell
Ancestry: Shell Feeder -> Shell Cruncher -> Jet Cruncher -> Scavenger Shell -> Nervous Shell
Creator: Jisaan
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Storage Bladder x1, Basic Stomach x1, Acid Resistant Stomach Lining x1, Stomach Acid Production x1, Nerves x1, Basic Brain x1, Hydrodynamic Shell x1, Sensitive Skin x1
Description: This new species has adapted to detect and interpret basic compression waves using a touch sensitive skin covering its shell, which it in turn made smooth, both for hydrodynamic purposes and so that the sharp edges would not break through its new skin as easily. With its newly developed brain, it can combine this sensory input with that of its sense of smell to determine how it would answer the age old question: Fight or flee?

Name: Plague Worm
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Swarming Worm -> Plague Worm
Creator: Jisaan
Total Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x5, Basic Scent Detection x1, Basic Stomach x1
Description: Despite already reproducing at an extremely rapid rate, this offshoot of the Swarming Worm has once again evolved for the most part to multiply even faster, though it has also evolved to more easily digest plants, to ensure an sufficient supply of raw materials.

Name: Swimming Fish
Ancestry: Mouth Worm -> Swimming Worm -> Fighting Fish -> Swimming Fish
Creator: Jisaan
Genes: 1x Swimming Fins, 1x Chitinous Chordate, 1x Lager Body, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Tail Fin x1, Hinged Jaw x1, Sharp Teeth x1, Flesh Digestion x1, Basic Skeletal Structure x1, Pectoral Fins x1, Pectoral Fin muscles x1
Description: This adaptation of the Fighting Fish has slightly increased its swimming ability by developing two pectoral fins, and muscles which allow it to push these against the water in such a way as to generate thrust. Not sure what Chitinous Chordate is, but I want the fish to have a spine, so I threw that in to be safe.

Name: Aquastream Aggressor
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Agressor -> Aquastream Agressor
Creator: Jisaan
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x2, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x2, Basic Stomach x1, Improved Jet Muscle Strength x1
Description: This adaptation of the Jetstream Aggressor has developed multiple cups along its tentacles, which are connected to the water intake channel already present in such a way that water is constantly moving into them, and as such if they are blocked, they will latch on to whatever surface caused the blockage, creating a vacuum seal. It has also dramatically altered its shell, changing it from rough chitin armour to a hydrodynamic weapon, allowing it to skewer its prey. This has a rather gruesome side effect of sucking out the blood of its victims as their skin is breached, due to the new water intake channel inside a hole in the tip of the shell, developed to allow the tentacles to be used, or left trailing behind, without interrupting movement. And I'm not sure if this is necessary, but I do eventually plan on putting another six tentacles on this thing, so if I have to designate the holes in the shell now, I want them directly opposite and at right angles to the original.

Name: Sniper Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Sniper Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Water Pressure Increase x1, Basic Brain x1, Basic Eye x1
Description: The Sniper Shell was the only shell that worked more firmly on their ability to actually hit their targets, rather than simply firing a volley of shots from every needle point on its body, hoping that one of them will hit. The Sniper Shell began to develop two things very important both to its survival, and to its ability to hunt for food: It developed a basic brain, and a basic eye, that allowed it to detect predators that attacked it or food, based on changes in light and shadow. The brain allowed it to gauge the distance more accurately, and to work on relating it to what shot it should fire within it to hit its prey. As well, the Sniper Shell, finding that its opponents were gradually getting more and more armored, began to develop the water storage and release muscles that were within it, allowing it to increase the water pressure inside of it. Not only did this help to puncture the more thickly-skinned opponents that it faced, but it meant that it would do a bit more damage and sink a bit deeper in, making the venomous barb that they fired out more dangerous, and harder to remove.

Name: Hook Shell
Ancestry: Barbed Shell -> Crawler Shell -> Latching Shell -> Hook Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Sticky Foot x2, Basic Mouth x1, Meat Digestion x1, Budding Reproduction x1, Foot Propulsion x1, Foot Strength Increase x1, Backwards-hooked Teeth x1, Gripping tentacle x2, Basic Jaw Muscles x1
Description: The Hook Shell is exactly as it sounds. Utilizing the hook-like teeth that were in its basic mouth, much like its predecessor the Latching Shell, the Hook Shell would latch onto and devour whatever prey that it wished. However, the only downfall to this was that many of its prey choices were armored, and when it attempted to bite through the hard shells, it wouldn't be able to pierce. To rectify this, the Hook Shell developed basic jaw muscles, to allow it to gnaw more efficiently on the shells until it pierced through, utilizing a unique, scraping motion in order to hunt for kinks in the armor. Another downfall of its predecessor had been that the sticky feet that allowed the Shell to move and stick to its chosen prey were not strong enough to hold it on the stronger, faster predators. To rectify this as well, the Hook Shell developed two, strong tentacles, that would wrap down and around the creature that it chose to attack, giving it a firmer grip. This also allowed it to move from place to place on the creature if it so wished, as earlier if it had detached its feet in order to try and attach to a more advantageous spot, it would have simply fallen off. Now, it could utilize its powerful grip to move itself around a creature, until it found either a place where it could break through armor, find a weaker point to kill a creature faster, or simply to readjust its grip.

Name: Burning Snail
Ancestry: Barbed Shell -> Fire Shell -> Burning Shell -> Burning Snail
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Heat Resistance x2, Spine Regeneration x1, Crimson Coloring x1, Budding Reproduction x1, Filtration Feeding x2, Burning Venom x1, Venomous Spines x1, Enriching Slime x1, Water Retention x2
Description: The Burning Snail was the second Shell to reach the pinnacle of its evolution, and finally move out of the water, to become a Snail. Foregoing its previous nature as a ocean-dweller, the Burning Snail developed a tighter, more water-retaining skin over it, allowing it to go amphibious. Finally, the Burning Snail developed an enriching slime beneath it much like the Iced Rainbow Snail, that saw to the fertilization of any soil that it crossed, as well as easing its movement over the ground. Most ironic about this was that its natural home was the Volcanic Islands, which was rather a dangerous place for the snail to choose. Considering the ground there was already fertile from sediments and ores brought up from the depths of the earth through the flows of lava, it also couldn't get much more nutritious.

Posted by: DragonSage1313 Jul 19 2008, 07:51 PM
Name: Glass Shard Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Glass Shard Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Clear Shell x1, Clear Barbs x1, Chameleon Pigment Skin x1
Description: The Glass Shard Shell is a particularly nasty little creature that evolved from the Venom Shot Shell. While its polar opposite and cousin the Shadow Shot Shell DARKENED its Shell in order to hide from its enemies and become a better ambusher, the Glass Shard Shell stuck to the light, and instead developed a unique, and very beautiful mutation: The Shell, the Barbs that it fired out of its hollow spines, and the tendons that connected the Shell to the creature all became as clear as fine crystal, allowing it to blend perfectly in light and darkness. Though in order to get the crystal-like shell it had to thin it out and make it more susceptible to damage, it also made it harder to detect. This, and the barbs turning clear meant that when it fired, there was no trace of the barbs to be seen, so it would be harder to dodge the shots that it fired. Of course this wouldn't be too effective if instead of a Shell it looked like there was a bright pink blob of muscle just lying on the ground, so the Shell developed a third, equally important mutation: The skin that covered it began to develop a pigment, much like is found in a Chameleon's scales. Though weak at this point in time, it still allowed it to change its color somewhat towards the background, allowing it to blend somewhat instead of looking like someone stuck a wad of bubble gum on the sea floor. At this time, it is also beyond the Shell's control, and the color changes naturally towards the sea floor beneath, or its surroundings.

Name: Crystal Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Crystal Worm
Creator: Webster52402
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x3, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x3, Moisture-Absorbing Skin x1, Sodium Compression x1
Description: The Crystal Worm is named for the rather strange habit that it has. As it plows through the earth, the Crystal Worm would draw salt out of the surrounding earth, compressing the sodium down into sparkling fixtures of salt crystal. This further enriched the soil around it, by extracting the less beneficial Sodium, without over-saturating it with nutrients. This also allowed a unique aesthetic view, as the Crystal Worm would leave sparkling veins of the crystal behind it, in twisting coils and intricate salt crystal features. The Crystal Worm, to make up for the withering salt that passed through it, developed a tighter water-retaining skin, allowing it to withstand the salt that passed through it, without it drying out. This also in turn allowed it to increase in size once more, becoming even larger than its Terraformer Worm brethren had been.

Name: Lightning Wolf Eel
Ancestry: Mouth Worm -> Swimming Worm -> Shell Cracker Eel -> Shocker Eel -> Lightning Wolf Eel
Creator: Webster52402
Genes: Swimming Fins x1, Chitinous Chordate x1, Larger Body x1, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Piercing Tooth x2, Circular Jaw x1, Meat Digestion x1, Static Building Skin x1, Static Charge Glands x1, Basic Brain x1, Basic Pack Instinct x1, Static Sensory Nodes x1
Description: The Lightning Wolf Eel is named for its unique pack mentality, developing a strong connection towards the other Eels that swim alongside it. Developing small nodes on its sides to detect the presence of the static buildup that allows the Shocker Eels their name, the Eels would use their newly developed basic brains and pack instinct therein to hunt down and join together with large groups of the Eels, forming the first true 'School' form predator. Grouping together in large amounts, it allowed the Eels to increase their potency IMMENSELY, as a large group of them unleashing a blast of electricity could be powerful enough to take down even the toughest of the predators in the sea. They developed a particular love for the Fungus Worm that swam the seas, finding the large meal a delight to hunt, using its wolf-like attack method to bring the beast down before the group would feast upon their kill.

Name: Algae Feeder
Ancestry: Algae Gut -> Algae Feeder
Creator: Squigian
Genes: Mouth Openning x1, Scraping Plate x1, Budding x1, Fast Reproduction x1
Description: A tougher evolution than its predecessor, the Algae Feeder has the ability to catch currents without being ripped apart and its hardened skin serves to deter some predators whilst complementing its new durability.

Name: Seed Weed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Stasis Weed -> Seed Weed
Creator: Jisaan
Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Fat Coated Spores x1, Thermo Germination Inhibitors x1, Photo Germination Inhibitors x1, Spore Encasement Shell x1, Basic Anther x1, Basic Carpel x1, Sexual Reproduction x1, Pollen Production x1, Carbo-Lipid Seed Covering x1, Fruit Skin x1
Description: This adaptation of the Stasis Weed has abandoned asexual reproduction in favor of basic sexual reproduction, creating pollen around the air bladder, on a newly developed anther, which then gets blown off, and will hopefully land on the carpel of another plant, or the same one that the pollen originated from, if that fails. In addition, it has developed a basic carbo-lipid layer around its seeds, and a skin to contain it, creating a basic fruit which will hopefully be consumed by another animal, allowing the seed to travel through its hopefully hospitable digestive system before leaving the body, generally a fair distance from the parent plant.

Name: Chisel Shell
Ancestry: Barbed Shell -> Crawler Shell -> Latching Shell -> Chisel Shell
Creator: Webster52402
Genes: Half Shell x1, Barbed Shell Spines x1, Sticky Foot x2, Basic Mouth x1, Meat Digestion x1, Budding Reproduction x1, Foot Propulsion x1, Foot Strength Increase x1, Backwards-hooked Teeth x1, Stomach Spine x1, Stomach Spine Extension Muscles x1, Spine Extension Muscle Strength increase x1
Description: The Chisel Shell was an offshoot of the Latching Shell that took advantage of its ability to grip the hardened shells of its prey, sometimes even including its cousins and relatives, the other Shells. The Chisel Shell developed a sharp spine that was attached to its bottom, near its stomach and mouth. This spine was attached to a unique muscle that would shove the spine downwards, with a power that was enough to chip and chisel its way through the hardest of shells. It was not uncommon to see a Latching Shell hanging onto a Jetstream Aggressor or other such predator, utilizing its own defense against it, as it remained beyond reach, chiseling gradually down to the soft flesh hidden within, before spearing its prey with the spine, feeding on it when the prey finally died.

Name: Traveler Eel
Ancestry: Mouth Worm -> Swimming Worm -> Shell Cracker Eel -> Shocker Eel -> Traveler Eel
Creator: Webster52402
Genes: Swimming Fins x2, Chitinous Chordate x1, Larger Body x1, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Piercing Tooth x2, Circular Jaw x1, Meat Digestion x1, Static Building Skin x1, Static Charge Glands x1, Magnetic Sensor x1, Basic Tail x1
Description: The Traveler Eel was the first of the creatures to ever develop anything that would give it a sense of direction. On its bottom, it developed a specialized sensor, that detected the magnetic field of the planet, and of the sea floor below it. This, in essence, gave them a form of sonar, that would allow them to pass through the sea with ease, knowing instinctively through the planet's magnetic field where trenches, hills, twists, turns, and all manner of things besides simply following the currents were. Thus, the Traveler Eel was the first of its kind, to begin gaining something that would later on allow its descendants to migrate, to utilize knowledge of the surroundings, and to find cover quickly when it was under attack.

Name: Chasm Limpet
Creator: Squigian
Genes: Pressure Resistance x2, Algae Digestion x1, Grappling Appendage x1
Description: It came from the depths. Floating up from the chasms, it latched onto the vulnerable blanket algae that covered the openings. It slowly digests the algae, multiplying over time to coat the entire blanket. It's not stupid, though, only eating enough to slow down the algae's growth to a crawl.

Gene Bonus Awards
Most Successful Aquatic Organism: Seed Weed - Jisaan
Most Successful Terrestrial Organism: Glacier Worm - Webster 52402
Most Successful Aerial Organism: No new aerial organisms
Ingenuity Award: Crystal Worm - Webster 52402
Coolest Organism Award: Traveller Eel - Webster52402

Well it has officially taken two posts to fit everything! Elysia is really coming along. The next update done will be Grannos, then the new moon I'll be putting up after that. Thanks for participating, as always! Now get creating!

Posted by: Webster52402 Jul 20 2008, 02:46 AM
Gene Awards Used: All 3.

Name: Wanderer Eel
Ancestry: Mouth Worm -> Swimming Worm -> Shell Cracker Eel -> Shocker Eel -> Traveler Eel -> Wanderer Eel
Creator: Webster52402
Genes Added: Veins x1, Arteries x1, 2-Chamber Heart x1, Heart Muscles x1, Basic Nerves x1, Bone Marrow x1
Genes: Swimming Fins x2, Chitinous Chordate x1, Larger Body x1, Tube Body x1, Wriggling Motion x1, Fission Reproduction x1, Piercing Tooth x2, Circular Jaw x1, Meat Digestion x1, Static Building Skin x1, Static Charge Glands x1, Magnetic Sensor x1, Basic Tail x1, Veins x1, Arteries x1, 2-Chamber Heart x1, Heart Muscles x1, Basic Nerves x1, Bone Marrow x1
Description: The Wanderer Eel was a miraculous creature. Over the course of the Traveler Eel, the Wanderer Eel's cousin, somewhere along the lines, evidence of a basic circulatory system began to form. Small tubes began to appear in the body, evidence of veins and arteries. A two-chambered heart grew in the center of the creature, surrounded by a powerful muscle mass that gave it its trademark beat. The chordate that formed a spine, and the circular jaw around the creature's mouth became filled with bone marrow, which produced red blood cells that flooded the tubes, giving it blood. And, most importantly, basic nerves formed along its body, that kept the beat of the heart steady, as well as allowing basic sentience to come to the Eel, giving it a basis sense of pain, of heat, of cold, and allowing it to better make survival decisions.

Posted by: MinotaurWarrior Jul 20 2008, 02:49 PM
Name: Black Crystal Tower Worm
Ancestry: Desert Worm -> Terra Worm -> Terraformer Worm -> Crystal Worm -> Black Crystal Tower Worm
Creator: MinotaurWarrior
Genes Added: Mineral Storage Sack x1, Excretion Tube x1, Black Slime Gland x1
Genes: Burrowing x1, Soil Enrichment x2, Soil Filtration x2, Size Increase x3, Mouth Tube x1, Asexual Budding Reproduction x1, Water Retaining Skin x3, Mineral Storage Sack x1, Excretion Tube x1, Black Slime Gland x1Moisture-Absorbing Skin x1, Sodium Compression x1
Description: The line of worms from which the Black Crystal Tower Worm (or BCTW for short) Had descended had always been dedicated to enriching life on Elysia. With an Ice-Age looming, no amount of mineral re-organizing was going to save the planet, what Elysia needed most, was someone to come along and mess around with the climate. As if it had heard the planet's call, evolution created the creature Elysia needed, a worm dedicated to coloring it's habitat black, the BCTW.
A descendant of the Crystal worm, the Black Crystal Tower Worm had a talent for taking sodium from the soil, condensing it, and spewing it back out again. Where the Crystal Tower worm did this randomly, the BCTW did it with purpose. Storing it's sodium in a sack near the end of it's body, every once in a while, when the sack was filled, the worm would surface and begin earning it's name. Applying pressure to it's specialized black slime gland, the worm would secrete a foundation of slime-coating, protecting the soil from the water-absorbing salt. Once that was done, the BCTW would slowly build a tower of salt crystals, until it's sack was empty. Upon completion of the tower, the slime gland would usually be re-filled, and the worm would release an upwards spray, Creating a thin coating of slime, holding the tower up and darkening it. After the worm returned to the underground to re-hydrate and re-nourish, the salt would dry out the slime, tightening it and increasing the pressure keeping the tower up. The slime would become translucent, allowing the salt crystals to act not just as a building material, but also as a focusing agent, ensuring that when snow fell, these towers would be able to melt at least some of the nearby powder, destroying some of the reflective material keeping the heat from being absorbed into the planet.

Posted by: GalenEvil Jul 27 2008, 05:30 AM
Species Name: Loci Wyrm
Ancestry: Mouth Worm -> Swimming Worm -> Parasite Worm -> Ninja Worm -> Loci Worm
Creator: GalenEvil
Genes Added: Rapid Growth x1, Conserve Energy x1, Light Detection Pit x1
Genes: Conserve Energy x2 Light Detection Pit x2, Swimming Tail Muscles x2, Swimming Fins x1, Chitinous Chordate x1, Lager Body x1, Tube Body x1, Wriggling Motion x1, Filter Feeding x1, Fission Reproduction x1, Flesh Digestion x1, Movable Mouth x1, Teeth x2, Rapid Growth x1.
Description: The Loci Wyrm, similar to the Ninja Worm, has a few changes to it. Most obvious is the addition of a second Light Detection Pit so that the general position of prey and predator alike can be found. Second, the Loci Wyrm has increased Energy Conservation so that it can survive longer between feedings, and can flee for longer to escape from predators. Third in changes through evolution is the ability of Rapid Growth which will increase the speed at which the creature grows and thus more rapidly increase populations.

Posted by: Webster52402 Jul 29 2008, 03:53 AM
Taking the Lazy way out:

SPECIES-WIDE UPGRADE
Every creature with the creator 'Webster52402' receives 3 Cold Resistance Genes, and the addition of 'II' on the end of their name. That is all. tongue.gif

This way, I don't have to write all that crap out. xD

Posted by: Jisaan Aug 9 2008, 09:17 AM
Uses gene bonus.

Name: Quadroweed
Ancestry: Verdant Algae -> Aquaweed -> Babelweed -> Stasis Weed -> Seed Weed -> Quadroweed
Creator: Jisaan
Genes Added: Elongated Stipes x1, Additional Support Stipes x3
Genes: Photosynthesis x2, Green Color x1, Clumping Growth x1, Fast Reproduction x1, Lamina X1, Holdfast x1, Support Stipes x1, Air Bladder x1, Elongated Holdfast x1, Fat Coated Spores x1, Thermo Germination Inhibitors x1, Photo Germination Inhibitors x1, Spore Encasement Shell x1, Basic Anther x1, Basic Carpel x1, Sexual Reproduction x1, Pollen Production x1, Carbo-Lipid Seed Covering x1, Fruit Skin x1, Elongated Stipes x1, Additional Support Stipes x3
Description: This adaptation of the Seed Weed has added an additional 3 stipes, providing more surface area for the sun to reach, while at the same time lengthening them so as to bring the attached lamina closer to the sun.

Posted by: Jisaan Aug 9 2008, 09:21 AM
Name: Giant Feasting Worm
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Giant Fungus Worm -> Feasting Worm
Creator: Jisaan
Genes added: Large Size x2, Filter Feeding x1
Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x1, Basic Scent Detection x1, Large Size x5, Filter Feeding x2, Basic Stomach x1
Description: This species has once again increased in size, while developing a slightly more efficient filter feeding process to help compensate.

Posted by: Jisaan Aug 9 2008, 09:27 AM
Name: Net Sponge
Ancestry: Cylinder Sponge -> Giant Cylinder Sponge -> Titanic Cylinder Sponge -> Net Sponge
Creator: Jisaan
Genes added: Filter Feeding x3
Genes: Filter Feeding x4, Budding x1, Large Size x7, Pourous Body x1
Description: So as to more quickly acquire the resources necessary to reach its full size, this new species of sponge has improved its ability to filter feed.

Posted by: Jisaan Aug 9 2008, 09:38 AM
Name: Sensitive Shell
Ancestry: Shell Feeder -> Shell Cruncher -> Jet Cruncher -> Scavenger Shell -> Nervous Shell -> Sensitive Shell
Creator: Jisaan
Genes Added: More sensitive nerves x2, Acute Olfactory Receptors x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Storage Bladder x1, Basic Stomach x1, Acid Resistant Stomach Lining x1, Stomach Acid Production x1, Nerves x1, Basic Brain x1, Hydrodynamic Shell x1, Sensitive Skin x1, More sensitive nerves x2, Accute Olfactory Receptors x1
Description: This species has adapted more sensitive nerves, to better detect movement in the water, and a more acute sense of smell, to better locate food.

Posted by: DragonSage1313 Aug 9 2008, 02:38 PM
QUOTE (Webster52402 @ Jul 29 2008, 03:53 AM)
Taking the Lazy way out:

SPECIES-WIDE UPGRADE
Every creature with the creator 'Webster52402' receives 3 Cold Resistance Genes, and the addition of 'II' on the end of their name. That is all. tongue.gif

This way, I don't have to write all that crap out. xD

Oh, yes you do have to type all that crap out, because right now there is no fomatting done. You haven't given new names and a creature is disregarded unless I can copy-paste it's template and put it directly into the update. The long way or none, Webby. tongue.gif

Posted by: Webster52402 Aug 9 2008, 06:35 PM
Name: Fire Snail
Ancestry: Barbed Shell -> Fire Shell -> Burning Shell -> Burning Snail -> Fire Snail
Creator: Webster52402
Genes Added: Heat Resistance x2, Fast Reproduction x1
Genes: Half Shell x1, Barbed Shell Spines x1, Heat Resistance x4, Spine Regeneration x1, Crimson Coloring x1, Budding Reproduction x1, Filtration Feeding x2, Burning Venom x1, Venomous Spines x1, Enriching Slime x1, Water Retention x2, Fast Reproduction x1
Description: The Fire Snail was an offshoot of the Burning Snail, that had adapted a bit better to its environment. As it was now amphibious and could not rely on the water to protect it from the intense heat that was the volcanic isles, the Fire Snail developed an inner layer just beneath its shell, that coated its vulnerable skin with a waxy covering that protected it a bit more from the heat. Also, to combat its numbers dropping thanks to the way that it was getting slaughtered, the Fire Snail developed a much faster breeding rate than its predecessors had, trying to keep its numbers up when they were failing on the isles.





Name: Puffer Flame Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell - Puffer Burning Shell -> Puffer Flame Shell
Creator: Webster52402
Genes Added: Shell Elasticity x1, Bladder Size Increase x1, Heat Resistance x1
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x2, Water Intake Channel x1, Inflatable Bladder x1, Heat Resistance x3, Crimson Shell Coloring x1, Bladder Size Increase x1
Description: The Puffer Flame Shell was an offshoot of the Puffer Burning Shell that delivered a unique adaptation, unlike its others that were preparing for the cold that was approaching the waters rapidly. This Puffer Shell was protected by the heat of the Volcanic Isles, so instead of focusing on cooling down, it focused instead, on growing up. The bladder that allowed the Puffer Shells to swell up in their trademark style increased in size in this offshoot of the Puffer Burning Shell, allowing it to reach much greater sizes. To make up for this, the Shell's elasticity increased as well, allowing it to adjust easily to the increased size without straining or breaking the Shell.





Name: Shuriken Shot Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Shadow Shot Shell -> Shuriken Shot Shell
Creator: Webster52402
Genes Added: Rounded Barb x1, Sharpened Barb Edges x1, Water Pressure Increase x1
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Ebony (Deep black) Shell coloring, Heat Resistance x2, Rounded Barb x1, Sharpened Barb Edges x1, Water Pressure Increase x1
Description: The Shadow Shot Shell was one of the most dangerous Shells ever created, but that did not mean that there was not room for improvement. Indeed, the Shuriken Shot Shell was even more dangerous than its predecessor. Instead of a long, narrow barb that was much like a wasp's stinger, the Shuriken Shell developed a much stronger kind of barb, that was circular. This fit tightly in the hollow, needle like spines that covered it, its sharpened edges waiting to slice through the air much like the throwing stars that the Shell got its name from. When prey was sensed, the Shuriken Shot Shell, using its increased water pressure, would send the barb spinning out of the water, cutting through the liquid like a saw blade, or, if it was doing its favorite thing and shooting down Avian Fans like it was some kind of skeet shoot, through the air to slice into the Fans vulnerable wings.

Posted by: DragonSage1313 Aug 9 2008, 10:43 PM
Sorry to seem like I'm picking on you Webby, but you can't name something like the "Lightning Wolf Eel II", it can't contain numerical indication like that. Unique name each time. Also, description has to change with the name. It doesn't have to be worlds apart, but something different

Posted by: Webster52402 Aug 9 2008, 11:52 PM
*Growls* That's going to suck. 28 unique Names and Descriptions, coming up... As much as I hate having to do it. xD

Actually, on second thought, just the three new ones. This way, those creatures that do die increase the filtration feed in the waters for the others. And, so I never have to even think about slogging through that many creatures. Editing out all non-unique creatures.

Posted by: GalenEvil Aug 10 2008, 08:06 PM
@Webby:
Nice try with the universal upgrades, but you failed slightly... lol, I may be posting another creature sometime soon, needs to get me some good internets though sad.gif

Posted by: Jisaan Aug 17 2008, 05:31 AM
Name: Hyrdoshocker
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Agressor -> Aquastream Agressor -> Hydroshocker
Creator: Jisaan
Genes Added: Static Building Skin x1, Charge Storage Organ x1, Electrical Discharge Glands x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x2, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x2, Basic Stomach x1, Improved Jet Muscle Strength x1, Static Building Skin x1, Charge Storage Organ x1, Electrical Discharge Glands x1
Description: This new generation of the ancient shell line has adapted a primitive system for producing, storing, and discharging electrical current into its prey through its newly adapted tentacles, at the ends of which it contains a few simple glands inside the suction cups located there.

These glands draw static electricity from an electrical storage organ residing behind the shell, which itself draws its electricity from the static producing skin on the tentacles, which are left dragging behind the Hydroshocker as it swims to produce electricity. The end result is the ability to deliver a weak electrical shock directly into the skin of its prey, and even then only when it has accumulated enough energy.

Posted by: Jisaan Aug 17 2008, 05:42 AM
Name: Enduring Swarmer
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Swarming Worm -> Plague Worm -> Enduring Swarmer
Creator: Jisaan
Genes Added: Pressure Resistance x2, Cold Resistance x1
Total Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x5, Basic Scent Detection x1, Basic Stomach x1, Pressure Resistance x2, Cold Resistance x1
Description: This adaptation of the Plague Worm has adapted to seek food even in some of the less hospitable environments.

Posted by: Corinthdown Oct 20 2008, 05:05 AM
Name: Groundweed
Creator: Cornithdown
Genes: Rootsx4
Description: Eschewing photosynthesis, the Groundweed focuses on the soil for it's primary sustenance. Existing entirely underground, it avoids the risks of the majority of predators.

Posted by: DragonSage1313 Nov 28 2008, 10:23 PM
Haven't forgot about this, just been busy. Friendly bump until I can update

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