|
Simple Rules:
There are 6 players in this Quiditch:
- 2 Chasers: The Chasers progress up and down the pitch passing the Quaffle by hand amongst themselves, in an attempt to score goals by throwing it through one of their opponent's three goal hoops. - Keeper: The Keeper is charged with protecting the three goal hoops. - Seeker: Seeker, usually the lightest member of the team and equipped with the fastest broom, is charged with searching the pitch for, chasing down and eventually capturing, the elusive Golden Snitch. Seekers are the only players permitted to touch the Snitch. - 2 Beater: Beaters are armed with wooden clubs that are similar to, but shorter than, baseball bats. They are tasked with protecting their teammates from the Bludgers by knocking these balls off course or towards opponents.
There are also 3 Balls:
The Quaffle The Quaffle is spherical in shape , bright red in colour, and approximately 12 inches in diameter. It is explained in Quidditch Through the Ages that the Quaffle is enchanted to fall very slowly through the air when dropped to prevent players having to continuously dive to retrieve it. The backstory of Quidditch explains that the red colour was instituted to create a stronger contrast between the Quaffle and mud. The Quaffle is also enchanted to make it easy to grip with only one hand.
The Bludgers The two Bludgers are spherical, approximately ten inches in diameter and are made of iron. They are described to be bewitched to fly without any visible means of propulsion, although they do retain inertia which makes them unable to change direction swiftly. Their purpose in the game is to fly around attempting to indiscriminately hit players.
The Golden Snitch The Golden Snitch, often referred to as simply the Snitch, is a small golden ball the approximate size of a walnut (roughly an inch in diameter). The winged Snitch is enchanted to hover and dart around the pitch, avoiding capture while remaining within the boundaries of the playing area. Each team has a designated Seeker, whose only task is to capture the Snitch.
The game starts with the referee releasing all four balls from the central circle. The Bludgers and the Snitch, having been bewitched, fly off on their own accord; the Snitch to quickly hide, and the Bludgers to attack the nearest players. The Quaffle is thrown into the air by the referee to signal the start of play.
Chasers score by sending the Quaffle through any of the three goal hoops. Each goal scored is worth ten points. After a goal is scored, the Keeper of the team scored upon throws the Quaffle back into play. Capturing the Snitch earns the Seeker's team 150 points, equivalent to 15 goals scored by Chasers. Since the game ends immediately after the Snitch is caught, the team which captures the Snitch is very likely to win the game.
Game Play:
Each Player may only post with ONE Action.
* Shoot (Chaser) * Dodge (Chaser, Keeper) * Hit (For Beaters) * Catch (Seeker) * Defend (Keeper)
You may only use this main command ONCE, but you may post out a whole list of things, such as flying, and dodging main things. But to dodge attacks/Commands by other players, you MUST post at the end of your post, the command you USED. Only one of the above commands may be used per round, and it's not the end of the round until EVERYONE has posted. On the first round, the order of people who went will be the Posting Order for the rest of the match.
|