ASSIGNMENTS
a s s i g n m e n t s
Assignments are the various duties that pack members hold. They are completely voluntary and one may select any
one Assignment for their character. Idealy an Assignment is selected based on ability demonstrated by your character, so don't choose, for instance, the duty of Embassador for an extremely reclusive character. Be logical with your choice. It is prefered that any one Assignment isn't duplicated in a single Nation more than twice, three on the outside. Note that Assignments are for adult members only.
Advisor: While not necessarily an "elder", they must be wise and diplomatic, as they act as consultants to the leaders of the Nation.
Ambassador: Must be refined in the art of rhetoric. It is their duty to settle disputes amongst Nations and keep the overall peace level high.
Guide: Maps out and explores their respective territory, reporting back any significant find to those of higher authority.
Historian: Have a vast knowledge of history, both local and that of afar. They are expected to store the collective history of both their Nation and the world in their memory.
Hunter: Arranges and leads hunts. Works along side of Trackers.
Medic: Have familiarized themselves with all manners of herbs and medical procedures.
Minstrel: Artistic, musical type whose sole purpose is to boost National morale.
Pupsitter: Watches over puppies. Acts as their teacher and guides them into maturity with all the needed skills.
Philosopher: Are logicists and deep thinkers. They aid in the decision making process along with Advisors and the Shodan.
Scout: A messanger of sorts. Generally of athletic, swift build.
Seer: Is in touch with nature. Helps advise with important decisions based on "omens" read from the stars, natural occurances, ect.
Storyteller: Has a wide collection of various tales, both fact and fiction. Used for entertainment and for a morale boost.
Tracker: Track prey throughout territory, identify migration patters, ect. Works in close association with Hunters.