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|DragonSage1313||Posted on Nov 28 2008, 10:23 PM|
|Haven't forgot about this, just been busy. Friendly bump until I can update|
|Corinthdown||Posted on Oct 20 2008, 05:05 AM|
| Name: Groundweed
Description: Eschewing photosynthesis, the Groundweed focuses on the soil for it's primary sustenance. Existing entirely underground, it avoids the risks of the majority of predators.
|Jisaan||Posted on Aug 17 2008, 05:42 AM|
| Name: Enduring Swarmer
Ancestry: Mouth Worm -> Algae Worm -> Fungus Worm -> Swarming Worm -> Plague Worm -> Enduring Swarmer
Genes Added: Pressure Resistance x2, Cold Resistance x1
Total Genes: Tube Body x1, Wriggling Motion x1, Algae digestion x2, Constricting mouth x1, Scraping stubs x1, Fission Reproduction x1, Fungus digestion x1, Fast Reproduction x5, Basic Scent Detection x1, Basic Stomach x1, Pressure Resistance x2, Cold Resistance x1
Description: This adaptation of the Plague Worm has adapted to seek food even in some of the less hospitable environments.
|Jisaan||Posted on Aug 17 2008, 05:31 AM|
| Name: Hyrdoshocker
Ancestry: Shell Feeder -> Shell Cruncher -> Jetstream Hunter -> Jetstream Agressor -> Aquastream Agressor -> Hydroshocker
Genes Added: Static Building Skin x1, Charge Storage Organ x1, Electrical Discharge Glands x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x2, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Intake Channel x2, Basic Stomach x1, Improved Jet Muscle Strength x1, Static Building Skin x1, Charge Storage Organ x1, Electrical Discharge Glands x1
Description: This new generation of the ancient shell line has adapted a primitive system for producing, storing, and discharging electrical current into its prey through its newly adapted tentacles, at the ends of which it contains a few simple glands inside the suction cups located there.
These glands draw static electricity from an electrical storage organ residing behind the shell, which itself draws its electricity from the static producing skin on the tentacles, which are left dragging behind the Hydroshocker as it swims to produce electricity. The end result is the ability to deliver a weak electrical shock directly into the skin of its prey, and even then only when it has accumulated enough energy.
|GalenEvil||Posted on Aug 10 2008, 08:06 PM|
Nice try with the universal upgrades, but you failed slightly... lol, I may be posting another creature sometime soon, needs to get me some good internets though
|Webster52402||Posted on Aug 9 2008, 11:52 PM|
| *Growls* That's going to suck. 28 unique Names and Descriptions, coming up... As much as I hate having to do it. xD
Actually, on second thought, just the three new ones. This way, those creatures that do die increase the filtration feed in the waters for the others. And, so I never have to even think about slogging through that many creatures. Editing out all non-unique creatures.
|DragonSage1313||Posted on Aug 9 2008, 10:43 PM|
|Sorry to seem like I'm picking on you Webby, but you can't name something like the "Lightning Wolf Eel II", it can't contain numerical indication like that. Unique name each time. Also, description has to change with the name. It doesn't have to be worlds apart, but something different|
|Webster52402||Posted on Aug 9 2008, 06:35 PM|
| Name: Fire Snail
Ancestry: Barbed Shell -> Fire Shell -> Burning Shell -> Burning Snail -> Fire Snail
Genes Added: Heat Resistance x2, Fast Reproduction x1
Genes: Half Shell x1, Barbed Shell Spines x1, Heat Resistance x4, Spine Regeneration x1, Crimson Coloring x1, Budding Reproduction x1, Filtration Feeding x2, Burning Venom x1, Venomous Spines x1, Enriching Slime x1, Water Retention x2, Fast Reproduction x1
Description: The Fire Snail was an offshoot of the Burning Snail, that had adapted a bit better to its environment. As it was now amphibious and could not rely on the water to protect it from the intense heat that was the volcanic isles, the Fire Snail developed an inner layer just beneath its shell, that coated its vulnerable skin with a waxy covering that protected it a bit more from the heat. Also, to combat its numbers dropping thanks to the way that it was getting slaughtered, the Fire Snail developed a much faster breeding rate than its predecessors had, trying to keep its numbers up when they were failing on the isles.
Name: Puffer Flame Shell
Ancestry: Barbed Shell -> Numbing Shell -> Puffer Shell - Puffer Burning Shell -> Puffer Flame Shell
Genes Added: Shell Elasticity x1, Bladder Size Increase x1, Heat Resistance x1
Genes: Half-Shell x1, Water Filtration Feeding x1, Mild Nerve Toxin x1, Hollow Shell Spines x1, Budding Reproduction x1, Shell Elasticity x2, Water Intake Channel x1, Inflatable Bladder x1, Heat Resistance x3, Crimson Shell Coloring x1, Bladder Size Increase x1
Description: The Puffer Flame Shell was an offshoot of the Puffer Burning Shell that delivered a unique adaptation, unlike its others that were preparing for the cold that was approaching the waters rapidly. This Puffer Shell was protected by the heat of the Volcanic Isles, so instead of focusing on cooling down, it focused instead, on growing up. The bladder that allowed the Puffer Shells to swell up in their trademark style increased in size in this offshoot of the Puffer Burning Shell, allowing it to reach much greater sizes. To make up for this, the Shell's elasticity increased as well, allowing it to adjust easily to the increased size without straining or breaking the Shell.
Name: Shuriken Shot Shell
Ancestry: Barbed Shell -> Marksman Shell -> Venom Shot Shell -> Shadow Shot Shell -> Shuriken Shot Shell
Genes Added: Rounded Barb x1, Sharpened Barb Edges x1, Water Pressure Increase x1
Genes: Half Shell x1, Barbed Shell Spines x1, Hollow Spines x1, Water Storage/Release Muscles x1, Water Intake Channel x1, Budding Reproduction x1, Filtration Feeding x1, Venomous Barb x1, Consuming Venom x2, Ebony (Deep black) Shell coloring, Heat Resistance x2, Rounded Barb x1, Sharpened Barb Edges x1, Water Pressure Increase x1
Description: The Shadow Shot Shell was one of the most dangerous Shells ever created, but that did not mean that there was not room for improvement. Indeed, the Shuriken Shot Shell was even more dangerous than its predecessor. Instead of a long, narrow barb that was much like a wasp's stinger, the Shuriken Shell developed a much stronger kind of barb, that was circular. This fit tightly in the hollow, needle like spines that covered it, its sharpened edges waiting to slice through the air much like the throwing stars that the Shell got its name from. When prey was sensed, the Shuriken Shot Shell, using its increased water pressure, would send the barb spinning out of the water, cutting through the liquid like a saw blade, or, if it was doing its favorite thing and shooting down Avian Fans like it was some kind of skeet shoot, through the air to slice into the Fans vulnerable wings.
|DragonSage1313||Posted on Aug 9 2008, 02:38 PM|
Oh, yes you do have to type all that crap out, because right now there is no fomatting done. You haven't given new names and a creature is disregarded unless I can copy-paste it's template and put it directly into the update. The long way or none, Webby.
|Jisaan||Posted on Aug 9 2008, 09:38 AM|
| Name: Sensitive Shell
Ancestry: Shell Feeder -> Shell Cruncher -> Jet Cruncher -> Scavenger Shell -> Nervous Shell -> Sensitive Shell
Genes Added: More sensitive nerves x2, Acute Olfactory Receptors x1
Genes: Filter Feeding x1, Chitinous Shell x1, Swimming Sex Cells x1, Tentacle-Arm x1, Flesh Digestion x1, Simple scent detection x1, Beak x1, Water Jet Muscle System x1, Jet Nozzle x1, Water Storage Bladder x1, Basic Stomach x1, Acid Resistant Stomach Lining x1, Stomach Acid Production x1, Nerves x1, Basic Brain x1, Hydrodynamic Shell x1, Sensitive Skin x1, More sensitive nerves x2, Accute Olfactory Receptors x1
Description: This species has adapted more sensitive nerves, to better detect movement in the water, and a more acute sense of smell, to better locate food.